Difference between revisions of "Soldier:Weapons"

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== Viable Weapons - Assault Rifles ==
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= Assault Rifles =
  
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{|border="1"
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|-
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|<aodb>163324</aodb>
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| '''Division 9 Plasmaprojector''' - [[Dyna Boss]] Loot - QL 1-200
  
'''Division 9 Plasmaprojector'''
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Specials: Burst
  
While only 66% Assault Rifle and 33% Ranged Energy, this is generally the weapon of choice for froob Assault Rifle soldiers. Has a fast Burst cycle, but Burst is the only special. Comes in QL 1-200.
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While only 66% Assault Rifle and 33% Ranged Energy, this is generally the weapon of choice for froob Assault Rifle soldiers. Has a fast Burst cycle, but Burst is its only special. At low levels is to slow to increase range init to make it usable, a faster gun at low levels recommended.
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|-
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|<aodb>260705</aodb>
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| '''Rebuilt Perennium Blaster ({{XYPHOS|260706|Superior}})''' - [[NODROP]], [[Rebuilt Perennium Weapons|Tradeskill]] - QL 50-200  
  
'''(Superior) (Rebuilt) Perennium Blaster'''
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Specials: Burst, FullAuto
  
Arguable the best assault rifle in game. With a fast Burst cycle and a decent Full Auto cycle, it has great special damage. 1/1 attack/recharge speed, 2000 MBS and great min and max damage make this the weapon of choice for assault rifle soldiers. Comes in QL 50-200. The QL 200 version is Superior. The Rebuilt version requires a Lord of Anger (which drops from The Beast in Pandemonium) and a Perennium Blaster Rebuild Kit. Requires Shadowlands.
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Arguable the best assault rifle in game. With a fast Burst cycle and a decent Full Auto cycle, it has great special damage. 1/1 attack/recharge speed, 2000 MBS and great min and max damage make this the weapon of choice for assault rifle soldiers. The QL 200 version is Superior. The Rebuilt version requires a Lord of Anger (which drops from The Beast in Pandemonium) and a Perennium Blaster Rebuild Kit.  
  
'''(Augmented) Kyr'Ozch Carbine (- Type 13)'''
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Requires [[Shadowlands]].
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|-
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|<aodb>246428</aodb>
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| '''Perennium Blaster''' - [[Perennium Weapons|Tradeskill]] - QL 1-200
  
If upgraded to Type 13, it gains Fling Shot, Burst, and Full Auto. Comes in QL 1-300. A QL 250+ Type 13 carbine can be Augmented using a Notum Amplification Coil from APF. The downside to this gun is its long Full Auto recharge. Requires Alien Invasion.
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Specials: Burst, FullAuto
  
'''Spastic/Cooperator (Spasmodic/Collaborator) Assault Rifle'''
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Very popular weapon.
  
While the parts for this gun drop in the Shadowlands, no part is nodrop and the finished product does not require Shadowlands. Thus, it is usable by froobs, for whom a QL 200ish version would work well as an endgame weapon. For paying players, there are better choices, as the attack speed of the gun goes up with QL, ending at 6 seconds for a  QL 300.
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Requires [[Shadowlands]].
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|-
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|<aodb>152027</aodb>||  '''Neutrino Flash''' - [[NODROP]] - Drops in [[Steps of Madness]] - QL 50
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Considered an excellent starter weapon with its 1s attack speed and damage 50-160 (75) - Radiation AC. You just need help in getting one.
  
'''Ofab Shark (Mk 1-6)'''
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Specials: Burst
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|-
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|<aodb>153976</aodb>
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| '''Hellspinner Shock Cannon ([[Hellspinner Upgrades]])''' - [[NODROP]]) - Drops in [[Cyborg Barracks]] - QL 84
  
Our new Assault Rifle with Lost Eden. If you can reach the ~2300 Full Auto skill needed to cap the FA recharge at 11 seconds, this is the best Assault Rifle option in the game. The Mk 1 is obtained from Victory Points and the upgrade clumps drop from the bosses of the Alien Mothership missions.
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Specials: Burst, Full Auto
  
== Viable Weapons - Pistols ==
 
  
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|-
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|<aodb>153977</aodb>
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| '''Hellfury Assault Cannon ([[Hellfury Upgrades]])''' - [[NODROP]] - Drops from [[Cyborg_Barracks#Prototype_Inferno| Prototype Inferno]] in [[Cyborg Barracks]] - QL 80
  
'''Jobe City Guard Personal Pistol/Jobe Portal Guard Personal Pistol'''
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Hellfurry has a quicker recharge time 1.5s than Hellpsinner 2.5s.
  
