Alappaa

Patch 17.5 introduced a new team instanced play field in Penumbra that is connected with the Penumbra story quests. Apparently Jobe Explorers and Yuttos guides happened upon this terrible area and sealed it off from normal access, but enabled a teleporter to enter one part of it so that the curious could explore and the brave find ancient riches. This area is similar to Albtraum in that each team that enters gets an instance all their own to explore and fight through without competition from other teams. Among the amazing loot found in the frozen canyon, the fabled Galactic grade Arul Saba gems can be found.

Getting to Alappaa[edit]

Anticipating Six[edit]

Walkthrough[edit]

While this are is simmilar to Albtraum, it is far more linear in its repeatable goals, so the task of the matter ends up doing a series of quests for the Old Man of Alappaa.

Entrance[edit]

When you enter the portal in Penumbra, you will be taken to a small box canyon that is teaming with monsters. While the monsters do not socially aggro, they do have very good eyes and will attack the team even if you are some ways off. Since the first quests in this area depend on the team killing a number of monsters in a certain order it is wise to not start killing them right away until any team members who want the quest get them. Beyond this fact, its virtualy impossible to kill just the monsters in the quest without killing others you will need latter, but this isnt as bad as you might think since the whole canyon is full of them.

Once a team has entered the area, the area will stay as it was until the team is fully dissolved and none of the members remain. It is even possible to bring in new members if old ones leave, or have people waiting outside for the NODROP shoulders at the end and simply bring them into the team to loot. If a team member quits the team, they will not get kicked from the area, unlink the Dust Brigade dig site, so you can easily pick up members who have link-died.

The only way to truly reset the zone is to completely break the team and reform it.

NPC: Old Man[edit]

The Old Man is, in a word, odd. He talks strangely in bursts and starts and demands that you go retrieve his daughter.
Alappaaoldman.jpg

Quest: Kill[edit]

Quest: Kill[edit]

Quest: Kill[edit]

The Long Walk[edit]

Boss: Cascading Molokh[edit]

Alappaamolokh.jpg

Once business has been handled with the other mobs along the path, and the coast is clear, you will need to face down the Cascading Molokh. This boss has one major trick that can make the fight difficult even for some groups of max level characters: he spawns adds constantly. We are not talking like one or two, or even three or four, the Molokh just keeps spawning them for as long as you are fighting! The adds are not very difficult, but can start to overwhelm the team based on sheer numbers if you do not have some sort of crowd control (like a enforcer or a crat) or a dedicated add killer. Once the Cascading Molokh is dead, he will drop two crystal compounds (generally one gem and one robe) and a Bane of Ice item that is needed latter.

Mob Type: Molokh / Shadowlands Unique boss
Alignment: Monster
Behaviour: Sight Aggro
Level: >250
Respawn Time: Spawns once per area instance
Coordinates:

Attack Information: Special Attacks:

Speed:

(unknown)

Type:

(unknown / melee?)

Range: Unknown

None

Immunities:

46271.gif
Calms:
??%
46269.gif
Charm:
??%
46277.gif
Snares:
??%
46275.gif
Roots:
??%
38845.gif
Blind:
??%
117924.gif
Divests &
Plunders:
??%
39125.gif
NanoSkill
Debuffs:
??%
117957.gif
Offensive
Debuffs:
??%
39098.gif
Initiative
Debuffs:
??%
38864.gif
Fear:

??%

Drop:


The Tunnel[edit]

After the Molokh is dead you will be asked to enter the tunnel that it was guarding to find the place where the Old Man's daughter is trapped. This tunnel is pretty treacherous, and is filled with spirits that will attack you on sight. To make matters worse, when characters enter the tunnel, it will set off a timer that makes huge blocks of unnatural ice appear in it. This ice gives a snare to any character near by and lays down a damage over time program that is liable to give anybody caught in the ice a very very bad day. The best way to approach the tunnel, from either end, is the run straight through it, without stopping, and have several 'free movement' stims handy to free yourself from possible ice snares. When going into the tunnel the first time this will mean that you will start a train of spirits, so its best for the team to all run at once through the tunnel and fight off the spirits at the other end. The spirits have a nano drain ability (like most spirits do) so casters (like Docs, NTs, etc) should stay back and let the more damage oriented professions actually wade into the fray.
Alappaatunnel.jpg

The Icy Obelisk[edit]

Boss: Novictum Blight[edit]

Alappaanovictumflash.jpg
Alappaanovictumblight.jpg

When the Bane of Ice is used, the Novictum Blight spawns in a flash of light and attacks the person who used the bane or the person closest to the Bane when it spawns.

Mob Type: Scourge / Shadowlands Unique boss
Alignment: Monster
Behaviour: Sight Aggro
Level: >250
Respawn Time: Spawns once per area instance
Coordinates:

Attack Information: Special Attacks:

Speed:

(unknown)

Type:

(unknown / melee?)

Range: Unknown

* Bane of the Deathless Bane of the Deathless

Immunities:

46271.gif
Calms:
??%
46269.gif
Charm:
??%
46277.gif
Snares:
??%
46275.gif
Roots:
??%
38845.gif
Blind:
??%
117924.gif
Divests &
Plunders:
??%
39125.gif
NanoSkill
Debuffs:
??%
117957.gif
Offensive
Debuffs:
??%
39098.gif
Initiative
Debuffs:
??%
38864.gif
Fear:

??%

Drop:

  • Frozen Crystal Compound Frozen Crystal Compound - Robe of City Lights (100%)
  • Frozen Crystal Compound Frozen Crystal Compound - Galactic Gem (Random Type)


Ambushed![edit]

When you exit the tunnel, after facing the ice, you will face a series of ambushes while walking Shelia back to her estranged father. When the ambushes happen the NPC will stop walking and a set of Unnatural Ice will appear that has the same snare and dot effect as the tunnel ice. Out of the ice the monsters will appear. Its important to remember that you need to keep Shelia alive.

Ambush 1: Bleeding Shadows[edit]

Alappaaambushshadow.jpg

Ambush 2: Malahs[edit]

Ambush 3: Frozen[edit]

Ambush 4: Rogue Predators[edit]

Alappaaambushpredator.jpg

Ambush 5: Glacial Spinetooths[edit]

Alappaaambushspinetooth.jpg

Boss: Reprogramed Mezzorash[edit]

Alappaareprogramed.jpg

Maps[edit]

Beastiary[edit]