Difference between revisions of "Carbonum Plate Armor"

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Carbonum is a porous plastic like material that is resistant to chemicals and blunt trauma. It is often used in the construction of casings for electronics and occasionally armor, but is considered to be sub-optimal because it decays quickly over time.
.armor {background-image:url("http://wiki.aodevs.com/images/guides/wearbg.png");}
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Carbonum armor is the standard for crafted armor. Relied upon by players to stay unsquished, and crafters to make their bread and butter. Goodly amounts of what you need, nothing much of what you don't. Whether it's their first choice or their last resort, many will use it at some point in their careers. Its required Abilities are Stamina foremost, then Dexterity. It can be upgraded on two different paths, each exclusive to Omni and Clan players. Upgrade with [[Auno:208313|Clanalizer]] per piece to a [[Storm Carbonum Armor]] and with [[Auno:208312|Omnifier]] per piece to [[Omni Carbonum Armor]]
.eqal {color:blue;}
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Carbonum has two ACs the highest: Melee and Chemical. It has four medium ACs: Projectile, Fire, Cold, Poison. And it has the infamous "holes", or low ACs, of Energy and Radiation.
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Carbonum is a little on the high side for requirements, for its level. This means that when comparing other armor to Carbonum, one needs to look also at the requirements of the other armor and compare them to Carbonum. If they are significantly lower, then one may equip the other sort of armor at much lower character levels, or higher QLs of the other armor at the same character level. Having said that, only Strength/Stamina armor is easier to equip ([[Who Buffs What|Essence of Behemoth, Iron Circle, etc]]) than Carb, with its Stamina/Agility requirements. Agility and Stamina are even easier to [[Implant]] than Strength/Stamina, with both available in the Leg implant slot (Agility Shining), and no conflicts with [[Melee Weapons]]. Shining Stamina only conflicts with Dimach. Strength Shining, on the other hand, conflicts with all the Melee Weapons skills except [[Martial Arts]].
div.tradeskill TD {text-align:center;padding: 0px 5px 0px 5px;background:#efefef;border-left: 1px solid gray;border-top: 1px solid gray;}
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{{Tradeskills_css}}
div.tradeskill TABLE {border-right: 1px solid gray;border-bottom: 1px solid gray;}
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[[Image:Carbarmor.jpg|250px|right]]
--></style></html>
+
 
== appeareance and stats ==
+
 
 +
== Appearance and stats ==
 
{|valign=top
 
{|valign=top
 
|
 
|
 
{| border="0" cellpadding="4" class="armor"
 
{| border="0" cellpadding="4" class="armor"
| || <aoicon>162437</aoicon>
+
| || <aodb>162437</aodb>
 
|-
 
|-
| || <aoicon>162432</aoicon>
+
| || <aodb>162432</aodb>
 
|-
 
|-
| <aoicon>162430</aoicon> || <aoicon>162428</aoicon> || <aoicon>162430</aoicon>
+
| <aodb>162430</aodb> || <aodb>162428</aodb> || <aodb>162430</aodb>
 
|-
 
|-
| || <aoicon>162434</aoicon>
+
| || <aodb>162434</aodb>
 
|-
 
|-
| || <aoicon>162436</aoicon>
+
| || <aodb>162436</aodb>
 
|}
 
|}
 
|
 
|
Line 57: Line 58:
 
|}
 
|}
  
== pro and con ==
+
== Upgrade to Omni and Storm ==
 
+
Upgrade with [[Auno:208313|Clanalizer]] <aodb>208313</aodb> per piece to a [[Storm Carbonum Armor]] <br>and with [[Auno:208312|Omnifier]] <aodb>208312</aodb> per piece to [[Omni Carbonum Armor]]
+ All parts can be bought in shops, therefore easy to obtain.<br>
 
+ buffs NCU, Max Nano and NanoInit (nice for professions reliable on nano skills).<br>
 
 
 
- requires only credits to make this armor, but lots of it (especially for higher QLs)<br>
 
- the equip requirements are quite high.<br>
 
- low protection from energy.
 
