Difference between revisions of "Symbiants"
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*Classic symbiants drop primarily from [[Pocket Bosses]], though some also drop from SL dyna bosses | *Classic symbiants drop primarily from [[Pocket Bosses]], though some also drop from SL dyna bosses | ||
*Syndicate Brain symbiants come from the [[Adonis]] Xan Civilization quest. | *Syndicate Brain symbiants come from the [[Adonis]] Xan Civilization quest. | ||
− | *Prototype Symbiants spawn randomly from the symbiant [[Daily Reward]] | + | *[https://aoitems.com/search/name:prototype/p-ttype:3/p-tsubtype:10/ Prototype Symbiants] QL 1-250 spawn randomly from the symbiant [[Daily Reward]] |
*Fabricated Symbiants come from cash shop 'Explorers' Packs | *Fabricated Symbiants come from cash shop 'Explorers' Packs | ||
− | *Beta Symbiants come from the Legacy of the Xan raid encounters | + | *[https://aoitems.com/search/name:beta/p-ttype:3/p-tsubtype:10/ Beta Symbiants] come from the Legacy of the Xan raid encounters |
− | *Alpha Symbiants are created by combining a Beta and | + | *[https://aoitems.com/search/name:alpha/p-ttype:3/p-tsubtype:10/ Alpha Symbiants] are created by combining a Beta and Intelligent symbiant of the same Unit and slot. |
− | *Special Symbiants are unique exceptions | + | *Special Symbiants are unique exceptions |
− | |||
− | == | + | |
+ | == Conventions == | ||
+ | |||
+ | Most symbiants are named by three adjectives describing their profession group, location, and level name. | ||
+ | |||
+ | === Symbiant Profession Unit Groups === | ||
{| | {| | ||
|- | |- | ||
− | |* [[Symbiant Matrix Artillery Unit]]:|| Adventurer | + | |* [[Symbiant Matrix Artillery Unit]]:|| Adventurer - Agent - Fixer - Soldier - Trader |
|- | |- | ||
− | |* [[Symbiant Matrix Control Unit]]:|| Bureaucrat | + | |* [[Symbiant Matrix Control Unit]]:|| Bureaucrat - Engineer - Meta-Physicist - Trader |
|- | |- | ||
− | |* [[Symbiant Matrix Extermination Unit]]:|| Bureaucrat | + | |* [[Symbiant Matrix Extermination Unit]]:|| Bureaucrat - Meta-Physicist - Nano-Technician |
|- | |- | ||
− | |* [[Symbiant Matrix Infantry Unit]]:|| Adventurer | + | |* [[Symbiant Matrix Infantry Unit]]:|| Adventurer - Enforcer - Keeper - Martial Artist |
|- | |- | ||
− | |* [[Symbiant Matrix Support Unit]]:|| Adventurer | + | |* [[Symbiant Matrix Support Unit]]:|| Adventurer - Doctor - Fixer - Keeper - Martial Artist - Meta-Physicist - Trader |
|} | |} | ||
− | Required abilities for Symbiants are indirectly determined by their bonuses, in that bonuses are determined by profession group and symbiants of a particular profession group all have two set ability requirements. Unlike | + | Required abilities for Symbiants are indirectly determined by their bonuses, in that bonuses are determined by profession group and symbiants of a particular profession group all have two set ability requirements. Unlike RK [[implants]], however, the third of their required abilities is determined by their location. The amount of ability and treatment required is still determined by level. |
− | == Symbiant Locations == | + | === Symbiant Locations === |
Most of the Symbiant locations, e.g. Left Wrist, are the same name as their [[Implants#Cluster Locations|Rubi-Ka counterparts]]. The ones that differ are: Ocular for the Eye location, Brain for the Head location, Body for Chest and Thigh for the Legs. | Most of the Symbiant locations, e.g. Left Wrist, are the same name as their [[Implants#Cluster Locations|Rubi-Ka counterparts]]. The ones that differ are: Ocular for the Eye location, Brain for the Head location, Body for Chest and Thigh for the Legs. | ||
− | == Level | + | === Level Names === |
<div style="width: 90%; height: 220px; overflow: auto; padding: 0px"> | <div style="width: 90%; height: 220px; overflow: auto; padding: 0px"> | ||
