Difference between revisions of "Kirch Kevlar Armor"
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− | Kirch Kevlar is an armorset with bonuses to Intelligence, Sense, and | + | Kirch Kevlar is an armorset similar to [[Kevlar Armor]], but with additional bonuses to Intelligence, Sense, Psychic and Max Health. It is easier to obtain than Miy's, found on both [[Dyna Camps|Dyna Bosses]] and [[Missions|Mission bosses]]. There are two varieties of chest piece: the Armor Body and the Armor Vest. The latter is of interest to some defensive strategy considerations because in addition to the Armor Body's bonuses, it has a maximum bonus of 20 to Riposte and Parry, and in particular Duck explosives, Dodge ranged, and Evade Close Combat, in return for between an 12.5% and 20% less AC protection, and 20 less Max Health buff. |
The set has no helm. The Armor Body and other pieces of the set are visually identical to their counterparts in the [[Shadowfade Armor]] agent-only set found in the [[Temple of Three Winds]]. | The set has no helm. The Armor Body and other pieces of the set are visually identical to their counterparts in the [[Shadowfade Armor]] agent-only set found in the [[Temple of Three Winds]]. | ||
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== Appearance and Features == | == Appearance and Features == | ||
[[Image:KirchKevlarArmorBodyArmorVest.png|thumb|right|350px|Kirch Kevlar armorsets featuring the Armor Body, left, and Armor Vest, right, which is slightly weaker but has bonuses to evades]] | [[Image:KirchKevlarArmorBodyArmorVest.png|thumb|right|350px|Kirch Kevlar armorsets featuring the Armor Body, left, and Armor Vest, right, which is slightly weaker but has bonuses to evades]] | ||
− | + | === Set with Armor Body === | |
{|valign=top | {|valign=top | ||
| | | | ||
+ | ==== Appeareance ==== | ||
{| border="0" cellpadding="4" class="armor" | {| border="0" cellpadding="4" class="armor" | ||
| height="48"| | | height="48"| | ||
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|} | |} | ||
| | | | ||
+ | ==== QL 200 ==== | ||
{| | {| | ||
− | |||
|-class=less | |-class=less | ||
|ProjectileAC: || 2750 | |ProjectileAC: || 2750 | ||
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|MeleeAC: || 2750 | |MeleeAC: || 2750 | ||
|-class=more | |-class=more | ||
− | |EnergyAC: || | + | |EnergyAC: || 2403 |
|-class=less | |-class=less | ||
|FireAC: || 550 | |FireAC: || 550 | ||
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|Psychic: || 30 | |Psychic: || 30 | ||
|- | |- | ||
− | | | + | |Max Health: || 300 |
|} | |} | ||
|- | |- | ||
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|} | |} | ||
− | + | === Set with Armor Vest === | |
{|valign=top | {|valign=top | ||
| | | | ||
+ | ==== Appeareance ==== | ||
{| border="0" cellpadding="4" class="armor" | {| border="0" cellpadding="4" class="armor" | ||
| height="48"| | | height="48"| | ||
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|} | |} | ||
| | | | ||
+ | ==== QL 200 ==== | ||
{| | {| | ||
− | |||
|-class=less | |-class=less | ||
|ProjectileAC: || 2625 | |ProjectileAC: || 2625 | ||
Line 89: | Line 91: | ||
|MeleeAC: || 2625 | |MeleeAC: || 2625 | ||
|-class=more | |-class=more | ||
− | |EnergyAC: || | + | |EnergyAC: || 2278 |
|-class=less | |-class=less | ||
|FireAC: || 525 | |FireAC: || 525 | ||
Line 111: | Line 113: | ||
|Psychic: || 30 | |Psychic: || 30 | ||
|- | |- | ||
− | | | + | |Max Health: || 280 |
+ | |- | ||
+ | |Duck explosives: || 20 | ||
+ | |- | ||
+ | |Dodge ranged: || 20 | ||
+ | |- | ||
+ | |Evade ClsC: || 20 | ||
+ | |- | ||
+ | |Riposte: || 20 | ||
+ | |- | ||
+ | |Deflect: || 20 | ||
+ | |- | ||
+ | |Concealment: || 10 | ||
|} | |} | ||
|- | |- |
Revision as of 17:51, 26 August 2015
Kirch Kevlar is an armorset similar to Kevlar Armor, but with additional bonuses to Intelligence, Sense, Psychic and Max Health. It is easier to obtain than Miy's, found on both Dyna Bosses and Mission bosses. There are two varieties of chest piece: the Armor Body and the Armor Vest. The latter is of interest to some defensive strategy considerations because in addition to the Armor Body's bonuses, it has a maximum bonus of 20 to Riposte and Parry, and in particular Duck explosives, Dodge ranged, and Evade Close Combat, in return for between an 12.5% and 20% less AC protection, and 20 less Max Health buff.
The set has no helm. The Armor Body and other pieces of the set are visually identical to their counterparts in the Shadowfade Armor agent-only set found in the Temple of Three Winds.
Appearance and Features
Set with Armor Body
Appeareance |
QL 200
|
| |||||||||||||||||||||||||||||||||||
Values compared to Carbonum Armor equal/better/worse. |
Set with Armor Vest
Appeareance |
QL 200
|
| |||||||||||||||||||||||||||||||||||||||||||||||
Values compared to Carbonum Armor equal/better/worse. |
Pro 'n' Con
+ Mostly used for buffing, high energy protection. Vest gets evade bonuses.
- Very low protection against Radiation and Fire.
Kirch Kevlar Armor Body Kirch Kevlar Armor Vest |
Quality Level | +Agility+Psychic+Sense |
1 | 1 | |
26 | 2 | |
76 | 3 | |
126 | 4 | |
176 | 5 | |
200 | 5 | |
Kirch Kevlar Armor Vest | Quality Level | Evades |
1 | 1 | |
26 | 3 | |
76 | 8 | |
126 | 13 | |
176 | 18 | |
200 | 20 | |