Difference between revisions of "Alien Armor"
Line 14: | Line 14: | ||
Alien Armor (aka Combined Armor) is arguably the best armor in the game right now, even with the inclusion of the OFAB set. Alien armor has buffs and armor class values that surpass all other armors in terms of the sheer weight of bonuses. Given this, Alien Armor also has a very complex tradeskill process needed to construct it that is slightly dis-similar to other armors. | Alien Armor (aka Combined Armor) is arguably the best armor in the game right now, even with the inclusion of the OFAB set. Alien armor has buffs and armor class values that surpass all other armors in terms of the sheer weight of bonuses. Given this, Alien Armor also has a very complex tradeskill process needed to construct it that is slightly dis-similar to other armors. | ||
− | + | = Required Items and Tools = | |
<div class="tradeskill"> | <div class="tradeskill"> | ||
{| Cellspacing=0 align=center | {| Cellspacing=0 align=center |
Revision as of 17:56, 27 November 2008
Alien Armor | |
{{ #if: Alienarmor.jpg | Scouts and Mercenary Armor |}} | |
Required Skills: |
|
Expansion: | Alien Invasion |
Patch: | Patch 15.6 | Unknown }} |
Related Processes: |}} | * [[{{{related1}}}]] | }} {{ #if: | * [[{{{related2}}}]] | }}{{ #if: | * [[{{{related3}}}]] }}{{ #if: | * [[{{{related4}}}]] | }}{{ #if: | * [[{{{related5}}}]] | }} |
Alien Armor (aka Combined Armor) is arguably the best armor in the game right now, even with the inclusion of the OFAB set. Alien armor has buffs and armor class values that surpass all other armors in terms of the sheer weight of bonuses. Given this, Alien Armor also has a very complex tradeskill process needed to construct it that is slightly dis-similar to other armors.
Required Items and Tools
Component | *1 | Location | Min. QL |
Nano Programming Interface | R | Shop | - |
Kyr'Ozch Atomic Re-Structulazing Tool | R | Alien loot | - |
Kyr'Ozch Structual Analyzer | R | Tradeskill Quest |
- |
Kyr'Ozch Viralbots | C | Alien-General-Loot | min. 80% |
Uncle Bazzit's Generic Nano Solvent | C | Uncle Bazzit Shop | QL 100 |
Essentinal Human DNA | C | Uncle Bazzit Shop | QL 100 |
Named Viralbot *2 | C | Alien-General-Loot | min. 80% |
Basic Armor Piece | C | Quest | - |
Mutated Kyr'Ozch Bio-Material | C | Alien loot | End-QL |
or | |||
Pristine Kyr'Ozch Bio-Material | C | Alienloot | End-QL |
*2 = Arithmetic-, Supple-, Enduring-, Observant-, Strong- or Spiritual Viralbot
Alien Armor QL Calculator
Alien Armor | Combined Alien Armor | ||
Bio-Material | 2. Bio-Material | ||
Kyr'Ozch Viralbots | 2. Kyr'Ozch Viralbots | ||
Lead Viralbots | 2. Lead Viralbots |
Tradeskill Process
Example shows Arithmetic Sleeve:
ID NOT FOUND | + | ID NOT FOUND | = | ID NOT FOUND | Skills: CL/NP |
Kyr'Ozch Atomic Re-Structulazing Tool | Kyr'Ozch Viralbots | Memory-Wiped Kyr'Ozch Viralbots | QL x 4,5 | ||
ID NOT FOUND | + | ID NOT FOUND | = | ID NOT FOUND | Skills: NP |
Nano Programming Interface | Memory-Wiped Kyr'Ozch Viralbots | Formatted Kyr'Ozch Viralbots | QL x 6 | ||
ID NOT FOUND | + | ID NOT FOUND | = | ID NOT FOUND | Skills: CH |
Mutated Kyr'Ozch Biomaterial | Uncle Bazzit's Generic Nano Solvent | Generic Kyr'Ozch DNA Soup | QL x 7 | ||
or | |||||
ID NOT FOUND | + | ID NOT FOUND | = | ID NOT FOUND | Skills: CH |
Pristine Kyr'Ozch Biomaterial | Uncle Bazzit's Generic Nano Solvent | Generic Kyr'Ozch DNA Soup | QL x 4,5 | ||
ID NOT FOUND | + | ID NOT FOUND | = | ID NOT FOUND | Skills: PT |
Generic Kyr'Ozch DNA Soup | Essentinal Human DNA | DNA Cocktail | QL x 6 | ||
ID NOT FOUND | + | ID NOT FOUND | = | ID NOT FOUND | Skills: PT |
Formatted Kyr'Ozch Viralbots | DNA Cocktail | Kyr'Ozch Formatted Viralbot Solution | QL x 6 | ||
ID NOT FOUND | + | ID NOT FOUND | = | ID NOT FOUND | Skills: CH |
Basic Sleeve | Kyr'Ozch Formatted Viralbot Solution | Formatted Viralbot Sleeve | 4,5 | ||
ID NOT FOUND | + | ID NOT FOUND | = | ID NOT FOUND | Skills: Psy |
Arithmetic Lead Viralbots | Formatted Viralbot Sleeve | Arithmetic Armor Sleeves | QL x 6 |
Combined Alien Armor tradeskill
Combined alien armor consists of two diferent alien armor parts which need to be combined.
You need 6x the QL of Supple/Enduring/Arithmetic armor in psychology for this process.
Below you can see a list of all different possibilities.
The Strong/Spiritual/Observant Armor QL need to be 80% of Supple/Enduring/Arithmetic Armor QL!
ID NOT FOUND Strong Body Armor |
+ | ID NOT FOUND Supple Body Armor |
= | ID NOT FOUND Combined Commando's Jacket |
ID NOT FOUND Strong Body Armor |
+ | ID NOT FOUND Enduring Body Armor |
= | ID NOT FOUND Combined Mercenary's Jacket |
ID NOT FOUND Spiritual Body Armor |
+ | ID NOT FOUND Arithmetic Body |
= | ID NOT FOUND Combined Officer's Jacket |
ID NOT FOUND Spiritual Body Armor |
+ | ID NOT FOUND Enduring Body Armor |
= | ID NOT FOUND Combined Paramedic's Jacket |
ID NOT FOUND Observant Body Armor |
+ | ID NOT FOUND Arithmetic Body Armor |
= | ID NOT FOUND Combined Scout's Jacket |
ID NOT FOUND Observant Body Armor |
+ | ID NOT FOUND Supple Body Armor |
= | ID NOT FOUND Combined Sharpshooter's Jacket |
--Tahca 15:04, 15. Mär 2005 (CET)
translated by --Cirte 18:17, 3 December 2005 (CET)
added combined armor tradeskill requirement by --Teimel 19:08, 2 December 2006 (CET)