Difference between revisions of "Who buffs what"

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''Adventurers''
 
''Adventurers''
*<aoicon>26704</aoicon>Survival Aid - +46 First Aid ''(11 NCU)'' '''Nanoline: 190'''
+
* Survival Aid - +46 First Aid ''(11 NCU)'' '''Nanoline: 190'''
*<aoicon>26703</aoicon>Robust Treatment - +60 First Aid/Treatment ''(47 NCU)'' '''Nanoline: 190'''
+
* Robust Treatment - +60 First Aid/Treatment ''(47 NCU)'' '''Nanoline: 190'''
 
<br>
 
<br>
  
 
''Doctors''
 
''Doctors''
*<aoicon>28657</aoicon>Enhanced First Aid - +15 First Aid/ +10 Treatment ''(5 NCU)'' '''Nanoline: 190'''
+
* Enhanced First Aid - +15 First Aid/ +10 Treatment ''(5 NCU)'' '''Nanoline: 190'''
*<aoicon>28674</aoicon>Specialist Treatment - +20 First Aid/ +35 Treatment ''(11 NCU)'' '''Nanoline: 190'''
+
* Specialist Treatment - +20 First Aid/ +35 Treatment ''(11 NCU)'' '''Nanoline: 190'''
*<aoicon>28675</aoicon>Superior First Aid - +80 First Aid/Treatment ''(37 NCU)'' '''Nanoline: 190'''
+
* Superior First Aid - +80 First Aid/Treatment ''(37 NCU)'' '''Nanoline: 190'''
*<aoicon>211387</aoicon>Treatment Transfer (perk action) - +60 Treatment ''(1 NCU)'' '''Nanoline: n/a''' (target must be level 201 or higher)
+
* Treatment Transfer (perk action) - +60 Treatment ''(1 NCU)'' '''Nanoline: n/a''' (target must be level 201 or higher)
 
<br>
 
<br>
  
 
''General''
 
''General''
*<aoicon>26442</aoicon>First Aid Profiency - +10 First Aid ''(2 NCU)'' '''Nanoline: 70'''
+
* First Aid Profiency - +10 First Aid ''(2 NCU)'' '''Nanoline: 70'''
*<aoicon>26441</aoicon>First Aid Expertise - +20 First Aid ''(4 NCU)'' '''Nanoline: 70'''
+
* First Aid Expertise - +20 First Aid ''(4 NCU)'' '''Nanoline: 70'''
 
+
* Treatment Profiency - +10 Treatment ''(2 NCU)'' '''Nanoline: 125'''
*<aoicon>27176</aoicon>Treatment Profiency - +10 Treatment ''(2 NCU)'' '''Nanoline: 125'''
+
* Treatment Expertise - +20 Treatment ''(4 NCU)'' '''Nanoline: 125'''
*<aoicon>27175</aoicon>Treatment Expertise - +20 Treatment ''(4 NCU)'' '''Nanoline: 125'''
 
 
<br>
 
<br>
  

Revision as of 14:00, 27 April 2010

Two things are important to consider when boosting abilities and skills to equip better equipment and implants and use better nanos.

One is stacking; two Nano Program effects are said to 'stack' when both effects can coexist on the same character. A Program effect that does not stack will either overwrite the other effect, and become active in its place, or cannot be cast on the target, giving an error message "NCU error: Better nano program already running. Unable to execute nano program. You can't execute this nano on the target."

The other consideration is, because Nano Programs in the same Nanolines never stack, and a single profession rarely has two nanolines for the same skill or ability, the maximum bonus will usually come from more than one profession.


Abilities

Name of boost - Profession who casts it - modifier (NCU cost) 'Nanoline: XXX'
Note that two buffs that have the same nanoline cannot stack.



Strength
Enforcer Nanoline 151

  • Improved Essence of Behemoth - Enforcer: +54 (56 NCU) (Target level 215)
  • Essence of Behemoth - Enforcer: +27 (47 NCU) [FP]
  • Essence of Leviathan - Enforcer: +25 (44 NCU)
  • Essence of Colossus - Enforcer: +24 (41 NCU)
  • Essence of Gargantua - Enforcer: +22 (38 NCU)
  • Essence of Titan - Enforcer: +20 (29 NCU)
  • Essence of Cyclops - Enforcer: +17 (18 NCU)
  • Essence of the Brave Challenger: Enforcer - +14 (14 NCU)
  • Essence of Boundless Health: Enforcer - +11 (11 NCU)
  • Essence of Might - Enforcer: +8 (8 NCU)
  • Essence of Vitality - Enforcer: +5 (5 NCU)
  • Meatshield - Enforcer: +3 (2 NCU)

