Biomare - T.I.M.
From Anarchy Online Wiki [AOWiki]
T.I.M. 380,250 Biomare
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T.I.M. is a huge slayer droid, built to dispose of mutants of all kind. But he got out of control and is now attacking everyone. He is being stored at 380,250 in a big hall in the deepest end of Biomare. His shutdown is being organized by Evelynn Shead. He has a huge health bar but no other extras.
Location
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380,250
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Type
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Robotic Boss
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Level
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100
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Hitpoints
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54632
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Respawn
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every 20 minutes 15% chance of spawn, latest after 4 hours
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Damage Types
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~800-900 Melee damage before armor, plus ~400 Fire damage before armor. Attacks slowly: MP pet hits three times before TIM hits once
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Aggro
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aggressive
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Tactics
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T.I.M. is one of the easier bosses in the dungeon, often rated third, only behind Rik-Rak and the Director himself. Surprisingly, despite his size, T.I.M has no special attacks at all. The boss fight is a straightforward tank and spank. As long as your healers can sustain the tank throughout the fight, and your damage dealers can tear through T.I.M's insane amount of health, the encounter will be an easy one. On a side note, be careful not to aggro any mutants in the corner of the room.
T.I.M. is constructed well to be a good judge of adequate effort. T.I.M. is still possible, if not safe, even with only minimal effort. With the best Fixer Long Heal over Time (probably available), and level 100 Newcomers Armor (utterly free), a level 100 Enforcer will still need at least level 100 heals, and a few level 50 or so medkits will need to be thrown also, and success will not be a sure thing, either. The more other healers, the less likely the damage will overwhelm or the Doc will run out of Nano. The more other damage dealers, the less likely the Doctor will run out of Notum energy. The better equipped are the tank with armor and the damage dealers with weapons, the further from the edge and into a safe sure bet the result. Higher level nanos, better implants; it all helps. This is a good place to see the difference that effort makes.
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Immunities
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Calms: 100%
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Charm: 100%
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Snares: 0%
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Roots: 0%
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Blind: 0%
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Divests & Plunders: 0%
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NanoSkill Debuffs: 0%
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Offensive Debuffs: 0%
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Initiative Debuffs: 0%
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Fear:
100%
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