Shadowlands introduced a novel idea of using perks together in a team envirnment. This is a small guide to what professions have perks that work together or are required so that you can better plan out team mates. This is especially good if you and a buddy are looking to create toons that compliment each other on more than one level.
Note perks in that have requirements in their own chain are not listed.
Note2 grasp/bearhug/grip of collosus (freak strength) are in the database as nano/armor and not perks.''
But it should also be noted that some of the more obscure perks that have the most insane requirements are some of the most powerful, but hardest/most unlikely to get or use and so they aren't very common.
General
Kung Fu Master (Any)
Ability |
Requires |
Bonus
|
Tremor Hand
|
n/a |
Ethereal Touch (Shade)
|
Notum Repulsor (Any)
Ability |
Requires |
Bonus
|
Nano Shakes
|
Big Smash (Enforcer/MA) |
n/a
|
Strip Nano
|
Blast Nano (MP/NT |
n/a
|
Annihilate Notum Mole
|
Notum Overflow (MP/NT) |
n/a
|
Adventurer
Ferocity of Nature (Adventurer)
Ability |
Requires |
Bonus
|
Bleeding Wounds
|
Disable Natural Healing (Enforcer) |
n/a
|
Gutting Blow
|
Grasp/Bearhug/Grip of the Collusus (Any) |
n/a
|
Shadowstalker (Adventurer)
Ability |
Requires |
Bonus
|
Shadow Killer
|
Chemical Blindness (Doc/Eng/Tra) |
n/a
|
Agent
Black Ops (Agent)
Ability |
Requires |
Bonus
|
Pinpoint
|
Soften Up (Agent) |
Armor Piercing Shot (Agent/Soldier)
|
Shadowsneak (Agent)
Ability |
Requires |
Bonus
|
Night Killer
|
Shadow Killer (Adventurer) |
n/a
|
Sharpshooter (Agent)
Ability |
Requires |
Bonus
|
Snipe Shot 2
|
Triangulate Target (Soldier) |
n/a
|
Engineer
Gadget (Engineer)
Ability |
Requires |
Bonus
|
Chaotic Energy
|
n/a |
Notum Overflow (MP/NT) -or- Accelerate Decaying Quarks (MP/NT)
|
Keeper
Street Samurai (Keeper)
Ability |
Requires |
Bonus
|
Deep Cuts
|
n/a |
Bloodletting (Trader)
|
Martial Artist
Spiritual Master (Martial Artist)
Ability |
Requires |
Bonus
|
Chi Conductor
|
Flesh Quiver (Martial Artist) |
n/a
|
Flesh Quiver
|
Tremor Hand (Any) |
n/a
|
Incapacitate
|
Bleeding Wounds (Adventurer) |
n/a
|
Nano Technition
Enhance Nano Damage (Nano Technition)
Ability |
Requires |
Bonus
|
Breach Defenses
|
n/a |
Zap Nano (Any)
|
Shade
Spirit Phylactery (Shade)
Ability |
Requires |
Bonus
|
Unsealed Blight
|
n/a |
Bloodletting (Trader)
|
Unsealed Pestilence
|
n/a |
Bloodletting (Trader)
|
Unsealed Contagion
|
n/a |
Bloodletting (Trader)
|
Multiple Profession
Alchemist (doc/eng/tra)
Ability |
Requires |
Bonus
|
Taint Wounds
|
Deep Cuts (Keeper) |
n/a
|
Poison Sprinkle
|
n/a |
Bloodletting (Trader)
|
Infantry (Agent/Soldier)
Ability |
Requires |
Bonus
|
Called Shot
|
n/a |
Triangulate Target (Soldier)
|
Mountaineer (adv/age/enf/fix/keep/sol)
Ability |
Requires |
Bonus
|
Detonate Stone
|
Stone Works (Adventurer) |
n/a
|
Notum Source (Metaphysicist/Nano Technition)
Ability |
Requires |
Bonus
|
Blast Nano
|
Zap Nano (Any) |
n/a
|
Mountaineer (adv/age/enf/fix/keep/sol)
Ability |
Requires |
Bonus
|
Detonate Stone
|
Stone Works (Adventurer) |
n/a
|
Shotgun Mastery (Soldier/Trader/Engineer)
Ability |
Requires |
Bonus
|
Leg Shot
|
n/a |
Bloodletting (Trader)
|
Easy Shot
|
Grasp/Bearhug/Grip of the Collusus (Any) |
n/a
|
Starfall (Crat/doc/MP/NT)
Ability |
Requires |
Bonus
|
Combust
|
n/a |
Napalm Spray (Soldier)
|
Thermal Detonation
|
n/a |
Napalm Spray (Soldier)
|
Theoretical Research (MP/NT)
Ability |
Requires |
Bonus
|
Accelerate Decaying Quarks
|
Sabotage Quark Field (Engineer/Trader) |
n/a
|
General
Grand Chain: Crave -> Collapser -> Fuzz -> Nano Feast -> Bluntness -> Crave
Champion of Heavy Artillery (Any)
Ability |
Requires |
Bonus
|
Fuzz
|
n/a |
Collapser (any
|
Champion of Heavy Infantry (Any)
Ability |
Requires |
Bonus
|
Bluntness
|
n/a |
Nano Feast(any)
|
Champion of Light Artillery (Any)
Ability |
Requires |
Bonus
|
Collapser
|
n/a |
Crave (any)
|
Champion of Light Infantry (Any)
Ability |
Requires |
Bonus
|
Crave
|
n/a |
Bluntness (any)
|
Champion of Nano Combat(Any)
Ability |
Requires |
Bonus
|
Nano Feast
|
n/a |
Fuzz (any)
|
Enforcer
Mutate(Enforcer)
Ability |
Requires |
Bonus
|
Cause of Anger
|
n/a |
Arouse Anger (Same Line)
|
Fixer
Dark Kin(Fixer)
Ability |
Requires |
Bonus
|
Cripple
|
n/a |
Numb (Same Line)
|
Martial Artist
Xuyun(MA)
Ability |
Requires |
Bonus
|
Red Dawn
|
n/a |
Martial Arts (Skill)
|
Multiple Profession
The Unknown Factor(Agent/Doc/Eng/Fix/Tra/MP/NT/)
Ability |
Requires |
Bonus
|
Chaotic Assumption
|
Hostile Takeover (Same Line) |
n/a
|
Illogical Patterns(Eng/Fixer/Trad)
Ability |
Requires |
Bonus
|
Memory Scrabble
|
Guesstimate (Same Line) |
n/a
|
Notes by B:
- This guide needs alot of cleanup for readability
- This guide needs AI perk chains included
- Really this should be like Teaming 390 because i've hardly seen anybody use non-personal perk chains. =P