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From Anarchy Online Wiki [AOWiki]
  • prof=Trader| ...que nanotechnology which enables them to drain opponents of skills, energy and health, transfering those benefits to themselves or their allies. This freq
    1 KB (201 words) - 00:25, 26 April 2022
  • ...sicist you will show them their maker. You are at once, both the beginning and the end.| ...e the second best buffs to nanoskills in the game, with +140 points to the Trader's +147.
    3 KB (421 words) - 00:14, 26 April 2022
  • ...is spent in the shadows. Agents focus on concealment and subterfuge skills and one of their special abilities is going undercover. Doing so enables them t ...itive consequences: equipped gear stays on, it is not debuffed in any way, and it cannot be re-equipped without a new FP.
    9 KB (1,255 words) - 01:14, 26 April 2022
  • :'''The sections, "Assembling" and "Cleaning" have been moved to [[Implant Tradeskills]]''' ...into part of a character's physical body, such as eyes, arms, hands, feet, and others, that augments their abilities.
    37 KB (5,284 words) - 16:34, 27 February 2024
  • [[Image:Symbiants.jpg|right]] ...lot, but you do not get to customize them in the same manner as [[Implants|implants]] as you have no choice over the bonuses that they provide.
    94 KB (12,395 words) - 03:54, 28 May 2023
  • ...eople who have the Shadowlands expansion can choose to start in this area, and if you choose Shade or Keeper as your profession you are required to start ...e Shadowlands (SL) expansion can start their character at the Shuttleport, and then go to Nascense from Rubi-Ka, the reverse is not true; there is no way
    33 KB (5,941 words) - 20:02, 22 April 2022
  • ...evil. Somewhere on the planet of Rubi-Ka there is adventure for the daring and a link to the past. The dungeon is intended for 6 people, i.e. a full team, and has an upper level restriction of 110.
    29 KB (4,720 words) - 23:39, 8 July 2013