Difference between revisions of "Thick Flesh Hood"
Anarchangel (talk | contribs) |
|||
(7 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
− | + | {{Tradeskills_css}}This is a fun little tradeskill for those with the rare [[MRR Armor Shapers|Soft Armor Shaper]] tradeskill tool that converts monster parts into armor! There are a couple unfortunate things that need to be noted before you start cranking out hoods though. First, only normal monster parts work for this tradeskill operation; the parts with ivory and fur and such wont be any help to the process. Second, no matter how high of a QL of monster part you bring to the table, the hoods always top out at ql 200. Lastly, the armor is pretty shoddy, even compared to the same ql of Bronto Hide armor, but it does give more nano points than bronto, but there are so many better options. With these in mind, it is kinda fun to wear a monster's entrails around as a fashion statement. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | This is a fun little tradeskill for those with the rare Soft Armor Shaper tradeskill tool that converts monster parts into armor! There are a couple unfortunate things that need to be noted before you start cranking out hoods though. First, only normal monster parts work for this tradeskill operation; the parts with ivory and fur and such wont be any help to the process. Second, no matter how high of a QL of monster part you bring to the table, the hoods always top out at ql 200. Lastly, the armor is pretty shoddy, even compared to the same ql of Bronto Hide armor, but it does give more nano points than bronto, but there are so many better options. With these in mind, it is kinda fun to wear a monster's entrails around as a fashion statement. | ||
== Required skills == | == Required skills == | ||
* Mechanical Engineering (ME) | * Mechanical Engineering (ME) | ||
− | * | + | * Intelligence (Int) |
== Required Items and Tools == | == Required Items and Tools == | ||
Line 27: | Line 18: | ||
== Tradeskill Process == | == Tradeskill Process == | ||
− | + | {{Tradeskills_preamble}} | |
− | |||
− | |||
<div class="tradeskill"> | <div class="tradeskill"> | ||
{| cellspacing="0" align="center" | {| cellspacing="0" align="center" | ||
− | | < | + | | <aodb>162220</aodb> |
|rowspan=2| <span class=gross>+</span> | |rowspan=2| <span class=gross>+</span> | ||
− | | < | + | | <aodb>42641</aodb> |
|rowspan=2| <span class=gross>=</span> | |rowspan=2| <span class=gross>=</span> | ||
− | | < | + | | <aodb>163217</aodb> |
| Skills: ME<br>int | | Skills: ME<br>int | ||
|- | |- | ||
Line 50: | Line 39: | ||
---- | ---- | ||
--[[User:Berael|Berael]] 18:54, 29 April 2007 (CEST) | --[[User:Berael|Berael]] 18:54, 29 April 2007 (CEST) | ||
− | [[Category:Tradeskills]] | + | [[Category:Tradeskills]][[Category: Mechanical Engineering Tradeskills]] |
[[Category:Classic]] | [[Category:Classic]] | ||
[[Category:Armor]] | [[Category:Armor]] | ||
[[de:Flesh-Hood]] | [[de:Flesh-Hood]] |
Latest revision as of 01:18, 22 April 2022
This is a fun little tradeskill for those with the rare Soft Armor Shaper tradeskill tool that converts monster parts into armor! There are a couple unfortunate things that need to be noted before you start cranking out hoods though. First, only normal monster parts work for this tradeskill operation; the parts with ivory and fur and such wont be any help to the process. Second, no matter how high of a QL of monster part you bring to the table, the hoods always top out at ql 200. Lastly, the armor is pretty shoddy, even compared to the same ql of Bronto Hide armor, but it does give more nano points than bronto, but there are so many better options. With these in mind, it is kinda fun to wear a monster's entrails around as a fashion statement.
Required skills[edit]
- Mechanical Engineering (ME)
- Intelligence (Int)
Required Items and Tools[edit]
Component | *1 | Location | min. QL |
Monster Parts | C | Common Mob Loot | Defines QL |
MMR (Shape Soft Armor) | R | Tradeskilled | - |
Tradeskill Process[edit]
The combination of items in Anarchy Online works as follows:
Open the tradeskill window (Shift + T). Here you can place the two items you want to combine in the left and middle part. The resulting Item will be shown in the right area. Missing skills, or non possible combinations will be shown below. A detailed look on the resulting item is possible with a simple shift-left-click on it. It is recommended to have free inventory space before combining items, else the item will end in the overflow window.
--Berael 18:54, 29 April 2007 (CEST)