Nanoline 156

  • Prodigious Strength - Enforcer: +40 (42 NCU) Nanoline: 156
  • Muscle Booster - Martial Artist: +25 (22 NCU) Nanoline: 156
  • Iron Circle - Doctor: +20 (26 NCU) Nanoline: 156
  • Enlarge - Doctor: +10 (12 NCU) Nanoline: 156
  • Muscle Stim - Martial Artist: +12 (7 NCU) Nanoline: 156


Agility

  • Feline Grace - Agent: +25 (17 NCU) Nanoline: 195


Stamina
Enforcer Nanoline: 151

  • Improved Essence of Behemoth - Enforcer: +54 (56 NCU) (Target level 215, no False Profession)
  • Essence of Behemoth - Enforcer: +27 (47 NCU)
  • Essence of Leviathan - Enforcer: +25 (44 NCU)
  • Essence of Colossus - Enforcer: +24 (41 NCU)
  • Essence of Gargantua - Enforcer: +22 (38 NCU)
  • Essence of Titan - Enforcer: +20 (29 NCU)
  • Essence of Cyclops - Enforcer: +17 (18 NCU)
  • Essence of the Brave Challenger - Enforcer: +14 (14 NCU)
  • Essence of Boundless Health - Enforcer: +11 (11 NCU)
  • Essence of Might - Enforcer: +8 (8 NCU)
  • Essence of Vitality - Enforcer: +5 (5 NCU)
  • Meatshield - Enforcer: +3 (2 NCU)

Nanoline 156

  • Iron Circle - Doctor: +20 (26 NCU)
  • Enlarge - Doctor: +10 (12 NCU)

Intelligence

  • Neuronal Stimulator - Nano-Technician: +20 (7 NCU) Nanoline: 576 (target must have SL expansion)
  • Improved Cut Red Tape - Bureaucrat: +3 (29 NCU) Nanoline: n/a


Sense

  • Enhanced Senses - Agent: +15 (9 NCU) Nanoline:192- 30 min. - QL27


Psychic

  • Neuronal Stimulator: Nano-Technician - +20 (7 NCU) Nanoline: 576 (target must have SL expansion)
  • Improved Cut Red Tape: Bureaucrat - +3 (29 NCU) Nanoline: n/a

Skills

The Wrangle • Nanoline: 220
While most skill buffs increase one or two skills at most, there is one line of nanos that is perhaps one of the most powerful and widely required buffs in the game. The Wrangle from a Trader buffs all attack and nanoskills simultaneously. The buff is usually short in duration, as it debuffs the trader for the same time it buffs the player (except for the Shadowlands Umbral Wrangler, which is a team aura). Rather than include the wrangle in most of the individual skill listings below, the skills the wrangle buffs are listed here for convenience:

All skills can be buffed from +3 (Skill Wrangler(Weak): 3 NCU) to +153(Umbral Wrangler(Premium) w/ 10 perks in Distill Life: 53 NCU)

  • Heavy Weapons
  • 1h Blunt
  • 2h Blunt
  • 1h Edged
  • 2h Edged
  • Melee Energy
  • Piercing
  • Martial Arts
  • Grenade
  • Ranged Energy
  • Bow
  • Pistol
  • Rifle
  • MG/SMG
  • Shotgun
  • Assault Rifle
  • Sharp Objects
  • Biological Metamorphosis
  • Sensory Improvement
  • Psychological Modification
  • Material Metamorphosis
  • Space Time
  • Material Creation

Note that wrangles do not buff Special Attack or Multi-Wield skills. They also do not buff First Aid or Treatment, or any of the Trade and Repair skills.

1 Handed Blunt

  • Thug's Delight - Enforcer: +14 (1 NCU) Nanoline: 179 (startup crystal; not available in stores)
  • Headcracker - Enforcer: +46 (10 NCU) Nanoline: 180
  • Brutal Thug - Enforcer: +87 (24 NCU) Nanoline: 180

2 Handed Blunt

  • Headcracker - Enforcer: +46 (10 NCU) Nanoline: 180
  • Brutal Thug - Enforcer: +87 (24 NCU) Nanoline: 180

Assault Rifle

  • Assault Rifle Mastery: Soldier - +60 (16 NCU) Nanoline: 212

Aimed Shot

  • Take the Shot - Agent: +130 (47 NCU) Nanoline: 198
  • Eagle Eye - Adventurer: +20 (24 NCU) Nanoline: 191
  • Sniper's Bliss - Agent: +15 (14 NCU) Nanoline: 194