Line 110: | Line 114: | ||
| Level 290 | | Level 290 | ||
| Level 300 | | Level 300 | ||
− | | | + | | Level 300 |
|- style="text-align:center;" BGCOLOR="#fae9d5" | |- style="text-align:center;" BGCOLOR="#fae9d5" | ||
| Excited | | Excited | ||
Line 118: | Line 122: | ||
| Conscious | | Conscious | ||
| Intelligent | | Intelligent | ||
− | | | + | | Beta/Alpha |
|} | |} | ||
</div> | </div> | ||
− | == Artillery [[Symbiants]] == | + | == Classic Symbs == |
+ | |||
+ | |||
+ | === Artillery [[Symbiants]] === | ||
* Main abilities: Agility + Strength | * Main abilities: Agility + Strength | ||
Line 169: | Line 176: | ||
− | == Control [[Symbiants]] == | + | === Control [[Symbiants]] === |
* Main abilities: Intelligence + Psychic | * Main abilities: Intelligence + Psychic | ||
* Profession: Bureaucrat, Engineer, Meta-Physicist, Trader | * Profession: Bureaucrat, Engineer, Meta-Physicist, Trader | ||
Line 214: | Line 221: | ||
</div> | </div> | ||
− | == Extermination [[Symbiants]] == | + | === Extermination [[Symbiants]] === |
* Main abilities: Intelligence + Psychic | * Main abilities: Intelligence + Psychic | ||
* Profession: Bureaucrat, Meta-Physicist, Nano-Technician | * Profession: Bureaucrat, Meta-Physicist, Nano-Technician | ||
Line 259: | Line 266: | ||
</div> | </div> | ||
− | == Infantry [[Symbiants]] == | + | === Infantry [[Symbiants]] === |
* Main abilities: Stamina + Strength | * Main abilities: Stamina + Strength | ||
* Profession: Adventurer, Enforcer, Keeper, Martial Artist | * Profession: Adventurer, Enforcer, Keeper, Martial Artist | ||
Line 304: | Line 311: | ||
</div> | </div> | ||
− | == Support [[Symbiants]] == | + | === Support [[Symbiants]] === |
* Main abilities: Agility + Sense | * Main abilities: Agility + Sense | ||
* Profession: Adventurer, Doctor, Fixer, Keeper, Martial Artist, Meta-Physicist, Trader | * Profession: Adventurer, Doctor, Fixer, Keeper, Martial Artist, Meta-Physicist, Trader | ||
− | |||
<div class="slick"> | <div class="slick"> | ||
Line 348: | Line 354: | ||
|} | |} | ||
</div> | </div> | ||
+ | |||
+ | == Special Symbiants == | ||
+ | |||
+ | These symbiants don't follow the trends for other symbiants but offer the same wide variety of buffs | ||
+ | |||
+ | * <aodb >245895</aodb> Head Symbiant of the Love Child - Inferno dyna drop | ||
+ | * <aodb >260764</aodb> Ethereal Implant of Berserker Rage - Received as a part of the Inferno Quests | ||
+ | * <aodb opts="25px">252986</aodb> Exterminator Ocular Enhancement - Drops from [[Kyr'ozch]] Generals and Admirals | ||
== Further informations == | == Further informations == | ||
+ | * [https://ao.tinkeringidiot.com/tinkerpocket/ Symbiant resource and information] on Tinker Tools | ||
* [http://aopocket.tngk.com/ Symbiant resource and information] on AO Pocket | * [http://aopocket.tngk.com/ Symbiant resource and information] on AO Pocket | ||
* [http://www.aosymbs.info Symbiant resource and information] on Unlimited High Society | * [http://www.aosymbs.info Symbiant resource and information] on Unlimited High Society | ||
+ | * [https://aoitems.com/search/name:beta/p-ttype:3/p-tsubtype:10/ Beta Symbiants] on AOItems | ||
+ | * [https://aoitems.com/search/name:alpha/p-ttype:3/p-tsubtype:10/ Alpha Symbiants] on AOItems | ||
== Source == | == Source == |
Latest revision as of 03:54, 28 May 2023
Symbiants are type of Spirit-tech that can be installed in your implant locations. Most Symbiants come from the Shadowlands so they are only usable by paid players. Symbiants are like pre-built implants that offer a wider range of bonuses in an individual slot, but you do not get to customize them in the same manner as implants as you have no choice over the bonuses that they provide.