  
== comments ==
+
Clanalizers and Omnifiers are consumed in the upgrade process.
Upgrade with [[Auno:208313|Clanalizer]] <aoicon>208313</aoicon> per piece to a [[Storm Carbonum Armor]] <br>and with [[Auno:208312|Omnifier]] <aoicon>208312</aoicon> per piece to [[Omni Carbonum Armor]]
 
  
== process ==
+
== Carbonum manufacture ==
===required skills===
+
===Required Skills===
*Mechanical Engineering (ME)
+
* Chemistry (CH)
*Electrical Engineering (EE)
+
* Computer Literacy (CL)
*Chemistry (CH)
+
* Electrical Engineering (EE)
 +
* Mechanical Engineering (ME)
  
===required items and tools===
+
===Required Components and Tools===
 
<div class="tradeskill">
 
<div class="tradeskill">
 
{| Cellspacing=0 align=center
 
{| Cellspacing=0 align=center
| Tool || *1 || from
+
| '''Component''' || '''*1''' || '''Location''' || '''Min Ql'''
 
|-
 
|-
| Sheet of Curved Carbonum Plating || V || Shop <br/> Mechanical and Electrical <br/> Engineering Components <br/>and <br/>Armour and Clothing Components
+
| Sheet of Curved Carbonum Plating || C || Shop <br/> Mechanical and Electrical <br/> Engineering Components <br/>and <br/>Armour and Clothing Components || Defines QL
 
|-
 
|-
| HSR - Sketch and Etch - X <small>*2</small> || W || Shop<br/>Pharmacy and Chemistry Tools and Bases  
+
| HSR - Sketch and Etch <br>(1 or more of the six types<small>*</small>|| R || Shop<br/>Pharmacy and Chemistry Tools and Bases || N/A
 
|-
 
|-
| Screwdriver || W || Shop <br/>Tools for Electrical <br/>and Mechanical Engineering  
+
| Screwdriver || R || Shop <br/>Tools for Electrical <br/>and Mechanical Engineering || N/A
 
|-
 
|-
|colspan=3 align="center"| '''or'''
+
|colspan=4 align="center"| '''or'''
 
|-
 
|-
| Mass Relocating Robot (Shape Hard Armor) || W || Rare Loot  
+
| Mass Relocating Robot (Shape Hard Armor) || R || Rare Loot/[[Mass_Relocating_Robot|Tradeskill]] ||
 
|}
 
|}
 
</div>
 
</div>
<center><small> *1 W = reusable, V = consumed; *2 = needed for the slot, <br/>avaible: Helmet, Arms, Chestpiece, Boots, Gloves and Leg </small></center>
+
<center><small> R = Reusable, C = Consumed <br/>*Helmet, Arms, Chestpiece, Boots, Gloves and Leg </small></center>
  
The Screwdriver and the HSR-Tools are only existant in QL10, but they work for QL200  armor too.
+
The Screwdriver and the HSR-Tools only exist as QL10. They work perfectly well for all QLs of Carbonum.
 +
 
 +
There would have to be a good reason to use the rare/expensive MRR instead of a Screwdriver; the requirements for the combination, using the MRR, are much lower than with the Screwdriver
  
 
=== Tradeskill Process ===
 
=== Tradeskill Process ===
The combination of items in Anarchy Online works as followed:
+
The combination of items in Anarchy Online works as follows:
 +
 
 +
Open the tradeskill window (Ctrl-t). Here you can place the Source (often a tool) in the left box, and the Target in the middle box. two items you want to combine. The resulting product item, or Result, if there is one, will be displayed in the right box. The number of possible combinations that can be made with any item as Source or Target, even if that number is zero, will be shown below the box. A detailed look on the Result item is possible with a simple shift-left-click on it. This examination can be performed upon items in storage packs. Until a combination is performed, the items remain in their storage packs, and do not move to main inventory if the Tradeskill window is closed. If there is no free inventory space before combining items, the item will end in the overflow window, even if items are consumed in the process, leaving an inventory space.
  
