Agent:Research Lines

Agent Personal Research Lines

  • Direct Action: When you want something done right, do it yourself.
    • level 1 Minor Nanobot Enhance
    • level 2 Tainted Bullet
    • level 3 Matter Metamorphosis 10
    • level 4 Matter Creation 10
    • level 5 Strength 10
    • level 6 Matter Metamorphosis 15
    • level 7 Matter Creation 25
    • level 8 Matter Metamorphosis 50
    • level 9 Strength 20
    • level 10 Sensory Improvement 60
  • End Certification: Ruthless operatives sometimes use this euphemism for assassinations.
    • level 1 Agility 5
    • level 2 Psychological Modifications 10
    • level 3 Fling Shot 15
    • level 4 Strength 10
    • level 5 Fling Shot 25
    • level 6 Grim Reaper
    • level 7 Intelligence 15
    • level 8 Laser Aim
    • level 9 Sense 20
    • level 10 Biological Metamorphosis
  • Fitness: Always keep in shape, so you'll be prepared when it drops in the pot.
    • level 1 Stamina 5
    • level 2 Max Health 50
    • level 3 Cell Killer
    • level 4 Stamina 10
    • level 5 Agility 15
    • level 6 Stamina 15
    • level 7 Max Health 100
    • level 8 Agility 15
    • level 9 Stamina 20
    • level 10 Max Health 150
  • Intuition When you don't have all the facts, you have to fall back on your gut feeling.
    • level 1 Sense 5
    • level 2 Intelligence 5
    • level 3 Intense Metabolism
    • level 4 Laming Shot
    • level 5 Psychic 15
    • level 6 Intelligence 15
    • level 7 Psychic 20
    • level 8 Psychological Modification 50
    • level 9 % Add. Nano Cost -4
    • level 10 Glue Shot
  • Marksmanship: A steady hand and an unshakable will ensure that the shots be on target.
    • level 1 Rifle 5
    • level 2 Aimed Shot 10
    • level 3 Rifle 15
    • level 4 Aimed Shot 15
    • level 5 Sticky Shot
    • level 6 Rifle 30
    • level 7 Aimed Shot 40
    • level 8 Rifle 50
    • level 9 Aimed Shot 50
    • level 10 Rifle 60
  • Stealth: Always avoid being noticed so that when you must act, you have the advantage of surprise.
    • level 1 Alleviate Tension
    • level 2 Concealment 10
    • level 3 Perception 10
    • level 4 Sense 10
    • level 5 Concealment 25
    • level 6 Perception 25
    • level 7 Sense 15
    • level 8 Concealment 40
    • level 9 Agility 20
    • level 10 Fling Shot 60
  • Threat Assessment: Determining the dangerous elements of a situation is the first step to resolving the situation.
    • level 1 Sense 5
    • level 2 Perception 10
    • level 3 Sensory Improvement 15
    • level 4 Aimed Shot 15
    • level 5 Intelligence 10
    • level 6 Psychological Modification 15
    • level 7 Disable Cuffs
    • level 8 Matter Creation 50
    • level 9 CriticalIncrease 5
    • level 10 Weaken Threat