Biomare - T.I.M.

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T.I.M.
T.I.M.
380,245
Biomare

T.I.M. is a disposal machine built to terminate incomplete mutants. But he got out of control and is now attacking everyone. He is being stored in a big hall in the deepest end of Biomare. His shutdown is being organized by Evelynn Shead. He has a huge health bar but no other extras.

Properties
  • Mob Type: Slayerdroid, Rubi-Ka unique boss
  • Alignment: Monster
  • Behaviour: Sight Aggro
  • Level: 100
  • Health: 47803
  • Run Speed: 381
  • Respawn Time: every 20 minutes 15% chance of spawn, latest after 4 hours
  • Coordinates: /waypoint 380 245 1941
  • Damage: ~800-900 Melee damage before armor, plus ~400 Fire damage before armor. Attacks slowly: MP pet hits three times before TIM hits once
Specials

none

Tactics

T.I.M. is one of the easier bosses in the dungeon, often rated third, only behind Rik-Rak and the Director himself. Surprisingly, despite his size, T.I.M has no special attacks at all. The boss fight is a straightforward tank and spank. As long as your healers can sustain the tank throughout the fight, and your damage dealers can tear through T.I.M's insane amount of health, the encounter will be an easy one. On a side note, be careful not to aggro any mutants in the corner of the room.

T.I.M. is constructed well to be a good judge of adequate effort. Disposing of T.I.M. is still possible, if not safe, even with only minimal effort. With the best Fixer Long Heal over Time (probably available), and level 100 Newcomers Armor (utterly free), a level 100 Enforcer will still need two healers with level 100 heals. One healer might conceivably do if the level 50 or so medkits were all thrown at the right time and on the right person, and success would not be a sure thing, either. The more other healers, the less likely the damage will overwhelm or the Doc will run out of Nano. The more other damage dealers, the less likely the Doctor(s) will run out of Notum energy. The better equipped are the tank with armor and the damage dealers with weapons, the further from the edge and into a safe sure bet the result. Higher level nanos, better implants; it all helps. This is a good place to see the difference that effort makes.

Immunities
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Calms:
100%
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Charm:
100%
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Snares:
0%
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Roots:
0%
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Blind:
0%
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Divests &
Plunders:
0%
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NanoSkill
Debuffs:
0%
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Offensive
Debuffs:
0%
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Initiative
Debuffs:
0%
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Fear:

100%
Drops

HUD Upgrade: Enhanced Target Acquisition HUD Upgrade: Enhanced Target Acquisition
HUD Upgrade: Personal S.T.M HUD Upgrade: Personal S.T.M