Difference between revisions of "Biomare - Lab Director"
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{{:Biomare - Guide Header|Tactics}} | {{:Biomare - Guide Header|Tactics}} | ||
A specialist in the team capable of [[Crowd Control]] (CC) can mezz the bodyguards so that the team can engage the Lab Director in one of the circular rooms, where there is room to kite the Lab Director, and safety from additional spawns. The CC must root the executive protectors who spawn in the middle of the fight as they are said to be immune to mezzes. A proper control of the fight is vital to success; getting surrounded by adds in the fight will likely result in a wipe. The director himself will have several Bureaucrat spells as his arsenal. His nukes (200-400 dmg) and CDR (200-600 dmg, 900 crits) create a sustained DPS not to be trifled with. It is recommended to have at least 1 good healer to negate this damage. <br> | A specialist in the team capable of [[Crowd Control]] (CC) can mezz the bodyguards so that the team can engage the Lab Director in one of the circular rooms, where there is room to kite the Lab Director, and safety from additional spawns. The CC must root the executive protectors who spawn in the middle of the fight as they are said to be immune to mezzes. A proper control of the fight is vital to success; getting surrounded by adds in the fight will likely result in a wipe. The director himself will have several Bureaucrat spells as his arsenal. His nukes (200-400 dmg) and CDR (200-600 dmg, 900 crits) create a sustained DPS not to be trifled with. It is recommended to have at least 1 good healer to negate this damage. <br> | ||
− | Note to Engineers: you will need a QL 160ish pet to be more sure of soloing the Lab Director, although there is a report of a player using a QL 136 Lesser Warbot.[http://auno.org/ao/db.php?id=156771] First take out the guards outside, then the guards inside. The Lab Director will usually watch the bot pound the guards as long as everyone stays out of sight. After everyone is down, kill the Lab Director. You will have to slip inside the office after the Director is dead while the Protectors get ripped apart, to avoid respawn of the outside guards. You can safely camp at the corners inside the office left and right of the door. | + | Note to Engineers: you will need a QL 160ish Warmachine pet to be more sure of soloing the Lab Director, although there is a report of a player using a QL 136 Lesser Warbot.[http://auno.org/ao/db.php?id=156771] First take out the guards outside, then the guards inside. The Lab Director will usually watch the bot pound the guards as long as everyone stays out of sight. After everyone is down, kill the Lab Director. You will have to slip inside the office after the Director is dead while the Protectors get ripped apart, to avoid respawn of the outside guards. You can safely camp at the corners inside the office left and right of the door. |
The Lab Director deals Energy damage, while the CDR does damage to Fire AC. | The Lab Director deals Energy damage, while the CDR does damage to Fire AC. |
Latest revision as of 03:23, 28 September 2018
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The 'Lab Director is head of the research facility Biomare, he supervises and controls all processes, reporting new results to his superiors. recently he tended to "forget" about reporting certain aspects of his work. Guarded by Bodyguards he sits in his office at position 380,365 on the second floor of the laboratory complex at the very deep end of the dungeon. He can be reached by one of the ramps in one of the cloning towers. Turning in the Director's Identification Card he carries is the final step of the Collar of Amplification Mission.
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