Open the tradeskill window (Ctrl-t). Here you can place the two items you want to combine in the left and middle part. The resulting Item will be shown in the right area. Missing skills, or non possible combinations will be shown below. A detailed look on the resulting item is possible with a simple shift-left-click on it. It is recommended to have free inventory space before combining items, else the item will end in the overflow window.
+
Provided no information on any of the ingredients is desired, the optimum way to combine items is:  Bring both items to main inventory. Pick up the Source and hold the item graphic on the cursor over the Target. While holding down Shift, right click. The Result product and tool, if any, will return to inventory. A small number of recipes, e.g. Treatment Libraries, will consume items which are usually used as tools, e.g. Hacker Tools, and not consumed in other recipes.
  
 
Example for a sleeve:  
 
Example for a sleeve:  
 
<div class="tradeskill">
 
<div class="tradeskill">
 
{| cellspacing="0" align="center" class="tradeskill"
 
{| cellspacing="0" align="center" class="tradeskill"
| <aoicon>162294</aoicon>
+
| <aodb>162294</aodb>
 
|rowspan=2| <span class=gross>+</span>
 
|rowspan=2| <span class=gross>+</span>
| <aoicon>156017</aoicon>
+
| <aodb>156017</aodb>
 
|rowspan=2| <span class=gross>=</span>
 
|rowspan=2| <span class=gross>=</span>
| <aoicon>162296</aoicon>
+
| <aodb>162296</aodb>
| Skills: CH
+
| Skills: CH, CL
 
|-
 
|-
 
| HSR - Sketch and Etch - Arms  
 
| HSR - Sketch and Etch - Arms  
 
| Sheet of Curved Carbonum Plating
 
| Sheet of Curved Carbonum Plating
| Etched Pattern for Carbonum Arms
+
| Etched Pattern for Carbonum Arms<br>
| QL x 4,5
+
Can add 2 QL to item
 +
| QL x 4.5, QL x 3
 
|-
 
|-
| <aoicon>150922</aoicon>
+
| <aodb>150922</aodb>
 
|rowspan=2| <span class=gross>+</span>
 
|rowspan=2| <span class=gross>+</span>
| <aoicon>162296</aoicon>
+
| <aodb>162296</aodb>
 
|rowspan=2| <span class=gross>=</span>
 
|rowspan=2| <span class=gross>=</span>
| <aoicon>162430</aoicon>
+
| <aodb>162430</aodb>
 
| Skills: <br/>EE / ME
 
| Skills: <br/>EE / ME
 
|-
 
|-
Line 129: Line 129:
 
|colspan=6 align="center"| '''or'''
 
|colspan=6 align="center"| '''or'''
 
|-
 
|-
| <aoicon>162218</aoicon>
+
| <aodb>162218</aodb>
 
|rowspan=2| <span class=gross>+</span>
 
|rowspan=2| <span class=gross>+</span>
| <aoicon>162296</aoicon>
+
| <aodb>162296</aodb>
 
|rowspan=2| <span class=gross>=</span>
 
|rowspan=2| <span class=gross>=</span>
| <aoicon>162430</aoicon>
+
| <aodb>162430</aodb>
 
| Skills: <br/>EE / ME
 
| Skills: <br/>EE / ME
 
|-
 
|-
Line 139: Line 139:
 
| Etched Pattern for Carbonum Arms
 
| Etched Pattern for Carbonum Arms
 
| Carbonum Plate Arms
 
| Carbonum Plate Arms
 +
Can add 2 QL to item
 
| QL x 2,5 / 4,5
 
| QL x 2,5 / 4,5
 
|}
 
|}
 
</div>
 
</div>
Gratulations.<br>
 
The Armor piece is now finished, and can be equiped if you meet the requirements.
 