The only pistol with Full Auto available to Soldiers. It has a very fast Full Auto cycle and 1/1 attack/recharge. MBS is slighly low though. Comes in QL 140-160, and the QL 160 is called Jobe Portal Guard Personal Pistol. Requires Shadowlands.
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Specials: Burst
  
'''Customized IMI Desert Reet 1000'''
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|-
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|<aodb>201256</aodb>
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| '''BBI Gyro Gun''' Rare drop from [[Dyna Boss]] - QL 1 - 200
  
If for some reason you decide to use pistols at a low level, this is what you would use alongside a Jobe City/Portal Guard Personal Pistol. It drops from the end boss of Biomare (Foremans). This dungeon is level locked to people 100 or lower. If you above 100, this pistol also drops from Notum Soldier.
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Some prefer it over the Hellfury.
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|-
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|<aodb>214220</aodb>
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| '''Cooperator ({{XYPHOS|214221|Collaborator}}) Assault Rifle (Clan)''' ([[Turn Spirit weapons|Tradeskill]]) - QL 100-300
  
== Viable Weapons - Ranged Energy ==
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While the parts for this gun drop in the Shadowlands, no part is [[NODROP]] and the finished product does not require Shadowlands. Thus, it is usable by froobs, for whom a QL 200ish version would work well as an endgame weapon. For paying players, there are better choices, as the attack speed of the gun goes up with QL, ending at 6 seconds for a QL 300.
  
'''Kyr'Ozch Energy Carbine (- Type 3 or - Type 5)'''
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|-
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|<aodb>214211</aodb>
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| '''Spastic ({{XYPHOS|214212|Spasmodic}}) Assault Rifle (Omni)''' ([[Turn Spirit weapons|Tradeskill]]) - QL 100-300
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While the parts for this gun drop in the [[Shadowlands]], no part is [[NODROP]] and the finished product does not require Shadowlands. Thus, it is usable by froobs, for whom a QL 200ish version would work well as an endgame weapon. For paying players, there are better choices, as the attack speed of the gun goes up with QL, ending at 6 seconds for a QL 300.
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|-
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|<aodb>233803</aodb>
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| '''Inner Circle Strategic Flamer''' ([[NODROP]], Chest Loot) - QL 1 - 200
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Considered a good weapon for T3-t4.
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|-
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| '''Kyr'Ozch Carbine''' - Requires [[Alien Invasion]].
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* If upgraded to {{XYPHOS|254513|Type 13}}, it gains Fling Shot, Burst, and Full Auto. Comes in QL 1-300.
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* A QL 250+ Type 13 carbine can be {{XYPHOS|257142|Augmented }} ([[NODROP]]) using a Notum Amplification Coil from [[APF]]. The downside to this gun is its long Full Auto recharge.
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|-
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| '''Ofab Shark (Mk 1-6)''' - QL 1- 300
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Our new Assault Rifle with [[Lost Eden]]. If you can reach the ~2300 Full Auto skill needed to cap the FA recharge at 11 seconds, this is the best Assault Rifle option in the game. The Mk 1 is obtained from [[Victory Points]] and the upgrade clumps drop from the bosses of the Alien Mothership missions.
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|-
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|'''Dreadloch Modified Shark''' ([[NODROP]], UNIQUE)- Requires [[Lost Eden]]  - QL 300
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Considered a good PvP weapon used by multiple professions. Loot drop from the Dreadlock quests for both [http://www.ao-universe.com/index.php?id=14&pid=283 Omni] and [http://www.ao-universe.com/index.php?id=14&pid=277 Clan]
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|}
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= Pistols =
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{|border="1"
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|-
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|<aodb>245574</aodb>
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| '''{{XYPHOS|245572|Jobe City Guard Personal Pistol}} ({{XYPHOS|245574|Jobe Portal Guard Personal Pistol}})''' - Dryads in [[Adonis]] Loot - Unique, Soldier Only - QL 140-160
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Specials: Full Auto
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The only pistol with Full Auto available to Soldiers. It has a very fast Full Auto cycle and 1/1 attack/recharge. MBS is slighly low though. Comes in QL 140-160, and the QL 160 is called Jobe Portal Guard Personal Pistol.
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Requires [[Shadowlands]].
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|-
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|<aodb>245574</aodb>
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| '''Customized IMI Desert Reet 1000''' - Director in [[Biomare]]/[[Notum Soldier]] Loot - QL 80
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Specials: Fling Shot, Burst
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If for some reason you decide to use pistols at a low level, this is what you would use alongside a Jobe City/Portal Guard Personal Pistol. It drops from the end boss of Biomare (Foremans). This dungeon is level locked to people 100 or lower. If you above 100, this pistol also drops from Notum Soldier.
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|}
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= Ranged Energy =
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{|border="1"
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|-
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|<aodb>254548</aodb>
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| '''Kyr'Ozch Energy Carbine ({{XYPHOS|247429|Type 3}}, {{XYPHOS|247414|Type 5}})''' - [[Alien Loot]] - QL 1-300
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Specials:
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: Type 3 Fling Shot, Aim Shot
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: Type 5 Fling Shot, Burst
  
 
Type 3 has Aimed Shot and Fling Shot, and Type 5 has Burst and Fling Shot. Type 3 is used for PvP, and Type 5 for PvM. Comes in QL 1-300. The type 3 is often the PvP weapon of choice for Soldiers.
 
