Difference between revisions of "Trimmer - Increase Aggressiveness"

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<css>
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{{Tradeskills_css}}All Engineers have problems with keeping the monsters focused on attacking their robot and not them, this tradeskill was introduced very early on as a sort of remedy to that situation. The trimmer increases the aggressiveness of a robotic pet beyond what the Trimmer - Positive Agg-Deff gives so it is more likely that an enemy will focus its attention on the robot. While certain elements have been added to the game to render this item as some times less than adequate, it is still an essential part of the Engineer tool kit.
.gross {font-size:36px;}
 
div.tradeskill TD {text-align:center;padding: 0px 5px 0px 5px;background:#efefef;border-left: 1px solid gray;border-top: 1px solid gray;}
 
div.tradeskill TABLE {border-right: 1px solid gray;border-bottom: 1px solid gray;}
 
div.info1 TABLE { border-collapse:collapse;background:#CAE0E6;border-left: 1px solid gray;border-top: 1px solid gray;border-right: 1px solid gray;border-bottom: 1px solid gray;empty-cells:hide; }
 
div.info1 TD { border-collapse:collapse;padding: 5px 5px 5px 5px;empty-cells:hide; }
 
div.none TD { border-collapse:collapse;background:#FFFFFF;padding: 3px 3px 3px 3px;empty-cells:hide;font-size: 90%; }
 
</css>
 
  
All Engineers have problems with keeping the monsters focused on attacking their robot and not them, this tradeskill was introduced very early on as a sort of remedy to that situation.  The trimmer increases the aggressiveness of a robotic pet beyond what the Trimmer - Positive Agg-Deff gives so it is more likely that an enemy will focus its attention on the robot.  While certain elements have been added to the game to render this item as some times less than adequate, it is still an essential part of the Engineer tool kit.
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Trimmer Casing of QL above 200 can be used, however in any case the end Trimmer will be capped at QL 200.
  
 
== Required Skills ==
 
== Required Skills ==
 
* Chemistry
 
* Chemistry
* Unknown
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* Computer Literacy
 +
* Mechanical Engineering
  
 
== Required Components and Tools ==
 
== Required Components and Tools ==
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| '''Component''' || '''*1''' || '''Location''' || '''Min QL'''
 
| '''Component''' || '''*1''' || '''Location''' || '''Min QL'''
 
|-
 
|-
| Chemical Impact Injector || C || Shop Buy<br>Melee Weapon Components || ?
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| Chemical Impact Injector || C || Shop Buy<br>Melee Weapon Components || 90% of Trimmer Casing
 
|-
 
|-
| XU-11 Serum || C || Shop buy<br>Pharmacy and Chemistry Components|| ?
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| XU-11 Serum || C || Shop buy<br>Pharmacy and Chemistry Components|| 54% of Trimmer Casing
 
|-
 
|-
| Trimmer Casing || C || Shop Buy<br>Mechanical Engineering Components || 30
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| Trimmer Casing || C || Shop Buy<br>Mechanical Engineering Components || 30-300
 
|}
 
|}
 
<center><small>*1 R = reuseable, C = consumed</small></center>
 
<center><small>*1 R = reuseable, C = consumed</small></center>
 
</div>
 
</div>
 
  
 
== Tradeskill Process ==
 
== Tradeskill Process ==
The combination of items in Anarchy Online works as follows:
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{{Tradeskills_preamble}}
 
 
Open the tradeskill window (Ctrl-t). Here you can place the two items you want to combine in the left and middle boxs. The resulting Item will be shown in the right box. Missing skills, or non possible combinations will be shown below. A detailed look on the resulting item is possible with a simple shift-left-click on it. It is recommended to have free inventory space before combining items, else the item will end in the overflow window.
 
 
<div class="tradeskill">
 
<div class="tradeskill">
 
{| cellspacing="0" align="center"
 
{| cellspacing="0" align="center"
| <aoicon>154909</aoicon>
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| <aodb>154909</aodb>
 
|rowspan=2| <span class=gross>+</span>
 
|rowspan=2| <span class=gross>+</span>
| <aoicon>142911</aoicon>   
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| <aodb>142911</aodb>   
 
|rowspan=2| <span class=gross>=</span>
 
|rowspan=2| <span class=gross>=</span>
| <aoicon>154911</aoicon>
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| <aodb>154911</aodb>
 
| Skills: Chem
 
| Skills: Chem
 
|-
 
|-
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| 1.64x
 
| 1.64x
 
|-
 
|-
| <aoicon>154911</aoicon>
+
| <aodb>154911</aodb>
 
|rowspan=2| <span class=gross>+</span>
 
|rowspan=2| <span class=gross>+</span>
| <aoicon>154938</aoicon>   
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| <aodb>154938</aodb>   
 
|rowspan=2| <span class=gross>=</span>
 
|rowspan=2| <span class=gross>=</span>
| <aoicon>154940</aoicon>
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| <aodb>154940</aodb>
 
| Skills: CL/ME
 
| Skills: CL/ME
 
|-
 
|-
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--[[User:Berael|Berael]] 05:58, 20 May 2007 (PDT)
 
--[[User:Berael|Berael]] 05:58, 20 May 2007 (PDT)
  
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[[Category: Chemistry Tradeskills]]
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[[Category: Computer Literacy Tradeskills]]
 +
[[Category: Mechanical Engineering Tradeskills]]
 
[[category:Tradeskills]]
 
[[category:Tradeskills]]
 
[[Category:Classic]]
 
[[Category:Classic]]

Latest revision as of 03:06, 20 April 2022

All Engineers have problems with keeping the monsters focused on attacking their robot and not them, this tradeskill was introduced very early on as a sort of remedy to that situation. The trimmer increases the aggressiveness of a robotic pet beyond what the Trimmer - Positive Agg-Deff gives so it is more likely that an enemy will focus its attention on the robot. While certain elements have been added to the game to render this item as some times less than adequate, it is still an essential part of the Engineer tool kit.

Trimmer Casing of QL above 200 can be used, however in any case the end Trimmer will be capped at QL 200.

Required Skills[edit]

  • Chemistry
  • Computer Literacy
  • Mechanical Engineering

Required Components and Tools[edit]

Component *1 Location Min QL
Chemical Impact Injector C Shop Buy
Melee Weapon Components
90% of Trimmer Casing
XU-11 Serum C Shop buy
Pharmacy and Chemistry Components
54% of Trimmer Casing
Trimmer Casing C Shop Buy
Mechanical Engineering Components
30-300
*1 R = reuseable, C = consumed

Tradeskill Process[edit]

The combination of items in Anarchy Online works as follows:

Open the tradeskill window (Shift + T). Here you can place the two items you want to combine in the left and middle part. The resulting Item will be shown in the right area. Missing skills, or non possible combinations will be shown below. A detailed look on the resulting item is possible with a simple shift-left-click on it. It is recommended to have free inventory space before combining items, else the item will end in the overflow window.

XU-11 Serum + Chemical Impact Injector = Modified Chemical Impact Injector Skills: Chem
XU-11 Serum Chemical Impact Injector Modified Chemical
Impact Injector
1.64x
Modified Chemical Impact Injector + Trimmer Casing = Trimmer - Increase Aggressiveness Skills: CL/ME
Modified Chemical
Impact Injector
Trimmer Casing Trimmer - Increase Aggressiveness 1x/3.7x

--Berael 05:58, 20 May 2007 (PDT)