Burst

  • Riot Control - Soldier: +110 (39 NCU) Nanoline: 214
  • Minor Suppressor - Fixer: +7 (1 NCU) Nanoline: 253

Brawl

  • Dirty Figher - Martial Artist: +45 (11 NCU) Nanoline: 154

Martial Arts

  • Lesser Controlled Rage: Martial Artist: +12 (1 NCU) Nanoline: 246
  • Martial Arts Mastery: Martial Artist: +60 (16 NCU) Nanoline: 209

MG/SMG

  • Minor Suppressor - Fixer: +8 (1 NCU) Nanoline: 253

Perception
The huge and various buffs to Perception have made it a skill that, like Map Navigation, need never be raised, only buffed.

Nanoline: 191

  • Blood Makes Noise - Fixer: +107 (36 NCU)
  • Eagle Eye - Adventurer: +80 (24 NCU)

Nanoline: 251

  • Lupus Oculus - Adventurer: +120 (15 NCU) (caster and target must be in wolf form)
  • Vision of the Wolf - Adventurer: +200 (29 NCU) (caster and target must be in wolf form)
  • Gaze of the Hunter - Adventurer: +400 (39 NCU) (caster and target must be in wolf form)
  • Stare of Cerberus - Adventurer: +600 (45 NCU) (caster and target must be in wolf form)

Nanoline: 171

  • Karma Harvest - Fixer: +130 (47 NCU)
  • Stack the Odds - Fixer: +79 (22 NCU)
  • Cracker's Luck - Fixer: +23 (5 NCU)


Pistol

  • Pistol Mastery - Soldier: +40 (8 NCU) Nanoline: 199
  • Gunslinger - Bureaucrat: +20 (5 NCU) Nanoline: 199
  • Extreme Prejudice - Engineer: +120 (43 NCU) Nanoline: 207

Grenade

  • Extreme Prejudice - Engineer: +120 (43 NCU) Nanoline: 207

Riposte

  • Return Attack - Martial Artist: +50 (45 NCU) Nanoline: 155

Rifle

  • Unexpected Attack - Agent: +120 (42 NCU) Nanoline: 194
  • Sniper's Bliss - Agent: +50 (14 NCU) Nanoline: 194
  • Rifle Mastery - Soldier: +50 (12 NCU) Nanoline: 194

Sneak Attack

  • Backpain - Fixer: +64 (18 NCU) Nanoline: 208
  • Unexpected Attack: Agent - +30 (42 NCU) Nanoline: 194

Health Points

Enforcers

  • Meatshield - Enforcer: +51 (2 NCU) Nanoline:151
  • Essence of Vitality - Enforcer: +112 (5 NCU) Nanoline: 151
  • Essence of Might - Enforcer: +171 (8 NCU) Nanoline: 151
  • Essence of Boundless Health: Enforcer - +240 (11 NCU) Nanoline: 151
  • Essence of the Brave Challenger: Enforcer - +317 (14 NCU) Nanoline: 151
  • Essence of Cyclops - Enforcer: +401 (18 NCU) Nanoline: 151
  • Essence of Titan - Enforcer: +590 (29 NCU) Nanoline: 151
  • Essence of Gargantua - Enforcer: +707 (38 NCU) Nanoline: 151
  • Essence of Colossus - Enforcer: +819 (41 NCU) Nanoline: 151
  • Essence of Leviathan - Enforcer: +938 (44 NCU) Nanoline: 151
  • Essence of Behemoth - Enforcer: +996 (47 NCU) Nanoline: 151
  • Improved Essence of Behemoth: Enforcer - +1998 (56 NCU) Nanoline: 151 (Target level 215)


Doctors

  • Hearty Constitution(Improved) - HP Delta +8(48) (24/20 NCU) Nanoline: 203
  • Continuous Reconstruction(Improved) - HP Delta +14(+65) (45/25 NCU) Nanoline: 203
  • Health Augmentation -/- Life Channeler - +57 to +1344 (2-56 NCU) Nanoline: 185
  • [Team]Enhance Team Health -/- Superior Omni-Med Enhancement - +26 to +920 (1-45 NCU) Nanoline: 184


Nano-technicians

  • Enfraam's <..> - +27 to +307 (1-21 NCU) Nanoline: 224
  • Izgimmer's Mockery - +350 (22 NCU) Nanoline: 224


