Talk:Mission

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Revision as of 05:58, 31 January 2008 by GothikX (talk | contribs)

I disagree with some of the affirmations about mission sliders and thought I'd start a discussion on it since I'm not really sure on everything.

Based on my experience (3000 tokens, some 5000 on all my chars, almost all of which from missions), I'd say that:

Good/bad: affects mission types and descriptions more than anything else.

Order/chaos: affects mob types, together with physical/mystical. Order gives sided mobs, mostly humans (but also mechdogs/slayers/ninjadroids in case of the character doing the mission being Clan, A-4000 & co. in case of them being Omni. Chaos chooses the mob types pretty much at random with a predominance for wildlife, but humans are also possible.

Physical/mystical: - in case of full order, physical produces sided mobs other than humans with a certain chance for humans too, as stated before, while mystical produces almost always humans. - in case of full chaos, physical produces a wide variety of wildlife (cyborgs, mantises, sewer scuttlers, aquaans, anvians etc. etc.), while mystical produces mostly medusas, lifebleeders and entwined militiamen (apart from entwined, which actually have physical attacks but seem to be associated with medusas, they are among the very few types of wildlife that are predominantly casters).

Open/hidden: here I pretty much agree with what the article says.

Head on/stealth: I don't really agree but now that I think about it most of my missions (99%) were ran at full head-on so I guess I should test further.

Money/Xp: it's true that the xp is most often tiny as mission reward, but money is not a lot either; toward the higher levels (170-200), xp can actually be significant, up to 3-4 million points, so maybe worth it if you want to complete the mission for the token anyway (especially if you have xp in recoup pool).

--GothikX 21:58, 30 January 2008 (PST)