  
----
+
None of the above tools are consumed in this process.
Translated from the german AOWiki --[[User:Mummu|Mummu]] 15:54 22. Aug (CEST)<br>
+
 
--[[ChaosSystem]] 12:50, 10. Mär 2005 (CET)<br>
+
== [[Breakpoints]]==
--[[Tahca]] 10:42, 9. Mär 2005 (CET)
+
=== NCU and Nano Initiative Breakpoints ===
 +
Bonuses to NCU increase with level of Carbonum armor
 +
NCU<br>
 +
*Level 1-15. . . . . +1 NCU & NanoC Init per piece
 +
*Level 16-43 . . . . +2 NCU & NanoC Init per piece
 +
*Level 44-72 . . . . +3 NCU & NanoC Init per piece
 +
*Level 73-100. . . . +4 NCU & NanoC Init per piece
 +
*Level 101-128 . . . +5 NCU & NanoC Init per piece
 +
*Level 129-157 . . . +6 NCU & NanoC Init per piece
 +
*Level 158-185 . . . +7 NCU & NanoC Init per piece
 +
*Level 186 and above +8 NCU & NanoC Init per piece
 +
 
 +
Or, to put it another way, Carbonum gets additional NCU and NanoC Init every 28.5 levels, rounded down, beginning with level 16.
 +
 
 +
=== Max Nano increase per level ===
 +
Max Nano = (QL x .8) +1. Every level of carbonum gets 1 + .8 x QL, rounded up. At Quality Level 1, 1.8, rounded up to +2 max nano. At QL 2, 2.6, rounded up to +3. At 3, 3.2, rounded up to +4. At 4, 4.0. Or to put it another way, +1 every level, except for no +1 at every fifth level, starting with no +1 at QL5.
 +
 
 +
== Pros and cons of Carb ==
 +
 
 +
*All parts can be bought in shops, therefore reliably obtained.
 +
*Bonuses to NCU, Max Nano and NanoInit (nice for professions which rely on nano skills).
 +
 
 +
*Parts will get expensive at higher QLs
 +
*Low protection from Energy AC and Radiation AC
 +
 
 +
== Addendum: Carb set at level ==
 +
Since Carbonum is often used as a comparison with other sets, here are values for various QLs of the full set:
 +
 
 +
{| width=35%
 +
! Carbonum !! * !! 75 !! * !! 150
 +
|-class=x
 +
|ProjectileAC: || - - - ||  1336 || - - - || 2943 ||
 +
|-class=x
 +
|MeleeAC: || - - -  || 1607  || - - - || 3531
 +
|-class=x
 +
|EnergyAC:  || - - - || 664 || - - - || 1437
 +
|-class=xs
 +
|FireAC:  || - - - || 1336 || - - - || 2943
 +
|-class=x
 +
|ColdAC:  || - - - || 1336 || - - - || 2943
 +
|-class=x
 +
|RadiationAC: || - - - || 664 || - - - || 1437
 +
|-class=x
 +
|ChemicalAC: || - - - || 1607 || - - - || 3531
 +
|-class=x
 +
|PoisonAC:  || - - - || 1336 || - - - || 2943
 +
|}
 +
 
 +
== See Also ==
 +
* [[Armor Tradeskills]]
 +
* [[Armorsets]]
 +
* [[Omni Carbonum Armor]]
 +
* [[Storm Carbonum Armor]]
 +
 
 +
== Reference Links ==
 +
* [http://www.aotradeskills.co.uk/tradeskillsv5_095.htm Carbonum Armour Calculator] - AO Tradeskills
 +
*[http://auno.org/ao/db.php?id=162431&ql=1 Carbonum QL1] (-200). Auno database
 +
*[http://www.ao-universe.com/main.php?site=knowledge&link=0&id=78 Carbonum Armor Manufacture Illustrated] - AO Universe
 +
 
 +
== Citations ==
  
 
[[Category:Tradeskills]]
 
[[Category:Tradeskills]]
 
[[Category:Armor]]
 
[[Category:Armor]]
 +
[[Category: Armor Tradeskills]]
 +
 +
[[de:Carbonum Plate Armor]]
 +
[[Category:Classic]]
 +
[[Category:Computer Literacy Tradeskills]]
 +
[[Category:Mechanical Engineering Tradeskills]][[Category:Electrical Engineering Tradeskills]]
 +
[[Category: Chemistry Tradeskills]]

Latest revision as of 05:00, 28 December 2022

Carbonum is a porous plastic like material that is resistant to chemicals and blunt trauma. It is often used in the construction of casings for electronics and occasionally armor, but is considered to be sub-optimal because it decays quickly over time.

