Difference between revisions of "Metallic Mantis Armor"

From Anarchy Online Wiki [AOWiki]
(Only Den Mantis drop them)
(Stats, damage and QL info)
 
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|PoisonAC: || 2925
 
|PoisonAC: || 2925
 
|-
 
|-
|'''Derived Stats'''
+
|'''Body & Defence'''
 
|-
 
|-
 
|Max Health: || 400
 
|Max Health: || 400
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|Max Nano: || 240
 
|Max Nano: || 240
 
|-
 
|-
|'''Nano & Aiding'''
+
|Dodge Ranged: || 40
 +
|-
 +
|'''Ranged Weapons'''
 +
|-
 +
|Ranged Init: || 60
 +
|-
 +
|'''Exploring'''
 +
|-
 +
|Run Speed: || 100
 +
|-
 +
|'''Combat & Healing'''
 
|-
 
|-
 
|First Aid: || 56
 
|First Aid: || 56
 
|-
 
|-
|'''Speed'''
+
|'''Damage Modifiers'''
 
|-
 
|-
|Ranged Init: || 60
+
|ProjectileDmgModifier: || 70
 
|-
 
|-
|Dodge Ranged: || 40
+
|EnergyDmgModifier: || 70
 
|-
 
|-
|Run Speed: || 40
+
|MeleeDmgModifier: || 70
 
|-
 
|-
|'''Damage Modifiers'''
+
|ColdDmgModifier: || 70
 
|-
 
|-
|ProjectileDmgModifier: || 56
+
|FireDmgModifier: || 70
 
|-
 
|-
|EnergyDmgModifier: || 56
+
|ChemicalDmgModifier: || 70
 
|-
 
|-
|'''Other Stats'''
+
|RadiationDmgModifier: || 70
 
|-
 
|-
|Swimming: || 60
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|PoisonDmgModifier: || 70
 
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|-
 
|}
 
|}
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| ||colspan=1|<br>Value compared to QL200 <br>[[Carbonum_Plate_Armor|Carbonum Armor]]<br><span class=eqal>equal</span>/<span class=more>better</span>/<span class=less>worse</span>.
 
| ||colspan=1|<br>Value compared to QL200 <br>[[Carbonum_Plate_Armor|Carbonum Armor]]<br><span class=eqal>equal</span>/<span class=more>better</span>/<span class=less>worse</span>.
 
|}
 
|}
 +
 +
Damage breakpoints: 1: '''+1''', then every 22 levels starting at 13: '''+2''', 35: '''+3''', 57: '''+4''', 79: '''+5''', 101: '''+6''', 123: '''+7''', 145: '''+8''', 167: '''+9''', 189: '''+10'''.
  
 
== Production Process ==
 
== Production Process ==
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|}
 
|}
 
</div>
 
</div>
 +
 +
With sufficient surplus tradeskills the final result's QL can be optionally bumped: QL 50-99: '''+1''', QL 100-149: '''+2''', QL 150-199: '''+3'''.
  
 
[[category:Tradeskills]][[Category: Mechanical Engineering Tradeskills]]
 
[[category:Tradeskills]][[Category: Mechanical Engineering Tradeskills]]
 
[[category:Armor]][[Category: Classic]][[Category: Armor Tradeskills]]
 
[[category:Armor]][[Category: Classic]][[Category: Armor Tradeskills]]
 
[[de:Metallic Mantis Armor]]
 
[[de:Metallic Mantis Armor]]

Latest revision as of 14:00, 20 May 2023

Armor that adds a bonus to all 8 standard damage types.

Agility primary and Strength secondary requirements; QL dependent on the level of the Den Mantis creatures found only inside Smuggler's Den from which the ingredients drop and will be in the range QL 75-200. Ingredients do not drop from Mantis whose name does not start with "Den" - i.e no drops from Mantis outside of Smuggler's Den, however The Collector is said to drop QL 200 ingredients.

Creature drop ingredients are usually segregated by armor piece; Mantis has a different drop for each of the six armor slots.

Like Prowler Armor and Bronto Armor and unlike Carbonum, here there is no alternative to the Mass Relocating Robot tool.