There are different types of symbiants:
- Classic symbiants drop primarily from Pocket Bosses, though some also drop from SL dyna bosses
- Syndicate Brain symbiants come from the Adonis Xan Civilization quest.
- Prototype Symbiants QL 1-250 spawn randomly from the symbiant Daily Reward
- Fabricated Symbiants come from cash shop 'Explorers' Packs
- Beta Symbiants come from the Legacy of the Xan raid encounters
- Alpha Symbiants are created by combining a Beta and Intelligent symbiant of the same Unit and slot.
- Special Symbiants are unique exceptions
Conventions[edit]
Most symbiants are named by three adjectives describing their profession group, location, and level name.
Symbiant Profession Unit Groups[edit]
* Symbiant Matrix Artillery Unit: | Adventurer - Agent - Fixer - Soldier - Trader |
* Symbiant Matrix Control Unit: | Bureaucrat - Engineer - Meta-Physicist - Trader |
* Symbiant Matrix Extermination Unit: | Bureaucrat - Meta-Physicist - Nano-Technician |
* Symbiant Matrix Infantry Unit: | Adventurer - Enforcer - Keeper - Martial Artist |
* Symbiant Matrix Support Unit: | Adventurer - Doctor - Fixer - Keeper - Martial Artist - Meta-Physicist - Trader |
Required abilities for Symbiants are indirectly determined by their bonuses, in that bonuses are determined by profession group and symbiants of a particular profession group all have two set ability requirements. Unlike RK implants, however, the third of their required abilities is determined by their location. The amount of ability and treatment required is still determined by level.
Symbiant Locations[edit]
Most of the Symbiant locations, e.g. Left Wrist, are the same name as their Rubi-Ka counterparts. The ones that differ are: Ocular for the Eye location, Brain for the Head location, Body for Chest and Thigh for the Legs.
Level Names[edit]
Level 1 | Level 5 | Level 10 | Level 15 | Level 20 | Level 25 | Level 30 |
Unconscious | Moronic | Ignorant | Inattentive | Lethargic | Neglectful | Sleeping |
Level 40 | Level 50 | Level 60 | Level 70 | Level 80 | Level 90 | Level 100 |
Sluggish | Dispirited | Lulled | Animated | Moving | Vibrating | Breathing |
Level 110 | Level 120 | Level 130 | Level 140 | Level 150 | Level 160 | Level 170 |
Operative | Prevailing | Residing | Running | Surviving | Working | Active |
Level 180 | Level 190 | Level 200 | Level 210 | Level 220 | Level 230 | Level 240 |
Awakened | Enduring | Growing | Living | Persisting | Vigorous | Effective |
Level 250 | Level 260 | Level 270 | Level 280 | Level 290 | Level 300 | Level 300 |
Excited | Vital | Cognizant | Alert | Conscious | Intelligent | Beta/Alpha |
Classic Symbs[edit]
Artillery Symbiants[edit]
- Main abilities: Agility + Strength
- Profession: Adventurer, Agent, Fixer, Soldier, Trader
Control Symbiants[edit]
- Main abilities: Intelligence + Psychic
- Profession: Bureaucrat, Engineer, Meta-Physicist, Trader
Extermination Symbiants[edit]
- Main abilities: Intelligence + Psychic
- Profession: Bureaucrat, Meta-Physicist, Nano-Technician
Infantry Symbiants[edit]
- Main abilities: Stamina + Strength
- Profession: Adventurer, Enforcer, Keeper, Martial Artist
Support Symbiants[edit]
- Main abilities: Agility + Sense
- Profession: Adventurer, Doctor, Fixer, Keeper, Martial Artist, Meta-Physicist, Trader
Special Symbiants[edit]
These symbiants don't follow the trends for other symbiants but offer the same wide variety of buffs
- Head Symbiant of the Love Child - Inferno dyna drop
- Ethereal Implant of Berserker Rage - Received as a part of the Inferno Quests
- Exterminator Ocular Enhancement - Drops from Kyr'ozch Generals and Admirals
Further informations[edit]
- Symbiant resource and information on Tinker Tools
- Symbiant resource and information on AO Pocket
- Symbiant resource and information on Unlimited High Society
- Beta Symbiants on AOItems
- Alpha Symbiants on AOItems
Source[edit]
- AnarchyOnline.com Gameguide