Difference between revisions of "Heal and Nano Delta"

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The tick-rate measurement seems muddied a bit by lag or client slowness, so I measured sitting and standing tickrates for several ticks each. The standing tickrates seem to agree with the charts above.
 
The tick-rate measurement seems muddied a bit by lag or client slowness, so I measured sitting and standing tickrates for several ticks each. The standing tickrates seem to agree with the charts above.
  
It seems, at least at low levels, that the sitting '''health''' tickrate doubles (i.e. the time between ticks is half of the standing time), while the sitting '''nano''' tickrate doesn't change. The amount regained per tick doubles while sitting for both health and nano.
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It seems, at least at low levels, that the '''health''' tickrate doubles when you sit, while the sitting '''nano''' tickrate doesn't change. The amount regained per tick doubles while sitting for both health and nano.
  
 
So, while sitting, you regain health '''FOUR''' times faster than standing, because both the rate and amount are doubled. But for nano, you only regenerate twice as fast sitting (the amount doubles but the rate does not.)
 
So, while sitting, you regain health '''FOUR''' times faster than standing, because both the rate and amount are doubled. But for nano, you only regenerate twice as fast sitting (the amount doubles but the rate does not.)
  
Note, I haven't tested all classes and levels, just a level 15 engineer.--[[User:Shyland|Shyland]] 06:35, 2 January 2007 (CET)
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Note, I haven't checked all classes and levels, just a level 15 engineer.--[[User:Shyland|Shyland]] 06:35, 2 January 2007 (CET)
  
'''More than double when sitting...'''
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update: '''More than double when sitting...'''
  
 
I don't remember what the heal- and nano-delta were for the 15 engineer, but I do remember they doubled when sitting. However I'm currently running a level 50 Martial Artist. He has no "delta" items yet and his Body Dev is 266. As expected, health and nano regained per tick are 5 each when standing...BUT...they both become 13 when sitting! Evidently you get more per tick sitting as you level, for what it's worth. (Of course if you're sitting, usually  you can just use rechargers/labs...) --[[User:Shyland|Shyland]] 12:36, 14 January 2007 (CET)
 
I don't remember what the heal- and nano-delta were for the 15 engineer, but I do remember they doubled when sitting. However I'm currently running a level 50 Martial Artist. He has no "delta" items yet and his Body Dev is 266. As expected, health and nano regained per tick are 5 each when standing...BUT...they both become 13 when sitting! Evidently you get more per tick sitting as you level, for what it's worth. (Of course if you're sitting, usually  you can just use rechargers/labs...) --[[User:Shyland|Shyland]] 12:36, 14 January 2007 (CET)
  
 
[[de:Heal und Nano Delta]]
 
[[de:Heal und Nano Delta]]

Revision as of 12:08, 14 January 2007

General Information

The Nano and Heal Delta describes the natural regeneration of your Nano and Healthpoints.

This process is really slow in the beginning but reasonably effective in the endgame.

On this site I'll try to explain how the whole thing works and how you can calculate the needed values.

The first thing you need to know are the two different characteristics.

  • the tickrate
This value defines how often you get additional points.
  • the regeneration amount
This is the number of points you get with each tick.

The tickrate

Lets take a closer look at how the tickrate works and why this is the most important value.

The main goal should be to lower the tickrate as much as possible (lowest value is 2 sec) because this means your Nano and Healthpoints raise more frequent.

The tickrate depends on the
Psychic Skill for your Nanodelta and
Stamina Skill for your Healdelta.

Below you see a skill list with all caps you need to reach for the next lower tickrate.
All values are for your standing regeneration; if you sit around your tickrate halves.

Nanodelta Caps:
    0 Psychic => 28 sec.
  60 Psychic => 26 sec.
120 Psychic => 24 sec.
180 Psychic => 22 sec.
240 Psychic => 20 sec.
300 Psychic => 18 sec.
360 Psychic => 16 sec.
420 Psychic => 14 sec.
480 Psychic => 12 sec.
540 Psychic => 10 sec.
600 Psychic =>   8 sec.
660 Psychic =>   6 sec.
720 Psychic =>   4 sec.
780 Psychic =>   2 sec.
Healdelta Caps:
    0 Stamina => 29 sec.
  30 Stamina => 28 sec.
  60 Stamina => 27 sec.
  90 Stamina => 26 sec.
120 Stamina => 25 sec.
150 Stamina => 24 sec.
180 Stamina => 23 sec.
210 Stamina => 22 sec.
240 Stamina => 21 sec.
270 Stamina => 20 sec.
300 Stamina => 19 sec.
330 Stamina => 18 sec.
360 Stamina => 17 sec.
390 Stamina => 16 sec.
420 Stamina => 15 sec.
450 Stamina => 14 sec.
480 Stamina => 13 sec.
510 Stamina => 12 sec.
540 Stamina => 11 sec.
570 Stamina => 10 sec.
600 Stamina =>   9 sec.
630 Stamina =>   8 sec.
660 Stamina =>   7 sec.
690 Stamina =>   6 sec.
720 Stamina =>   5 sec.
750 Stamina =>   4 sec.
780 Stamina =>   3 sec.
810 Stamina =>   2 sec.

This results in the following formulas for the tickrate calculation:

  • Nanodelta tickrate
tick period = 28 - ( PSYCHIC / 30 )
  • Healdelta tickrate
tick period = 29 - ( STAMINA / 30 )

Regeneration amounts

Now that you know how to speed the regeneration up you also need to know how to raise the amount of points you get with each tick.

The easiest way is to use different Items and Buffs that raise your Nano and Healdelta directly.

You can also raise the amount with your Body Development Skill.

First of all every Breed has a basevalue:

Breed Nanodelta Healdelta
Atrox 2 4
Solitus 3 3
Opifex 3 3
Nanomage 4 2

On top of this you gain 1 point for each 100 points of Body Dev.

Therefore you get the following formulae:

  • Nano regeneration amount = Racial Nanodelta basevalue + (BodyDev / 100) + items and buffs
  • Health regeneration amount = Racial Healdelta basevalue + (BodyDev / 100) + items and buffs

Sources

Laringos Thread in the german Gamigo Forum: NanoDelta - Der eigene Humi
Comments at auno.org
Healdelta Information from Dutchieman: healdelta and nanodelta in 1 post


--Cirte 19:59, 11 April 2006 (CEST)

Observations About Sitting vs. Standing

I tried some simple observations to verify with a low-level character. The tick-rate measurement seems muddied a bit by lag or client slowness, so I measured sitting and standing tickrates for several ticks each. The standing tickrates seem to agree with the charts above.

It seems, at least at low levels, that the health tickrate doubles when you sit, while the sitting nano tickrate doesn't change. The amount regained per tick doubles while sitting for both health and nano.

So, while sitting, you regain health FOUR times faster than standing, because both the rate and amount are doubled. But for nano, you only regenerate twice as fast sitting (the amount doubles but the rate does not.)

Note, I haven't checked all classes and levels, just a level 15 engineer.--Shyland 06:35, 2 January 2007 (CET)

update: More than double when sitting...

I don't remember what the heal- and nano-delta were for the 15 engineer, but I do remember they doubled when sitting. However I'm currently running a level 50 Martial Artist. He has no "delta" items yet and his Body Dev is 266. As expected, health and nano regained per tick are 5 each when standing...BUT...they both become 13 when sitting! Evidently you get more per tick sitting as you level, for what it's worth. (Of course if you're sitting, usually you can just use rechargers/labs...) --Shyland 12:36, 14 January 2007 (CET)