Heal and Nano Delta
General Information
The Nano and Heal Delta describes the natural regeneration of your Nano and Healthpoints.
This process is really slow in the beginning but reasonably effective in the endgame.
On this site I'll try to explain how the whole thing works and how you can calculate the needed values.
The first thing you need to know are the two different characteristics.
- the tickrate
- This value defines how often you get additional points.
- the regeneration amount
- This is the number of points you get with each tick.
The tickrate
Lets take a closer look at how the tickrate works and why this is the most important value.
The main goal should be to lower the tickrate as much as possible (lowest value is 2 sec) because this means your Nano and Healthpoints raise more frequent.
The tickrate depends on the
Psychic Skill for your Nanodelta and
Stamina Skill for your Healdelta.
Below you see a skill list with all caps you need to reach for the next lower tickrate.
All values are for your standing regeneration; if you sit around your tickrate halves.
Nanodelta Caps:
|
Healdelta Caps:
|
This results in the following formulas for the tickrate calculation:
- Nanodelta tickrate
- tick period = 28 - ( PSYCHIC / 30 )
- Healdelta tickrate
- tick period = 29 - ( STAMINA / 30 )
Regeneration amounts
Now that you know how to speed the regeneration up you also need to know how to raise the amount of points you get with each tick.
The easiest way is to use different Items and Buffs that raise your Nano and Healdelta directly.
You can also raise the amount with your Body Development Skill.
First of all every Breed has a basevalue:
Breed | Nanodelta | Healdelta |
Atrox | 2 | 4 |
Solitus | 3 | 3 |
Opifex | 3 | 3 |
Nanomage | 4 | 2 |
On top of this you gain 1 point for each 100 points of Body Dev.
Therefore you get the following formulae:
- Nano regeneration amount = Racial Nanodelta basevalue + (BodyDev / 100) + items and buffs
- Health regeneration amount = Racial Healdelta basevalue + (BodyDev / 100) + items and buffs
Sources
Laringos Thread in the german Gamigo Forum: NanoDelta - Der eigene Humi
Comments at auno.org
Healdelta Information from Dutchieman: healdelta and nanodelta in 1 post
--Cirte 19:59, 11 April 2006 (CEST)
Observations About Sitting vs. Standing
I tried some simple observations to verify with a low-level character. The tick-rate measurement seems muddied a bit by lag or client slowness, so I measured sitting and standing tickrates for several ticks each. The standing tickrates seem to agree with the charts above.
It seems, at least at low levels, that the sitting health tickrate doubles (i.e. the time between ticks is half of the standing time), while the sitting nano tickrate doesn't change. The amount regained per tick doubles while sitting for both health and nano.
So, while sitting, you regain health FOUR times faster than standing, at least if you're a lowbie and haven't maxed your tickrate, because both the rate and amount are doubled. But for nano, you only regenerate twice as fast sitting (the amount doubles but the rate does not.) Note, I haven't tested all classes and levels, just a level 15 engineer.--Shyland 06:35, 2 January 2007 (CET)