Difference between revisions of "Alien Armor"
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− | {{ | + | {{Tradeskills_css}} |
− | | | + | |
− | | | + | <div class="tradeskill"> |
− | | | + | {| class="tradeskill" align=right style="width: 275px; text-align: left; font-size: 90%;" border="0" cellspacing="0" |
− | | | + | | colspan="2" style="text-align:center; font-size: large;" | '''Alien Armor''' |
− | + | |- | |
− | + | | colspan="2" style="text-align:center; padding: 0" | [[Image:Alienarmor.jpg|250px ]]<br><small>Scouts and Mercenary Armor</small> | |
− | + | |- | |
− | + | | '''Required Skills:''' | |
− | + | |style="text-align: left"| | |
− | | | + | * Nano Programming ''(NP)'' <br> |
− | | | + | * Computer Literacy ''(CL)'' <br> |
− | } | + | * Quantum Force field Technology ''(QFT)'' <br> |
+ | * Chemistry ''(CH)'' <br> | ||
+ | * Pharma-Tech ''(PT)''<br> | ||
+ | * Psychology ''(Psy)'' <br> | ||
+ | |- | ||
+ | | '''Expansion:''' | ||
+ | | [[Alien Invasion]] | ||
+ | |- | ||
+ | | '''Patch''': | ||
+ | | | [[Patch 15.6]] | ||
+ | |- | ||
+ | |}</div> | ||
+ | |||
Alien Armor (aka Combined Armor) is arguably the best armor in the game right now, even with the inclusion of the OFAB set. Alien armor has buffs and armor class values that surpass all other armors in terms of the sheer weight of bonuses. Given this, Alien Armor also has a very complex tradeskill process needed to construct it that is slightly dis-similar to other armors. | Alien Armor (aka Combined Armor) is arguably the best armor in the game right now, even with the inclusion of the OFAB set. Alien armor has buffs and armor class values that surpass all other armors in terms of the sheer weight of bonuses. Given this, Alien Armor also has a very complex tradeskill process needed to construct it that is slightly dis-similar to other armors. | ||
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|- | |- | ||
| Named Lead Viralbot <br> | | Named Lead Viralbot <br> | ||
− | <aodb opts="25px">247145</aodb> Arithmetic Lead Viralbots - Intelligence | + | <aodb opts="25px">247145</aodb> Arithmetic Lead Viralbots - Intelligence ([[Arithmetic_Armor|Nano & Trade Skills]]) |
− | :<aodb opts="25px">247139</aodb> Strong Lead Viralbots - Strength | + | :<aodb opts="25px">247139</aodb> Strong Lead Viralbots - Strength ([[Strong_Armor|Melee & Damage]]) |
− | :<aodb opts="25px">247141</aodb> Supple Lead Viralbots - Agility | + | :<aodb opts="25px">247141</aodb> Supple Lead Viralbots - Agility ([[Supple_Armor|Range]]) |
− | :<aodb opts="25px">247147</aodb> Spiritual Lead Viralbots - Psychic<br> | + | :<aodb opts="25px">247147</aodb> Spiritual Lead Viralbots - Psychic ([[Spiritual Armor|Nano]])<br> |
− | :<aodb opts="25px">247137</aodb> Enduring Lead Viralbots - Stamina<br> | + | :<aodb opts="25px">247137</aodb> Enduring Lead Viralbots - Stamina ([[Enduring_Armor|Health]])<br> |
− | :<aodb opts="25px">247143</aodb> Observant Lead Viralbots - Sense | + | :<aodb opts="25px">247143</aodb> Observant Lead Viralbots - Sense ([[Observant_Armor|Speed & Spying]]) |
| C || [[Alien Loot|Alien-General-Loot]] || min. 80% | | C || [[Alien Loot|Alien-General-Loot]] || min. 80% | ||
|- | |- | ||
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| <aodb>246600</aodb><br>'''[[Spiritual Armor|Spiritual Body Armor]]'''<br>Nano | | <aodb>246600</aodb><br>'''[[Spiritual Armor|Spiritual Body Armor]]'''<br>Nano | ||
| <span class=gross>+</span> | | <span class=gross>+</span> | ||
− | | <aodb> | + | | <aodb>246580</aodb><br>'''[[Enduring Armor|Enduring Body Armor]]'''<br>Health |
| <span class=gross>=</span> | | <span class=gross>=</span> | ||
− | | <aodb> | + | | <aodb>246648</aodb><br>'''[[Combined Paramedic's Armor|Combined Paramedic's Jacket]]''' |
|---- | |---- | ||
| <aodb>246600</aodb><br>'''[[Spiritual Armor|Spiritual Body Armor]]'''<br>Nano | | <aodb>246600</aodb><br>'''[[Spiritual Armor|Spiritual Body Armor]]'''<br>Nano | ||
