Difference between revisions of "Heal and Nano Delta"
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: 0 ''Psychic'' => 28 ''sec.'' | : 0 ''Psychic'' => 28 ''sec.'' | ||
: 60 ''Psychic'' => 26 ''sec.'' | : 60 ''Psychic'' => 26 ''sec.'' | ||
− | :120 ''Psychic'' => | + | :120 ''Psychic'' => 24 ''sec.'' |
:180 ''Psychic'' => 22 ''sec.'' | :180 ''Psychic'' => 22 ''sec.'' | ||
:240 ''Psychic'' => 20 ''sec.'' | :240 ''Psychic'' => 20 ''sec.'' |
Revision as of 04:23, 2 January 2007
General Information
The Nano and Heal Delta describes the natural regeneration of your Nano and Healthpoints.
This process is really slow in the beginning but reasonably effective in the endgame.
On this site I'll try to explain how the whole thing works and how you can calculate the needed values.
The first thing you need to know are the two different characteristics.
- the tickrate
- This value defines how often you get additional points.
- the regeneration amount
- This is the number of points you get with each tick.
The tickrate
Lets take a closer look at how the tickrate works and why this is the most important value.
The main goal should be to lower the tickrate as much as possible (lowest value is 2 sec) because this means your Nano and Healthpoints raise more frequent.
The tickrate depends on the
Psychic Skill for your Nanodelta and
Stamina Skill for your Healdelta.
Below you see a skill list with all caps you need to reach for the next lower tickrate.
All values are for your standing regeneration if you sit around your tickrate halves.
Nanodelta Caps:
|
Healdelta Caps:
|
This results in the following formulas for the tickrate calculation:
- Nanodelta tickrate
- tickrate = 28 - ( PSYCHIC / 30 )
- Healdelta tickrate
- tickrate = (870 - STAMINA ) / 30
Regeneration amounts
Now that you know how to speed the regeneration up you also need to know how to raise the amount of points you get with each tick.
The easiest way is to use different Items and Buffs that raise your Nano and Healdelta directly.
You can also raise the amount with your Body Development Skill.
First of all every Breed has a basevalue:
Breed | Nanodelta | Healdelta |
Atrox | 2 | 4 |
Solitus | 3 | 3 |
Opifex | 3 | 3 |
Nanomage | 4 | 2 |
On top of this you gain 1 point for each 100 points of Body Dev.
Therefore you get the following formulae:
- Nano regeneration amount = Racial Nanodelta basevalue + (BodyDev / 100) + items and buffs
- Health regeneration amount = Racial Healdelta basevalue + (BodyDev / 100) + items and buffs
Sources
Laringos Thread in the german Gamigo Forum: NanoDelta - Der eigene Humi
Comments at auno.org
Healdelta Information from Dutchieman: healdelta and nanodelta in 1 post
--Cirte 19:59, 11 April 2006 (CEST)