Talk:Heal and Nano Delta

From Anarchy Online Wiki [AOWiki]
Revision as of 17:53, 10 April 2007 by old_Yllkoda (talk | contribs) (moved from article to discussion page)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Observations About Sitting vs. Standing

I tried some simple observations to verify with a low-level character. The tick-rate measurement seems muddied a bit by lag or client slowness, so I measured sitting and standing tickrates for several ticks each. The standing tickrates seem to agree with the charts above.

It seems, at least at low levels, that the health tickrate doubles when you sit, while the sitting nano tickrate doesn't change. The amount regained per tick doubles while sitting for both health and nano.

So, while sitting, you regain health FOUR times faster than standing, because both the rate and amount are doubled. But for nano, you only regenerate twice as fast sitting (the amount doubles but the rate does not.)

Note, I haven't checked all classes and levels, just a level 15 engineer.-- Shyland 06:35, 2 January 2007 (CET)

update: More than double when sitting...

I don't remember what the heal- and nano-delta were for the 15 engineer, but I do remember they doubled when sitting. However I'm currently running a level 50 Martial Artist. He has no "delta" items yet and his Body Dev is 266. As expected, health and nano regained per tick are 5 each when standing...BUT...they both become 13 when sitting! Evidently you get more per tick sitting as you level, for what it's worth. (Of course if you're sitting, usually you can just use rechargers/labs...) -- Shyland 12:36, 14 January 2007 (CET)