Difference between revisions of "Dyna Camp"

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* [[Wailing Wastes]] (45-70)
 
* [[Wailing Wastes]] (45-70)
  
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Dyna Bosses and their minions, added in [[Patch 14.5]], offer a more dangerous and rewarding alternative to the scattered [[mobs]] that are the norm in [[Rubi-Ka]]
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Dyna minions are lower level than the bosses and spawn quickly; this combined with their numbers and close proximity to each other makes them a fine leveling opportunity.
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The bosses are more than advantageous, as they are the only source of some [[Rare Nanos]]. As might be expected, Dyna bosses of a species that is normally not aggressive will aggro on sight. Dyna minions of nonagressive species remain passive until they see an attack on another minion or the boss. There may be exceptions, which should be noted here.
  
Dyna Bosses and their minions, added in [[Patch 14.5]], offer a more dangerous and rewarding alternative to the scattered [[mobs]] that are the norm in [[Rubi-Ka]]
 
  
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== Dyna Boss ==
 
'''Dyna Bosses''', like [[Missions#Team Missions|Mission Bosses]], are tougher than normal mobs their same level. The glowing outline that surrounds them not only looks like a '''Damage Shield''', it is a damage shield, of a random type. Also randomly generated are the names for the Dyna Bosses.
 
'''Dyna Bosses''', like [[Missions#Team Missions|Mission Bosses]], are tougher than normal mobs their same level. The glowing outline that surrounds them not only looks like a '''Damage Shield''', it is a damage shield, of a random type. Also randomly generated are the names for the Dyna Bosses.
 
[[Image:DynaWWSpider.png|thumb|right|270px|A Spider Dyna Boss in [[Wailing Wastes]]. The minions behind it are lower level, and grey to the player, and thus do not join in the attack as is normal]]
 
[[Image:DynaWWSpider.png|thumb|right|270px|A Spider Dyna Boss in [[Wailing Wastes]]. The minions behind it are lower level, and grey to the player, and thus do not join in the attack as is normal]]
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If the Dyna Boss is lead away from the main pack, by a character with sufficient runspeed, it will eventually lose track, and remain where it was last able to see the character it was chasing. The Dyna minions will similarly lose characters and linger, but if a character comes back within their wide visual range (wider than their [[Aggro]] range), they will slowly make their way back to their original positions at the Dyna Camp.  
 
If the Dyna Boss is lead away from the main pack, by a character with sufficient runspeed, it will eventually lose track, and remain where it was last able to see the character it was chasing. The Dyna minions will similarly lose characters and linger, but if a character comes back within their wide visual range (wider than their [[Aggro]] range), they will slowly make their way back to their original positions at the Dyna Camp.  
 
[[Image:HyenaCamps.png||thumb|right|270px|While many Dyna Hunters profit well from the three Dynas at the two Hyena camps south of [[Wailing Wastes|Duhndur]], the remains of a less fortunate Rubi-Ka traveller speaks eloquently of the viciousness of these mutant hounds]]
 
[[Image:HyenaCamps.png||thumb|right|270px|While many Dyna Hunters profit well from the three Dynas at the two Hyena camps south of [[Wailing Wastes|Duhndur]], the remains of a less fortunate Rubi-Ka traveller speaks eloquently of the viciousness of these mutant hounds]]
The dichotomy in behaviour between the Boss and Minions, and the very fast spawning rate of the minions, can be used to level very quickly. The minions can be left at the camp more easily by a higher level character to whom the minions are grey. Either use a weak attack to get a grey Dyna boss to follow, or use proximity aggro to get a green boss to follow. It is good play style to lead the Dyna Boss a very short distance, to an area with high visibility, as Dyna Camp Bosses are very valuable to other players.
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The dichotomy in behaviour between the Boss and Minions, and the very fast spawning rate of the minions, can be used to level very quickly. The minions can be left at the camp more easily by a higher level character to whom the minions are grey. Either use a weak attack to get a grey Dyna boss to follow, or use proximity aggro to get a green boss to follow; leaving the boss behind will require high runspeed or a [[Yalmaha]]. It is good play style to lead the Dyna Boss only a short distance and/or an area with high visibility, as Dyna Camp Bosses are very valuable to other players. Note that a mob will give XP as long as the leveling team does more than 50% of the damage.
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At some point, years ago, it became much more difficult to "snipe" a specific QL of item simply by picking the level of the Dyna Camp or the boss itself. Previously the boss had dropped the same QL of items as its own level, but the loot QL became randomized; it may now be many levels higher or lower than the boss's level. For all other purposes this may be quite advantageous: characters are given a chance of loot that is higher level than they are. But items only available in one or a limited range of QLs such as the [[Mass Relocating Robot]] or a Cold Morning [[Icebreaker]] will take longer to find.
  
 
== Links ==
 
== Links ==
  
 
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* [http://forums-archive.anarchy-online.com/showthread.php?261151-How-to-tell-dynaboss-only-nanos&s=#post2420207  Available only at Dynas:] Short and not necessarily up to date list of Nano Programs
  
 
=== See also ===
 
=== See also ===
 
* [[Hunting Grounds]]
 
* [[Hunting Grounds]]
 
* [[List of Dyna Camps]]
 
* [[List of Dyna Camps]]
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* [[Important Items]]
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* [[Rare Nanos]]
  
 
[[Category:Classic]]
 
[[Category:Classic]]

Revision as of 00:27, 3 November 2018