Difference between revisions of "Weapon Turrets"
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Anarchangel (talk | contribs) (Links, note) |
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| || '''Name''' || '''Req'''. || '''QL-Range''' || '''Private Modifier''' | | || '''Name''' || '''Req'''. || '''QL-Range''' || '''Private Modifier''' | ||
|- | |- | ||
− | | < | + | | <aodb>203079</aodb> || Cold Laser || CL & Psy || 160-300 || Shield For RadiationAC, PoisonAC,<br/> ChemicalAC, FireAC and ColdAC |
|- | |- | ||
− | | < | + | | <aodb>203085</aodb> || Sentient Corrosive Turret || CL || 250-300 || +FireAC, ProjectileAC, <br/>Energy-Dmg, Projectile-Dmg |
|- | |- | ||
− | | < | + | | <aodb>203089</aodb> || X-11 Ejector Turret || CL || 250-300 || TrapDisarm, BreakingEntry, <br/> |
Poison-Dmg, ColdDmg, PoisonAC and ColdAC | Poison-Dmg, ColdDmg, PoisonAC and ColdAC | ||
|- | |- | ||
− | | < | + | | <aodb>203093</aodb> || Atomic Turret || CL || 300 || +ChemicalAC, +RadiationAC <br/> |
Chemical-Dmg, Crit Chance | Chemical-Dmg, Crit Chance | ||
|} | |} | ||
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<div class="tradeskill"> | <div class="tradeskill"> | ||
{| cellspacing="0" align="center" | {| cellspacing="0" align="center" | ||
− | | < | + | | <aodb>202534</aodb> |
|rowspan=2| <span class=gross>+</span> | |rowspan=2| <span class=gross>+</span> | ||
− | | < | + | | <aodb>202583</aodb> |
|rowspan=2| <span class=gross>=</span> | |rowspan=2| <span class=gross>=</span> | ||
− | | < | + | | <aodb>202585</aodb> |
| Skills: <br/>ME/NP | | Skills: <br/>ME/NP | ||
|- | |- | ||
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| QL x 5.75/4.5 | | QL x 5.75/4.5 | ||
|- | |- | ||
− | | < | + | | <aodb>202785</aodb> |
|rowspan=2| <span class=gross>+</span> | |rowspan=2| <span class=gross>+</span> | ||
− | | < | + | | <aodb>202585</aodb> |
|rowspan=2| <span class=gross>=</span> | |rowspan=2| <span class=gross>=</span> | ||
− | | < | + | | <aodb>202591</aodb> |
| Skills: <br/>ME/WS | | Skills: <br/>ME/WS | ||
|- | |- | ||
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| QL x 5.75/4.5 | | QL x 5.75/4.5 | ||
|- | |- | ||
− | | < | + | | <aodb>202591</aodb> |
|rowspan=2| <span class=gross>+</span> | |rowspan=2| <span class=gross>+</span> | ||
− | | < | + | | <aodb>202540</aodb> |
|rowspan=2| <span class=gross>=</span> | |rowspan=2| <span class=gross>=</span> | ||
− | | < | + | | <aodb>203089</aodb> |
| Skills: ME | | Skills: ME | ||
|- | |- |
Revision as of 21:57, 14 August 2015
Required skills
- Nano Programming (NP)
- Weapon Smith (WS)
- Mechanical Engineering (ME)
- Electrical Engineering (EE)
Required Items and Tools
Component | *1 | Location | Min. QL |
Cloud of Infuriated Nanobots | C | Mobs near Supply Master Smug / Supply Master Eel | QL special |
Turret Construction Base | C | Tower Shop | 80% |
HSR Compressed Regenerating Bioplate | C | Tower Shop | EndQL |
Augias X-11 Ejector | C | Tower Weapons Quest | QL 250 |
or | |||
Sentient Corrosion Sprayer | C | Tower Weapons Quest | QL 250 |
or | |||
Revolving Cold Laser | C | lootable but rare | QL 205 |
or | |||
AF Atomic | C | Unknown | QL 299-300 |
Turret-Overview
Tradeskill Process
The combination of items in Anarchy Online works as follows:
Open the tradeskill window (Ctrl-t). Here you can place the two items you want to combine in the left and middle part. The resulting Item will be shown in the right area. Missing skills, or non possible combinations will be shown below. A detailed look on the resulting item is possible with a simple shift-left-click on it. It is recommended to have free inventory space before combining items, else the item will end in the overflow window.
The QL of 'Infuriated' is shown as Special, but they take up a position, in backpacks sorting for Quality, above QL 158 and below QL 160 items.
--Tahca 10:05, 28. Apr 2005 (CEST)
--Cirte 11:47, 14 April 2006 (CEST)