Difference between revisions of "Sector 10"

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''Basic info''
 
''Basic info''
Sector 10 is for players up to level 150. Recomended level range is 130-150.
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Sector 10 is for players up to level 150. Recommended level range is 130-150.
  
 
Portions of this guide info taken from AO forums, posted by Xalris, then heavily modified by me (Hayedid)
 
Portions of this guide info taken from AO forums, posted by Xalris, then heavily modified by me (Hayedid)
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=== Atlantian (Rubi-Ka 1) ===
 
=== Atlantian (Rubi-Ka 1) ===
  
The Rk1 raid bot is called Raidhelper, and raids are organised by a admin, All loot is FFA apart from general (unless told otherwise).
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The Rk1 raid bot is called Raidhelper, and raids are organized by a admin, All loot is FFA apart from general (unless told otherwise).
  
  
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There is a list of official raidleaders (command is !adminlist), but any member of the bot is allowed to organize a public raid.
 
There is a list of official raidleaders (command is !adminlist), but any member of the bot is allowed to organize a public raid.
Public raid means that raidleader has to accept anyone that wants into his raid force (exceptions would be ninja looters, leachers, saboteurs, etc.) '''Misuse of sectorbot for private raids is a bannable offence.'''
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Public raid means that raidleader has to accept anyone that wants into his raid force (exceptions would be ninja looters, leachers, saboteurs, etc.) '''Misuse of sectorbot for private raids is a bannable offense.'''
  
  
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'''From the Start to the Middle (Mid) area'''
 
'''From the Start to the Middle (Mid) area'''
  
To get into the main part of Sector 10 you must first pass the first fence. The first fence, directly in front of where you start raids, should be gone through with care. The left and right posts are armed and will cause you to instantly die if you go too near them, keep close to the centre post and you will be fine.
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To get into the main part of Sector 10 you must first pass the first fence. The first fence, directly in front of where you start raids, should be gone through with care. The left and right posts are armed and will cause you to instantly die if you go too near them, keep close to the center post and you will be fine.
  
 
Once past the first fence you will start encountering aliens. The first type of alien you will probably encounter is your bog standard ensigns and generals. Sector 10 ensigns (the type IIs even more so) have quite high HP for their level; however they are honestly quite easy on their own, even solo. There might also be an alien larvae or two around here, so use the device you picked up on the mission on them, alien larvae are nasty little buggers and can hit upwards of 2k. Generals and Alien Comm Officers are capable of uncalming mobs nearby, so be sure to calm/kill them asap. They can and will pose a problem at times, when they uncalm everything and create chaos. Recalm nearby mobs as quickly as possible, and focus on killing the Gen/Comm Officer.
 
Once past the first fence you will start encountering aliens. The first type of alien you will probably encounter is your bog standard ensigns and generals. Sector 10 ensigns (the type IIs even more so) have quite high HP for their level; however they are honestly quite easy on their own, even solo. There might also be an alien larvae or two around here, so use the device you picked up on the mission on them, alien larvae are nasty little buggers and can hit upwards of 2k. Generals and Alien Comm Officers are capable of uncalming mobs nearby, so be sure to calm/kill them asap. They can and will pose a problem at times, when they uncalm everything and create chaos. Recalm nearby mobs as quickly as possible, and focus on killing the Gen/Comm Officer.
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Nanomage Enhanced Alien Tank Armor is no drop so this final step has to be completed by you.
 
Nanomage Enhanced Alien Tank Armor is no drop so this final step has to be completed by you.
Improved Alien Tank Armor + Specialised Alien Armor Materials = Nanomage Enhanced Alien Tank Armor
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Improved Alien Tank Armor + Specialized Alien Armor Materials = Nanomage Enhanced Alien Tank Armor
  
  
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'''
 
'''
  
'''Adventurer:''' As an adventurer you are a jack-of-all-trades, master of none. Your main role will be DD, as well as extra healing. Unfortunately your calms are useless, because the AoE got reduced to 5m, and the mobs have to be not aggroed. Make sure not to perk Bio Cocoon or run any dmg shields.
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'''[[Adventurer]]:''' As an adventurer you are a jack-of-all-trades, master of none. Your main role will be DD, as well as extra healing. Unfortunately your calms are useless, because the AoE got reduced to 5m, and the mobs have to be not aggroed. Make sure not to perk Bio Cocoon or run any dmg shields.
  
