Difference between revisions of "Metallic Mantis Armor"
(Only Den Mantis drop them) |
(Stats, damage and QL info) |
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Line 43: | Line 43: | ||
|PoisonAC: || 2925 | |PoisonAC: || 2925 | ||
|- | |- | ||
− | |''' | + | |'''Body & Defence''' |
|- | |- | ||
|Max Health: || 400 | |Max Health: || 400 | ||
Line 49: | Line 49: | ||
|Max Nano: || 240 | |Max Nano: || 240 | ||
|- | |- | ||
− | |''' | + | |Dodge Ranged: || 40 |
+ | |- | ||
+ | |'''Ranged Weapons''' | ||
+ | |- | ||
+ | |Ranged Init: || 60 | ||
+ | |- | ||
+ | |'''Exploring''' | ||
+ | |- | ||
+ | |Run Speed: || 100 | ||
+ | |- | ||
+ | |'''Combat & Healing''' | ||
|- | |- | ||
|First Aid: || 56 | |First Aid: || 56 | ||
|- | |- | ||
− | |''' | + | |'''Damage Modifiers''' |
|- | |- | ||
− | | | + | |ProjectileDmgModifier: || 70 |
|- | |- | ||
− | | | + | |EnergyDmgModifier: || 70 |
|- | |- | ||
− | | | + | |MeleeDmgModifier: || 70 |
|- | |- | ||
− | | | + | |ColdDmgModifier: || 70 |
|- | |- | ||
− | | | + | |FireDmgModifier: || 70 |
|- | |- | ||
− | | | + | |ChemicalDmgModifier: || 70 |
|- | |- | ||
− | | | + | |RadiationDmgModifier: || 70 |
|- | |- | ||
− | | | + | |PoisonDmgModifier: || 70 |
|- | |- | ||
|} | |} | ||
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| ||colspan=1|<br>Value compared to QL200 <br>[[Carbonum_Plate_Armor|Carbonum Armor]]<br><span class=eqal>equal</span>/<span class=more>better</span>/<span class=less>worse</span>. | | ||colspan=1|<br>Value compared to QL200 <br>[[Carbonum_Plate_Armor|Carbonum Armor]]<br><span class=eqal>equal</span>/<span class=more>better</span>/<span class=less>worse</span>. | ||
|} | |} | ||
+ | |||
+ | Damage breakpoints: 1: '''+1''', then every 22 levels starting at 13: '''+2''', 35: '''+3''', 57: '''+4''', 79: '''+5''', 101: '''+6''', 123: '''+7''', 145: '''+8''', 167: '''+9''', 189: '''+10'''. | ||
== Production Process == | == Production Process == | ||
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|} | |} | ||
</div> | </div> | ||
+ | |||
+ | With sufficient surplus tradeskills the final result's QL can be optionally bumped: QL 50-99: '''+1''', QL 100-149: '''+2''', QL 150-199: '''+3'''. | ||
[[category:Tradeskills]][[Category: Mechanical Engineering Tradeskills]] | [[category:Tradeskills]][[Category: Mechanical Engineering Tradeskills]] | ||
[[category:Armor]][[Category: Classic]][[Category: Armor Tradeskills]] | [[category:Armor]][[Category: Classic]][[Category: Armor Tradeskills]] | ||
[[de:Metallic Mantis Armor]] | [[de:Metallic Mantis Armor]] |
Latest revision as of 14:00, 20 May 2023
Armor that adds a bonus to all 8 standard damage types.
Agility primary and Strength secondary requirements; QL dependent on the level of the Den Mantis creatures found only inside Smuggler's Den from which the ingredients drop and will be in the range QL 75-200. Ingredients do not drop from Mantis whose name does not start with "Den" - i.e no drops from Mantis outside of Smuggler's Den, however The Collector is said to drop QL 200 ingredients.
Creature drop ingredients are usually segregated by armor piece; Mantis has a different drop for each of the six armor slots.
Like Prowler Armor and Bronto Armor and unlike Carbonum, here there is no alternative to the Mass Relocating Robot tool.
Appearance and Features[edit]
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Value compared to QL200 Carbonum Armor equal/better/worse. |
Damage breakpoints: 1: +1, then every 22 levels starting at 13: +2, 35: +3, 57: +4, 79: +5, 101: +6, 123: +7, 145: +8, 167: +9, 189: +10.
Production Process[edit]
Required Skills[edit]
- Mechanical Engineering (ME)
- Intelligence (Int)
- Agility (Agi)
Required Items and Tools[edit]
Component | *1 | Location | Part |
---|---|---|---|
Deformed Mantidae Head | C | Den Mantis | Helmet |
Deformed Mantidae Abdomen | C | Den Mantis | Body |
Deformed Mantidae Wing | C | Den Mantis | Gloves |
Deformed Mantidae Femur | C | Den Mantis | Sleeves |
Deformed Mantidae Tibia | C | Den Mantis | Legs |
Deformed Mantidae Tarsus | C | Den Mantis | Boots |
Mass Relocating Robot (Shape Soft Armor) | R | Tradeskill Item |
Tradeskill Process[edit]
The combination of items in Anarchy Online works as follows:
Open the tradeskill window (Shift + T). Here you can place the two items you want to combine in the left and middle part. The resulting Item will be shown in the right area. Missing skills, or non possible combinations will be shown below. A detailed look on the resulting item is possible with a simple shift-left-click on it. It is recommended to have free inventory space before combining items, else the item will end in the overflow window.
Full Processes:
With sufficient surplus tradeskills the final result's QL can be optionally bumped: QL 50-99: +1, QL 100-149: +2, QL 150-199: +3.