Soldiers

  • Body Boost -/- Battlefield Endurance - +20 to +405 (1-47 NCU) Nanoline: 151


General line

  • Regeneration - +3 HP Delta (5 NCU) Nanoline: 111
  • Improve Health - +10 (3 NCU) Nanoline: 80

Treatment/First Aid

Adventurers

  • Survival Aid - +46 First Aid (11 NCU) Nanoline: 190
  • Robust Treatment - +60 First Aid/Treatment (47 NCU) Nanoline: 190


Doctors

  • Enhanced First Aid - +15 First Aid/ +10 Treatment (5 NCU) Nanoline: 190
  • Specialist Treatment - +20 First Aid/ +35 Treatment (11 NCU) Nanoline: 190
  • Superior First Aid - +80 First Aid/Treatment (37 NCU) Nanoline: 190
  • Treatment Transfer (perk action) - +60 Treatment (1 NCU) Nanoline: n/a (target must be level 201 or higher)


General

  • First Aid Profiency - +10 First Aid (2 NCU) Nanoline: 70
  • First Aid Expertise - +20 First Aid (4 NCU) Nanoline: 70
  • Treatment Profiency - +10 Treatment (2 NCU) Nanoline: 125
  • Treatment Expertise - +20 Treatment (4 NCU) Nanoline: 125


Nanoskills

Meta-physicists can buff all nanoskills, either separately or together.

  • Biological Metamorphosis
  • Sensory Improvement
  • Psychological Modification
  • Material Metamorphosis
  • Space Time
  • Material Creation

MP buffs stack with general Expertise nanos and Trader wrangles.

Amount of buff is:

  • Teachings - +25 (Individual 6-7 NCU; Composite 6 NCU, caster lvl 25, target lvl 15)
  • Masteries - +50 (Individual 13-16 NCU; Composite 13 NCU, caster lvl 50, target lvl 40)
  • Infuses - +90 (Individual 38-42 NCU; Composite 25 NCU, caster lvl 100, target lvl 90)
  • Mocham's Gifts - +140 (Individual 50-51 NCU; Composite - See Below)

Additionally, all composites require that the caster and the target both have the SL expansion.

Composite Teachings, Masteries and Infuse all last for 4 Hours.

Composite Mochams comes in 4 types, 1 hour, 2 hour, 4 hour and 8 hour.

  • 1 Hour - Caster Level 185, Target Level 175. 48 NCU.
  • 2 Hour - Caster Level 205, Target Level 201. 51 NCU.
  • 4 Hour - Caster Level 215, Target Level 205. 54 NCU.
  • 8 Hour - Caster Level 219, Target Level 209. 55 NCU.

Tradeskills

Most of Traders' and Engineers' tradeskill buffs are in 'Nanoline 173'.

Traders have Classic buffs with bonuses to Electrical Engineering, Mechanical Engineering, Pharma Tech, Quantum Field Tech or Weapon Smithing, and a Profession Cyberdeck buff (Profession Cyberdecks require Shadowlands, even if the nano does not) that buffs all five skills.

Engineers have buffs with bonuses to the same five skills as Trader, all of which require Shadowlands.

Engineers also have two Classic buffs, each with bonuses to Chemistry and Pharma Tech in 'Nanoline 196', which they share with the Agent Chemistry and Pharma Tech buffs.

Because Pharma Tech can be buffed by two separate nanolines, it can receive the highest bonus from nano programs: a total of 282 without Boosts to Abilities the skills have as dependencies.

Nanoline 173

  • Trader Composite Specialist Tradeskills (8 hours), 55 NCU : +200 to EE, ME, PT, QFT/QP and WS. Profession Cyberdeck required to cast.
  • Engineer Composite Specialist Tradeskills (8 hours), 55 NCU : +200 to CH, EE, ME, PT, QFT/QP and WS. Profession Cyberdeck required to cast.

Trader buffs to EE, ME, PT, QFT/QP or WS.

  • Maestro: Field Quantum Physics: +125
  • Journeyman: Field Quantum Physics: +80
  • Apprentice: Field Quantum Physics: +40

Engineer buffs to EE, ME, PT, QFT/QP or WS.

  • Field Quantum Physics Mastery: +125
  • Field Quantum Physics Knowledge: +80

Nanoline 196

  • Philosopher's Stone, Engineer, 17 NCU, +62 to Chemistry and Pharma Tech.
  • Chemical Concoction, Agent, 20 NCU, +50 to Chemistry and Pharma Tech.