 
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'''[[Agent]]
  
'''Bureaucrat:''' You have 2 roles. Between bosses, you are a calmer. Spam your AoE, and use Junior Last Minute Negotiations to calm Comm Officers, Generals, and any other pesky mob. Just remember that the duration is only 42s for that calm. Upon reaching bosses, your role becomes stunner/add control, while your bot/charm pets contributes to DD. Specific tactics are required of you against the Mid boss. Your nano Malaise of Motivation works against the bosses as a minor UBT.
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'''[[Bureaucrat]]:''' You have 2 roles. Between bosses, you are a calmer. Spam your AoE, and use Junior Last Minute Negotiations to calm Comm Officers, Generals, and any other pesky mob. Just remember that the duration is only 42s for that calm. Upon reaching bosses, your role becomes stunner/add control, while your bot/charm pets contributes to DD. Specific tactics are required of you against the Mid boss. Your nano Malaise of Motivation works against the bosses as a minor UBT.
  
 
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'''[[Doctor]]
  
'''Enforcer
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'''[[Enforce]]r
  
'''Engineer:''' Your role is DD against the bosses, and providing reflect shields against the bosses if the team has no soldier. It is usually wisest to not even pop your bot until the team is preparing for the boss fight, to prevent the pet from ruining things as it does so well.
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'''[[Engineer]]:''' Your role is DD against the bosses, and providing reflect shields against the bosses if the team has no soldier. It is usually wisest to not even pop your bot until the team is preparing for the boss fight, to prevent the pet from ruining things as it does so well.
  
'''Fixer:''' Your role is DD, and assisting with AoE snares against the Mid boss. With a good crit setup and an SMG, you can be one of the top DDs in a team. Fixers in GA IV with a good defensive setup and a lot of OBs can even solo the 3 edge bosses.
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'''[[Fixer]]:''' Your role is DD, and assisting with AoE snares against the Mid boss. With a good crit setup and an SMG, you can be one of the top DDs in a team. Fixers in GA IV with a good defensive setup and a lot of OBs can even solo the 3 edge bosses.
  
'''Keeper:''' Your main role is DD, but you are valuable for the auras you provide, especially nano and ward. With a Copy of the Excalibur your damage output will be enormous.
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'''[[Keeper]]:''' Your main role is DD, but you are valuable for the auras you provide, especially nano and ward. With a Copy of the Excalibur your damage output will be enormous.
  
'''MA:''' Damage is what you were made to do, and DD is your role. You will find some aliens you will crit 100% against, which will make your dps skyrocket. Be careful not to steal agro in boss fights, and when necessary be willing to provide backup healing.
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'''[[Martial Artist]]:''' Damage is what you were made to do, and DD is your role. You will find some aliens you will crit 100% against, which will make your dps skyrocket. Be careful not to steal agro in boss fights, and when necessary be willing to provide backup healing.
  
'''MP
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'''[[Meta Physicist]]
  
'''NT
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'''[[Nano Technician]]
  
'''Shade:''' You are a major DD, end of story. Run stun procs/perks against bosses as much as possible, as they will be invaluable in slowing damage against the tank. Be careful not to steal agro, you are squishy.
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'''[[Shade]]:''' You are a major DD, end of story. Run stun procs/perks against bosses as much as possible, as they will be invaluable in slowing damage against the tank. Be careful not to steal agro, you are squishy.
  
'''Soldier:''' You are arguably the best tank, and you also fill the role as a major DD. Make sure not to run any reflects until it is time to fight the bosses. For boss fights, use SL reflect, so you have something still when TMS goes down. The West boss will be the hardest for you to tank because of the nano drain.
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'''[[Soldier]]:''' You are arguably the best tank, and you also fill the role as a major DD. Make sure not to run any reflects until it is time to fight the bosses. For boss fights, use SL reflect, so you have something still when TMS goes down. The West boss will be the hardest for you to tank because of the nano drain.
  
'''Trader:''' You are a support role, and a sort of jack-of-all-trades. You can provide nano for the team, your umbral will help calms land easier, and you can calm adds and single mobs. A weapon with a high max damage is your best choice, to maximize damage output. Be willing to assist in healing if necessary.  
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'''[[Trader]]:''' You are a support role, and a sort of jack-of-all-trades. You can provide nano for the team, your umbral will help calms land easier, and you can calm adds and single mobs. A weapon with a high max damage is your best choice, to maximize damage output. Be willing to assist in healing if necessary.  
  
  
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[[category:Alien Invasion]]
 
[[category:Alien Invasion]]
 
[[category:Raids]]
 
[[category:Raids]]
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[[category:Playfields]]

Revision as of 14:49, 11 November 2008