Carbonum armor is the standard for crafted armor. Relied upon by players to stay unsquished, and crafters to make their bread and butter. Goodly amounts of what you need, nothing much of what you don't. Whether it's their first choice or their last resort, many will use it at some point in their careers. Its required Abilities are Stamina foremost, then Dexterity. It can be upgraded on two different paths, each exclusive to Omni and Clan players. Upgrade with Clanalizer per piece to a Storm Carbonum Armor and with Omnifier per piece to Omni Carbonum Armor

Carbonum has two ACs the highest: Melee and Chemical. It has four medium ACs: Projectile, Fire, Cold, Poison. And it has the infamous "holes", or low ACs, of Energy and Radiation.

Carbonum is a little on the high side for requirements, for its level. This means that when comparing other armor to Carbonum, one needs to look also at the requirements of the other armor and compare them to Carbonum. If they are significantly lower, then one may equip the other sort of armor at much lower character levels, or higher QLs of the other armor at the same character level. Having said that, only Strength/Stamina armor is easier to equip (Essence of Behemoth, Iron Circle, etc) than Carb, with its Stamina/Agility requirements. Agility and Stamina are even easier to Implant than Strength/Stamina, with both available in the Leg implant slot (Agility Shining), and no conflicts with Melee Weapons. Shining Stamina only conflicts with Dimach. Strength Shining, on the other hand, conflicts with all the Melee Weapons skills except Martial Arts.

Carbarmor.jpg


Appearance and stats[edit]

Carbonum Plate Helmet
Carbonum Breastplate
Carbonum Plate Arms Carbonum Plate Gloves Carbonum Plate Arms
Carbonum Plate Legs
Carbonum Plate Boots
QL200:
ProjectileAC: 3500
MeleeAC: 4200
EnergyAC: 1740
FireAC: 3500
ColdAC: 3500
RadiationAC: 1740
ChemicalAC: 4200
PoisonAC: 3500
 
MaxNanoEnergy: 650
MaxNCU: 56
NanoC.Init: 56

stat compared to Carbonum Armor
equal/better/worse.

Upgrade to Omni and Storm[edit]

Upgrade with Clanalizer Clanalizer per piece to a Storm Carbonum Armor
and with Omnifier Omnifier per piece to Omni Carbonum Armor

Clanalizers and Omnifiers are consumed in the upgrade process.

Carbonum manufacture[edit]

Required Skills[edit]

  • Chemistry (CH)
  • Computer Literacy (CL)
  • Electrical Engineering (EE)
  • Mechanical Engineering (ME)

Required Components and Tools[edit]

Component *1 Location Min Ql
Sheet of Curved Carbonum Plating C Shop
Mechanical and Electrical
Engineering Components
and
Armour and Clothing Components
Defines QL
HSR - Sketch and Etch
(1 or more of the six types*)
R Shop
Pharmacy and Chemistry Tools and Bases
N/A
Screwdriver R Shop
Tools for Electrical
and Mechanical Engineering
N/A
or
Mass Relocating Robot (Shape Hard Armor) R Rare Loot/Tradeskill
R = Reusable, C = Consumed
*Helmet, Arms, Chestpiece, Boots, Gloves and Leg

The Screwdriver and the HSR-Tools only exist as QL10. They work perfectly well for all QLs of Carbonum.

