Difference between revisions of "Alien Armor"
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== Alien Armor QL Calculator == | == Alien Armor QL Calculator == | ||
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+ | When creating combined armor the target peace determines the Combined armor QL. The source needs to be 80% of the target. | ||
<html><script language=JavaScript><!-- | <html><script language=JavaScript><!-- | ||
function calc() { | function calc() { | ||
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<tr><td colspan=4><form name=armorcalc><input type="hidden" name="phpMyAdmin" value="h9aE0VYMY8Cj01NvMhE4mZb%2COmc" /> | <tr><td colspan=4><form name=armorcalc><input type="hidden" name="phpMyAdmin" value="h9aE0VYMY8Cj01NvMhE4mZb%2COmc" /> | ||
Desired QL:<input size=3 name=ql onKeyup=calc()><input onclick=calc() type="button" value="Calculate"><input type="reset" value="Reset"></td></tr> | Desired QL:<input size=3 name=ql onKeyup=calc()><input onclick=calc() type="button" value="Calculate"><input type="reset" value="Reset"></td></tr> | ||
− | <tr><td colspan=2><b>Alien Armor</b></td><td colspan=2><b>Combined Alien Armor</b></td></tr> | + | <tr><td colspan=2><b>Alien Armor</b></td><td colspan=2><b>Source Combined Alien Armor</b></td></tr> |
<tr><td>Bio-Material</td> | <tr><td>Bio-Material</td> | ||
<td><input size=3 name=bio1></td> | <td><input size=3 name=bio1></td> |
Revision as of 22:06, 14 March 2013
Alien Armor | |
{{ #if: Alienarmor.jpg | Scouts and Mercenary Armor |}} | |
Required Skills: |
|
Expansion: | Alien Invasion |
Patch: | Patch 15.6 | Unknown }} |
Related Processes: |}} | * [[{{{related1}}}]] | }} {{ #if: | * [[{{{related2}}}]] | }}{{ #if: | * [[{{{related3}}}]] }}{{ #if: | * [[{{{related4}}}]] | }}{{ #if: | * [[{{{related5}}}]] | }} |
Alien Armor (aka Combined Armor) is arguably the best armor in the game right now, even with the inclusion of the OFAB set. Alien armor has buffs and armor class values that surpass all other armors in terms of the sheer weight of bonuses. Given this, Alien Armor also has a very complex tradeskill process needed to construct it that is slightly dis-similar to other armors.
Required Items and Tools
Component | *1 | Location | Min. QL |
Nano Programming Interface | R | Shop | - |
Kyr'Ozch Atomic Re-Structuralizing Tool | R | Alien loot | - |
Kyr'Ozch Structural Analyzer | R | Tradeskill Quest |
- |
Kyr'Ozch Viralbots | C | Alien-General-Loot | min. 80% |
Uncle Bazzit's Generic Nano Solvent | C | Uncle Bazzit Shop | QL 100 |
Essential Human DNA | C | Uncle Bazzit Shop | QL 100 |
Named Lead Viralbot |
C | Alien-General-Loot | min. 80% |
Basic Fashion Armor Piece | C | Quest | - |
Mutated Kyr'Ozch Bio-Material | C | Alien Loot | End-QL |
or | |||
Pristine Kyr'Ozch Bio-Material | C | Alien Loot | End-QL |
Alien Armor QL Calculator
When creating combined armor the target peace determines the Combined armor QL. The source needs to be 80% of the target.
Alien Armor | Source Combined Alien Armor | ||
Bio-Material | 2. Bio-Material | ||
Kyr'Ozch Viralbots | 2. Kyr'Ozch Viralbots | ||
Lead Viralbots | 2. Lead Viralbots |
Tradeskill Process
Example shows Arithmetic Sleeve:
Combined Alien Armor tradeskill
Combined alien armor consists of two different alien armor parts which need to be combined.
You need 6x the QL of Supple/Enduring/Arithmetic armor in psychology for this process.
Below you can see a list of all different possibilities.
The Strong/Spiritual/Observant Armor QL need to be 80% of Supple/Enduring/Arithmetic Armor QL!
--Tahca 15:04, 15. Mär 2005 (CET)
translated by --Cirte 18:17, 3 December 2005 (CET)
added combined armor tradeskill requirement by --Teimel 19:08, 2 December 2006 (CET)