Type 3 has Aimed Shot and Fling Shot, and Type 5 has Burst and Fling Shot. Type 3 is used for PvP, and Type 5 for PvM. Comes in QL 1-300. The type 3 is often the PvP weapon of choice for Soldiers.
  
'''Kyr'Ozch Energy Pistol (- Type 5)'''
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Requires [[Alien Invasion]]
  
Often partnered with a Jobe City/Portal Guard Personal Pistol. Has Burst and Fling Shot as specials once it has been typed. Decent Fling Shot and Burst recharges. Requires Alien Invasion.
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|-
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|<aodb>247523</aodb>
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| '''Kyr'Ozch Energy Pistol ({{XYPHOS|247530|Type 5}})''' - [[Alien Loot]] - QL 1- 300
  
== Viable Weapons - MG/SMG ==
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Specials:
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: Type 5 Fling Shot, Burst Requires [[Alien Invasion]]
  
'''(Blinded) Blackbird'''
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Often partnered with a Jobe City/Portal Guard Personal Pistol. Has Burst and Fling Shot as specials once it has been typed. Decent Fling Shot and Burst recharges.
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|}
  
Drops from the Crypt of Home. Comes in QL 100 to 105, the 105 having the prefix "Blinded". Froobs can look to dual-wielded Blinded Blackbirds from endgame weapons. For paying players, Blackbirds may be used if you decide to use a pistol/SMG combo early on when paired with a Jobe City/Portal Guard Personal Pistol.
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= MG/SMG =
  
'''Kyr'Ozch Machine Pistol (- Type 5)'''
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{|border="1"
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|-
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|<aodb>246720</aodb>
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| '''Blackbird ({{XYPHOS|246724|Blinded}}) ''' - [[Crypt of Home]] - QL 100-105
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Specials: Burst
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Drops from the Crypt of Home. Comes in QL 100 to 105, the 105 having the prefix "Blinded". Froobs can look to dual-wielded Blinded Blackbirds from endgame weapons. For paying players, Blackbirds may be used if you decide to use a pistol/SMG combo early on when paired with a Jobe City/Portal Guard Personal Pistol. Blinded Blackbird is also known as BBB.
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|-
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|<aodb>254653</aodb>
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| '''Kyr'Ozch Machine Pistol ({{XYPHOS|247544|Type 4}}, {{XYPHOS|247551|Type 5}}) ''' - [[Alien Loot]] - QL 1- 300
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Specials:
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: Type 4 Burst
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: Type 5 Fling Shot, Burst
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Type 5 is recommended over Type 4.
  
 
Similar to the Energy Pistol, the gain from using SMG instead is because it deals energy damage, just like the Jobe City/Portal Guard Personal Pistol, resulting in more gain from Bracelets of Arul Saba. Also, the SMG Mastery perkline provides devastating specials as well as damage boosts.
 
Similar to the Energy Pistol, the gain from using SMG instead is because it deals energy damage, just like the Jobe City/Portal Guard Personal Pistol, resulting in more gain from Bracelets of Arul Saba. Also, the SMG Mastery perkline provides devastating specials as well as damage boosts.
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Requires [[Alien Invasion]]
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|}
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= External Sources  =
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* [http://aowiki.eu/index.php?title=Soldier:Waffen_wahl Soldier: Weapon choice] German AO Wiki
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* [http://www.aofroobs.com/forum/viewtopic.php?f=15&t=9799 Easy Froob Soldier formula] by Llie. Great overview of weapon usage at various levels.
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* [http://www.aofroobs.com/forum/viewtopic.php?f=15&t=9799  Ultimate Weapon-For-Level-xxx-to-xxx-Froob-Soldier-List?]
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* [http://www.ao-universe.com/index.php?id=14&pid=230#4 Tepamina's Soldier Guide - Weapons]  ([http://forums.anarchyonline.com/showpost.php?p=4994738&postcount=4  Original Post])
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* [http://forums.anarchy-online.com/showthread.php?p=5806816#post5806816 Sector 10 Weapon Options]
  
 
[[Category: Professions]]
 
[[Category: Professions]]
 
[[DE: Soldier:Waffen_wahl]]
 
[[DE: Soldier:Waffen_wahl]]

Revision as of 02:30, 24 May 2012