| <span class=gross>+</span> | | <span class=gross>+</span> | ||
− | | <aodb> | + | | <aodb>246560</aodb><br>'''[[Arithmetic Armor|Arithmetic Body Armor]]'''<br>Nano & Trade Skills |
| <span class=gross>=</span> | | <span class=gross>=</span> | ||
− | | <aodb> | + | | <aodb>246672</aodb><br>'''[[Combined Officer's Armor|Combined Officer's Jacket]]''' |
|---- | |---- | ||
| <aodb>246592</aodb><br>'''[[Observant Armor|Observant Body Armor]]'''<br> Speed & Spying | | <aodb>246592</aodb><br>'''[[Observant Armor|Observant Body Armor]]'''<br> Speed & Spying | ||
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== See Also == | == See Also == | ||
* [[Breakpoints#Alien Armor]] | * [[Breakpoints#Alien Armor]] | ||
+ | * [http://www.wrongplace.net/index.php?id=webcrafter&group=Armor&ts=15 Craft Alien Armor] (AO Crafter) - Interactive web-page that provides skill and item QL requirements to construct Alien Armor. | ||
[[category:Alien Invasion]] | [[category:Alien Invasion]] |
Latest revision as of 18:48, 4 June 2023
Alien Armor | |
Scouts and Mercenary Armor | |
Required Skills: |
|
Expansion: | Alien Invasion |
Patch: | Patch 15.6 |
Alien Armor (aka Combined Armor) is arguably the best armor in the game right now, even with the inclusion of the OFAB set. Alien armor has buffs and armor class values that surpass all other armors in terms of the sheer weight of bonuses. Given this, Alien Armor also has a very complex tradeskill process needed to construct it that is slightly dis-similar to other armors.
Required Items and Tools[edit]
Component | *1 | Location | Min. QL |
Nano Programming Interface | R | Shop | - |
Kyr'Ozch Atomic Re-Structuralizing Tool | R | Alien Loot | - |
Kyr'Ozch Structural Analyzer | R | Tradeskill Quest |
- |
Kyr'Ozch Viralbots | C | Alien-General-Loot | min. 80% |
Uncle Bazzit's Generic Nano Solvent | C | Uncle Bazzit Shop | QL 100 |
Essential Human DNA | C | Uncle Bazzit Shop | QL 100 |
Named Lead Viralbot Arithmetic Lead Viralbots - Intelligence (Nano & Trade Skills)
|
C | Alien-General-Loot | min. 80% |
Basic Fashion Armor Piece | C | Quest | - |
Mutated Kyr'Ozch Bio-Material | C | Alien Loot | End-QL |
or | |||
Pristine Kyr'Ozch Bio-Material | C | Alien Loot | End-QL |
Alien Armor QL Calculator[edit]
When creating combined armor the target piece determines the Combined armor QL. The source needs to be 80% of the target.
Alien Armor | Source Combined Alien Armor | ||
Bio-Material | 2. Bio-Material | ||
Kyr'Ozch Viralbots | 2. Kyr'Ozch Viralbots | ||
Lead Viralbots | 2. Lead Viralbots |
Tradeskill Process[edit]
Example shows Arithmetic Sleeve:
Combined Alien Armor tradeskill[edit]
Combined alien armor consists of two different alien armor parts which need to be combined.
You need 6x the QL of Supple/Enduring/Arithmetic armor in psychology for this process.
Below you can see a list of all different possibilities.
The Strong/Spiritual/Observant Armor QL need to be 80% of Supple/Enduring/Arithmetic Armor QL!
Strong Body Armor Melee & Damage |
+ | Supple Body Armor Range |
= | Combined Commando's Jacket (CC) |
Strong Body Armor Melee & Damage |
+ | Enduring Body Armor Health |
= | Combined Mercenary's Jacket (CM) |
Spiritual Body Armor Nano |
+ | Enduring Body Armor Health |
= | Combined Paramedic's Jacket |
Spiritual Body Armor Nano |
+ | Arithmetic Body Armor Nano & Trade Skills |
= | Combined Officer's Jacket |
Observant Body Armor Speed & Spying |
+ | Arithmetic Body Armor Nano & Trade Skills |
= | Combined Scout's Jacket (CS) |
Observant Body Armor Speed & Spying |
+ | Supple Body Armor Range |
= | Combined Sharpshooter's Jacket (CSS) |
See Also[edit]
- Breakpoints#Alien Armor
- Craft Alien Armor (AO Crafter) - Interactive web-page that provides skill and item QL requirements to construct Alien Armor.