There would have to be a good reason to use the rare/expensive MRR instead of a Screwdriver; the requirements for the combination, using the MRR, are much lower than with the Screwdriver

Tradeskill Process[edit]

The combination of items in Anarchy Online works as follows:

Open the tradeskill window (Ctrl-t). Here you can place the Source (often a tool) in the left box, and the Target in the middle box. two items you want to combine. The resulting product item, or Result, if there is one, will be displayed in the right box. The number of possible combinations that can be made with any item as Source or Target, even if that number is zero, will be shown below the box. A detailed look on the Result item is possible with a simple shift-left-click on it. This examination can be performed upon items in storage packs. Until a combination is performed, the items remain in their storage packs, and do not move to main inventory if the Tradeskill window is closed. If there is no free inventory space before combining items, the item will end in the overflow window, even if items are consumed in the process, leaving an inventory space.

Provided no information on any of the ingredients is desired, the optimum way to combine items is: Bring both items to main inventory. Pick up the Source and hold the item graphic on the cursor over the Target. While holding down Shift, right click. The Result product and tool, if any, will return to inventory. A small number of recipes, e.g. Treatment Libraries, will consume items which are usually used as tools, e.g. Hacker Tools, and not consumed in other recipes.

Example for a sleeve:

HSR - Sketch and Etch - Arms + Sheet of Curved Carbonum Plating = Etched Pattern for Carbonum Arms Skills: CH, CL
HSR - Sketch and Etch - Arms Sheet of Curved Carbonum Plating Etched Pattern for Carbonum Arms

Can add 2 QL to item

QL x 4.5, QL x 3
Screwdriver + Etched Pattern for Carbonum Arms = Carbonum Plate Arms Skills:
EE / ME
Screwdriver Etched Pattern for Carbonum Arms Carbonum Plate Arms QL x 5,5 / 6
or
Mass Relocating Robot (Shape Hard Armor) + Etched Pattern for Carbonum Arms = Carbonum Plate Arms Skills:
EE / ME
Mass Relocating Robot (Shape Hard Armor) Etched Pattern for Carbonum Arms Carbonum Plate Arms

Can add 2 QL to item

QL x 2,5 / 4,5

None of the above tools are consumed in this process.

Breakpoints[edit]

NCU and Nano Initiative Breakpoints[edit]

Bonuses to NCU increase with level of Carbonum armor NCU

  • Level 1-15. . . . . +1 NCU & NanoC Init per piece
  • Level 16-43 . . . . +2 NCU & NanoC Init per piece
  • Level 44-72 . . . . +3 NCU & NanoC Init per piece
  • Level 73-100. . . . +4 NCU & NanoC Init per piece
  • Level 101-128 . . . +5 NCU & NanoC Init per piece
  • Level 129-157 . . . +6 NCU & NanoC Init per piece
  • Level 158-185 . . . +7 NCU & NanoC Init per piece
  • Level 186 and above +8 NCU & NanoC Init per piece

Or, to put it another way, Carbonum gets additional NCU and NanoC Init every 28.5 levels, rounded down, beginning with level 16.

Max Nano increase per level[edit]

Max Nano = (QL x .8) +1. Every level of carbonum gets 1 + .8 x QL, rounded up. At Quality Level 1, 1.8, rounded up to +2 max nano. At QL 2, 2.6, rounded up to +3. At 3, 3.2, rounded up to +4. At 4, 4.0. Or to put it another way, +1 every level, except for no +1 at every fifth level, starting with no +1 at QL5.

Pros and cons of Carb[edit]

  • All parts can be bought in shops, therefore reliably obtained.
  • Bonuses to NCU, Max Nano and NanoInit (nice for professions which rely on nano skills).
  • Parts will get expensive at higher QLs
  • Low protection from Energy AC and Radiation AC

Addendum: Carb set at level[edit]

Since Carbonum is often used as a comparison with other sets, here are values for various QLs of the full set:

Carbonum * 75 * 150
ProjectileAC: - - - 1336 - - - 2943
MeleeAC: - - - 1607 - - - 3531
EnergyAC: - - - 664 - - - 1437
FireAC: - - - 1336 - - - 2943
ColdAC: - - - 1336 - - - 2943
RadiationAC: - - - 664 - - - 1437
ChemicalAC: - - - 1607 - - - 3531
PoisonAC: - - - 1336 - - - 2943

See Also[edit]

Reference Links[edit]

Citations[edit]