Difference between revisions of "Perk Chains"
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− | [[Shadowlands]] introduced a novel idea of using perks together in a team | + | [[Shadowlands]] introduced a novel idea of using perks together in a team environment. This is a small guide to what professions have perks that work together or are required so that you can better plan out team mates. This is especially good if you and a buddy are looking to create toons that compliment each other on more than one level. |
− | ''Note perks in that have requirements in their own chain are not listed. | + | ''Note perks in that have requirements in their own chain are not listed.<br> |
''Note2 grasp/bearhug/grip of collosus (freak strength) are in the database as nano/armor and not perks.'''' | ''Note2 grasp/bearhug/grip of collosus (freak strength) are in the database as nano/armor and not perks.'''' | ||
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[[Category:guides]] | [[Category:guides]] | ||
+ | [[Category:Shadowlands]] | ||
+ | [[Category:Alien Invasion]] |
Latest revision as of 13:46, 5 September 2007
Shadowlands introduced a novel idea of using perks together in a team environment. This is a small guide to what professions have perks that work together or are required so that you can better plan out team mates. This is especially good if you and a buddy are looking to create toons that compliment each other on more than one level.
Note perks in that have requirements in their own chain are not listed.
Note2 grasp/bearhug/grip of collosus (freak strength) are in the database as nano/armor and not perks.''
But it should also be noted that some of the more obscure perks that have the most insane requirements are some of the most powerful, but hardest/most unlikely to get or use and so they aren't very common.
Shadowlands Perk Chains[edit]
General[edit]
Ability | Requires | Bonus |
---|---|---|
Tremor Hand | n/a | Ethereal Touch (Shade) |
Ability | Requires | Bonus |
---|---|---|
Nano Shakes | Big Smash (Enforcer/MA) | n/a |
Strip Nano | Blast Nano (MP/NT | n/a |
Annihilate Notum Mole | Notum Overflow (MP/NT) | n/a |
Adventurer[edit]
Ability | Requires | Bonus |
---|---|---|
Bleeding Wounds | Disable Natural Healing (Enforcer) | n/a |
Gutting Blow | Grasp/Bearhug/Grip of the Collusus (Any) | n/a |
Ability | Requires | Bonus |
---|---|---|
Shadow Killer | Chemical Blindness (Doc/Eng/Tra) | n/a |
Agent[edit]
Ability | Requires | Bonus |
---|---|---|
Pinpoint | Soften Up (Agent) | Armor Piercing Shot (Agent/Soldier) |
Ability | Requires | Bonus |
---|---|---|
Night Killer | Shadow Killer (Adventurer) | n/a |
Ability | Requires | Bonus |
---|---|---|
Snipe Shot 2 | Triangulate Target (Soldier) | n/a |
Engineer[edit]
Ability | Requires | Bonus |
---|---|---|
Chaotic Energy | n/a | Notum Overflow (MP/NT) -or- Accelerate Decaying Quarks (MP/NT) |
Keeper[edit]
Ability | Requires | Bonus |
---|---|---|
Deep Cuts | n/a | Bloodletting (Trader) |
Martial Artist[edit]
Ability | Requires | Bonus |
---|---|---|
Chi Conductor | Flesh Quiver (Martial Artist) | n/a |
Flesh Quiver | Tremor Hand (Any) | n/a |
Incapacitate | Bleeding Wounds (Adventurer) | n/a |
Nano Technition[edit]
Ability | Requires | Bonus |
---|---|---|
Breach Defenses | n/a | Zap Nano (Any) |
Shade[edit]
Ability | Requires | Bonus |
---|---|---|
Unsealed Blight | n/a | Bloodletting (Trader) |
Unsealed Pestilence | n/a | Bloodletting (Trader) |
Unsealed Contagion | n/a | Bloodletting (Trader) |
Multiple Profession[edit]
Ability | Requires | Bonus |
---|---|---|
Taint Wounds | Deep Cuts (Keeper) | n/a |
Poison Sprinkle | n/a | Bloodletting (Trader) |
Ability | Requires | Bonus |
---|---|---|
Called Shot | n/a | Triangulate Target (Soldier) |
Ability | Requires | Bonus |
---|---|---|
Detonate Stone | Stone Works (Adventurer) | n/a |
Ability | Requires | Bonus |
---|---|---|
Blast Nano | Zap Nano (Any) | n/a |
Ability | Requires | Bonus |
---|---|---|
Detonate Stone | Stone Works (Adventurer) | n/a |
Ability | Requires | Bonus |
---|---|---|
Leg Shot | n/a | Bloodletting (Trader) |
Easy Shot | Grasp/Bearhug/Grip of the Collusus (Any) | n/a |
Ability | Requires | Bonus |
---|---|---|
Combust | n/a | Napalm Spray (Soldier) |
Thermal Detonation | n/a | Napalm Spray (Soldier) |
Ability | Requires | Bonus |
---|---|---|
Accelerate Decaying Quarks | Sabotage Quark Field (Engineer/Trader) | n/a |
Alien Invasions Perk Chains[edit]
General[edit]
Grand Chain: Crave -> Collapser -> Fuzz -> Nano Feast -> Bluntness -> Crave
Ability | Requires | Bonus |
---|---|---|
Fuzz | n/a | Collapser (any |
Ability | Requires | Bonus |
---|---|---|
Bluntness | n/a | Nano Feast(any) |
Ability | Requires | Bonus |
---|---|---|
Collapser | n/a | Crave (any) |
Ability | Requires | Bonus |
---|---|---|
Crave | n/a | Bluntness (any) |
Ability | Requires | Bonus |
---|---|---|
Nano Feast | n/a | Fuzz (any) |
Enforcer[edit]
Ability | Requires | Bonus |
---|---|---|
Cause of Anger | n/a | Arouse Anger (Same Line) |
Fixer[edit]
Ability | Requires | Bonus |
---|---|---|
Cripple | n/a | Numb (Same Line) |
Martial Artist[edit]
Ability | Requires | Bonus |
---|---|---|
Red Dawn | n/a | Martial Arts (Skill) |
Multiple Profession[edit]
Ability | Requires | Bonus |
---|---|---|
Chaotic Assumption | Hostile Takeover (Same Line) | n/a |
Ability | Requires | Bonus |
---|---|---|
Memory Scrabble | Guesstimate (Same Line) | n/a |
Notes by B:
- This guide needs alot of cleanup for readability
- This guide needs AI perk chains included