Appearance and Features[edit]

Metallic Mantis Helmet
Metallic Mantis Body Armor
Metallic Mantis Armor Sleeves Metallic Mantis Armor Gloves Metallic Mantis Armor Sleeves
Metallic Mantis Armor Legs
Metallic Mantis Armor Boots
QL200:
ProjectileAC: 4200
MeleeAC: 4200
EnergyAC: 4200
FireAC: 1975
ColdAC: 2925
RadiationAC: 1975
ChemicalAC: 2925
PoisonAC: 2925
Body & Defence
Max Health: 400
Max Nano: 240
Dodge Ranged: 40
Ranged Weapons
Ranged Init: 60
Exploring
Run Speed: 100
Combat & Healing
First Aid: 56
Damage Modifiers
ProjectileDmgModifier: 70
EnergyDmgModifier: 70
MeleeDmgModifier: 70
ColdDmgModifier: 70
FireDmgModifier: 70
ChemicalDmgModifier: 70
RadiationDmgModifier: 70
PoisonDmgModifier: 70
Carbonum:
ProjectileAC: 3500
MeleeAC: 4200
EnergyAC: 1740
FireAC: 3500
ColdAC: 3500
RadiationAC: 1740
ChemicalAC: 4200
PoisonAC: 3500
Max Nano: 650
Max NCU: 56
Nano C. Init: 56
Newcomers:
ProjectileAC: 2734
MeleeAC: 2734
EnergyAC: 2734
FireAC: 2734
ColdAC: 2734
RadiationAC: 2453
ChemicalAC: 2453
PoisonAC: 2453
Max Nano: 546
Max NCU: 54
Max Health: 546
First Aid: 114

Value compared to QL200
Carbonum Armor
equal/better/worse.

Damage breakpoints: 1: +1, then every 22 levels starting at 13: +2, 35: +3, 57: +4, 79: +5, 101: +6, 123: +7, 145: +8, 167: +9, 189: +10.

Production Process[edit]

Required Skills[edit]

  • Mechanical Engineering (ME)
  • Intelligence (Int)
  • Agility (Agi)

Required Items and Tools[edit]

Component *1 Location Part
Deformed Mantidae Head C Den Mantis Helmet
Deformed Mantidae Abdomen C Den Mantis Body
Deformed Mantidae Wing C Den Mantis Gloves
Deformed Mantidae Femur C Den Mantis Sleeves
Deformed Mantidae Tibia C Den Mantis Legs
Deformed Mantidae Tarsus C Den Mantis Boots
Mass Relocating Robot (Shape Soft Armor) R Tradeskill Item
*1 R = reusable, C = consumed

Tradeskill Process[edit]

The combination of items in Anarchy Online works as follows:

Open the tradeskill window (Shift + T). Here you can place the two items you want to combine in the left and middle part. The resulting Item will be shown in the right area. Missing skills, or non possible combinations will be shown below. A detailed look on the resulting item is possible with a simple shift-left-click on it. It is recommended to have free inventory space before combining items, else the item will end in the overflow window.

Full Processes:

Mass Relocating Robot (Shape Soft Armor) + Deformed Mantidae Head = Metallic Mantis Helmet Skills: ME/Int/Agi
Mass Relocating Robot (Shape Soft Armor) Deformed Mantidae Head Metallic Mantis Helmet QL x 3.5 (ME), QL x 2.5 (Int), QL x 2 (Agi)
Mass Relocating Robot (Shape Soft Armor) + Deformed Mantidae Abdomen = Metallic Mantis Body Armor Skills: ME/Int/Agi
Mass Relocating Robot (Shape Soft Armor) Deformed Mantidae Abdomen Metallic Mantis Body Armor QL x 3.5 (ME), QL x 2.5 (Int), QL x 2 (Agi)
Mass Relocating Robot (Shape Soft Armor) + Deformed Mantidae Wing = Metallic Mantis Armor Gloves Skills: ME/Int/Agi
Mass Relocating Robot (Shape Soft Armor) Deformed Mantidae Wing Metallic Mantis Armor Gloves QL x 3.5 (ME), QL x 2.5 (Int), QL x 2 (Agi)
Mass Relocating Robot (Shape Soft Armor) + Deformed Mantidae Femur = Metallic Mantis Armor Sleeves Skills: ME/Int/Agi
Mass Relocating Robot (Shape Soft Armor) Deformed Mantidae Femur Metallic Mantis Armor Sleeves QL x 3.5 (ME), QL x 2.5 (Int), QL x 2 (Agi)
Mass Relocating Robot (Shape Soft Armor) + Deformed Mantidae Tibia = Metallic Mantis Armor Legs Skills: ME/Int/Agi
Mass Relocating Robot (Shape Soft Armor) Deformed Mantidae Tibia Metallic Mantis Armor Legs QL x 3.5 (ME), QL x 2.5 (Int), QL x 2 (Agi)
Mass Relocating Robot (Shape Soft Armor) + Deformed Mantidae Tarsus = Metallic Mantis Armor Boots Skills: ME/Int/Agi
Mass Relocating Robot (Shape Soft Armor) Deformed Mantidae Tarsus Metallic Mantis Armor Boots QL x 3.5 (ME), QL x 2.5 (Int), QL x 2 (Agi)

With sufficient surplus tradeskills the final result's QL can be optionally bumped: QL 50-99: +1, QL 100-149: +2, QL 150-199: +3.