Difference between revisions of "Reanimator's Cloak"
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The Robe is a [[Levelling Item]]. It starts off at QL100, with a level lock of 75+ to wear, and ends up at QL150 with a level lock of 100. To level the robe all you have to do is right click it, provided you meet the Psychic and Intelligence requirements for the next jump in QL. | The Robe is a [[Levelling Item]]. It starts off at QL100, with a level lock of 75+ to wear, and ends up at QL150 with a level lock of 100. To level the robe all you have to do is right click it, provided you meet the Psychic and Intelligence requirements for the next jump in QL. | ||
− | Compared with Neleb's Nano-master Robe, it has considerably more ACs, even at its lowest level. At its highest level, it is among the higher froob back items for protection. It has much less nano skill bonus at lowest level, + | + | Compared with Neleb's Nano-master Robe, it has considerably more ACs, even at its lowest level. At its highest level, it is among the higher froob back items for protection. It has much less nano skill bonus at lowest level, +9 rather than +15, and catches up a bit at its highest level, with +11. For players with expansions, it is a "Jack of all trades, and Master of none". Neleb's is a better buffing item for everyone, and for Sloobs, there is generation after generation of better AC back items. |
− | However, it can be upgraded once again, to any one of the six varieties of the [[Cloaks of the Reanimated]]. These, when fully upgraded, have bonuses as good as the Nano-master, and excellent ACs | + | However, it can be upgraded once again, to any one of the six varieties of the [[Cloaks of the Reanimated]]. These, when fully upgraded, have bonuses as good or better as the Nano-master, and also excellent ACs. |
There are three unexpected results in the making of the Cloak. One, what is usually a tool, the Bio-Comminutor, is consumed like an ingredient. Secondly, the result is NODROP, so the final combination must be performed by the prospective wearer of the Cloak. And finally, the Cloak appears white in its icon picture, but is actually a pastel sea foam color highlighted and streaked with dark teal (blue-green).{{Tradeskills_css}} | There are three unexpected results in the making of the Cloak. One, what is usually a tool, the Bio-Comminutor, is consumed like an ingredient. Secondly, the result is NODROP, so the final combination must be performed by the prospective wearer of the Cloak. And finally, the Cloak appears white in its icon picture, but is actually a pastel sea foam color highlighted and streaked with dark teal (blue-green).{{Tradeskills_css}} | ||
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| Indigo Carmine | | Indigo Carmine | ||
| Necromancer Cloak | | Necromancer Cloak | ||
− | | Reanimator's Cloak | + | | Reanimator's Cloak<br/>[NODROP] |
| 450 | | 450 | ||
|} | |} |
Revision as of 14:40, 20 January 2019
The Reanimator's Cloak was introduced in patch 15.5 along with the Crypt of Home Dungeon. This nano buffing robe quickly became popular with casting professions trying desperately to get those last few points of nanoskills to cast that next heal, attack, or pet.
The Robe is a Levelling Item. It starts off at QL100, with a level lock of 75+ to wear, and ends up at QL150 with a level lock of 100. To level the robe all you have to do is right click it, provided you meet the Psychic and Intelligence requirements for the next jump in QL.
Compared with Neleb's Nano-master Robe, it has considerably more ACs, even at its lowest level. At its highest level, it is among the higher froob back items for protection. It has much less nano skill bonus at lowest level, +9 rather than +15, and catches up a bit at its highest level, with +11. For players with expansions, it is a "Jack of all trades, and Master of none". Neleb's is a better buffing item for everyone, and for Sloobs, there is generation after generation of better AC back items.
However, it can be upgraded once again, to any one of the six varieties of the Cloaks of the Reanimated. These, when fully upgraded, have bonuses as good or better as the Nano-master, and also excellent ACs.
There are three unexpected results in the making of the Cloak. One, what is usually a tool, the Bio-Comminutor, is consumed like an ingredient. Secondly, the result is NODROP, so the final combination must be performed by the prospective wearer of the Cloak. And finally, the Cloak appears white in its icon picture, but is actually a pastel sea foam color highlighted and streaked with dark teal (blue-green).
Required skills
- Chemistry (Chem)
- Computer Literacy (CL)
Required Items and Tools
Component | *1 | Location | Min. QL |
Pit Demon Heart | C | Crypt of Home Pit Demon Drop |
100 |
Necromancer Cloak | C | Crypt of Home Necromancer Drop |
100 |
Bio-Comminutor | C | Shop Bought Chemistry Tools |
80+ |
Important Note: In this Tradeskill, the biocom is consumed in the process, so you should try to purchase one in the ql 80-100 range so you do not lose a more expensive higher ql.
The Process
The first step is to process the Demon Heart so it can be used on the robe.
The final combine must be done by the person who wishes to use the robe because the result is NODROP.