Alien Armor

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Alien Armor
{{ #if: Alienarmor.jpg | Alienarmor.jpg
Scouts and Mercenary Armor |}}
Required Skills:
  • Nano Programming (NP){{ #if: Computer Literacy (CL) | * Computer Literacy (CL) | }}{{ #if: Field Quantum Physics (FQP) | * Field Quantum Physics (FQP) | }}{{ #if: Chemistry (CH) | * Chemistry (CH) | }}{{ #if: Pharma-Tech (PT) | * Pharma-Tech (PT) | }}{{ #if: Psychology (Psy) | * Psychology (Psy) | }}{{ #if: | * {{{skill7}}} | }}{{ #if: | * {{{skill8}}} | }}
Expansion: Alien Invasion
Patch: Patch 15.61 | Unknown }}
Related Processes: |}} * [[{{{related1}}}]] | }} {{ #if: | * [[{{{related2}}}]] | }}{{ #if: | * [[{{{related3}}}]] }}{{ #if: | * [[{{{related4}}}]] | }}{{ #if: | * [[{{{related5}}}]] | }}

Alien Armor (aka Combined Armor) is arguably the best armor in the game right now, even with the inclusion of the OFAB set. Alien armor has buffs and armor class values that surpass all other armors in terms of the sheer weight of bonuses. Given this, Alien Armor also has a very complex tradeskill process needed to construct it that is slightly dis-similar to other armors.

Required Items and Tools

Item / Tool *1 Location Min. QL
Nano Programming Interface R Shop -
Kyr'Ozch Atomic Re-Structulazing Tool R Alien loot -
Kyr'Ozch Structual Analyzer R Tradeskill
Quest
-
Kyr'Ozch Viralbots C Alien-General-Loot min. 80%
Uncle Bazzit's Generic Nano Solvent C Uncle Bazzit Shop QL 100
Essentinal Human DNA C Uncle Bazzit Shop QL 100
Named Viralbot *2 C Alien-General-Loot min. 80%
Basic Armor Piece C Quest -
Mutated Kyr'Ozch Bio-Material C Alien loot End-QL
or
Pristine Kyr'Ozch Bio-Material C Alienloot End-QL
*1 R = reusable, C = consumed;
*2 = Arithmetic-, Supple-, Enduring-, Observant-, Strong- or Spiritual Viralbot

Alien Armor QL Calculator

Desired QL:
Alien ArmorCombined Alien Armor
Bio-Material 2. Bio-Material
Kyr'Ozch Viralbots 2. Kyr'Ozch Viralbots
Lead Viralbots 2. Lead Viralbots

Tradeskill Process

Example shows Arithmetic Sleeve:

ID NOT FOUND + ID NOT FOUND = ID NOT FOUND Skills: CL/NP
Kyr'Ozch Atomic Re-Structulazing Tool Kyr'Ozch Viralbots Memory-Wiped Kyr'Ozch Viralbots QL x 4,5
ID NOT FOUND + ID NOT FOUND = ID NOT FOUND Skills: NP
Nano Programming Interface Memory-Wiped Kyr'Ozch Viralbots Formatted Kyr'Ozch Viralbots QL x 6
ID NOT FOUND + ID NOT FOUND = ID NOT FOUND Skills: CH
Mutated Kyr'Ozch Biomaterial Uncle Bazzit's Generic Nano Solvent Generic Kyr'Ozch DNA Soup QL x 7
or
ID NOT FOUND + ID NOT FOUND = ID NOT FOUND Skills: CH
Pristine Kyr'Ozch Biomaterial Uncle Bazzit's Generic Nano Solvent Generic Kyr'Ozch DNA Soup QL x 4,5
ID NOT FOUND + ID NOT FOUND = ID NOT FOUND Skills: PT
Generic Kyr'Ozch DNA Soup Essentinal Human DNA DNA Cocktail QL x 6
ID NOT FOUND + ID NOT FOUND = ID NOT FOUND Skills: PT
Formatted Kyr'Ozch Viralbots DNA Cocktail Kyr'Ozch Formatted Viralbot Solution QL x 6
ID NOT FOUND + ID NOT FOUND = ID NOT FOUND Skills: CH
Basic Sleeve Kyr'Ozch Formatted Viralbot Solution Formatted Viralbot Sleeve 4,5
ID NOT FOUND + ID NOT FOUND = ID NOT FOUND Skills: Psy
Arithmetic Lead Viralbots Formatted Viralbot Sleeve Arithmetic Armor Sleeves QL x 6

Combined Alien Armor tradeskill

Combined alien armor consists of two diferent alien armor parts which need to be combined.
You need 6x the QL of Supple/Enduring/Arithmetic armor in psychology for this process.
Below you can see a list of all different possibilities.

The Strong/Spiritual/Observant Armor QL need to be 80% of Supple/Enduring/Arithmetic Armor QL!

ID NOT FOUND
Strong Body Armor
+ ID NOT FOUND
Supple Body Armor
= ID NOT FOUND
Combined Commando's Jacket
ID NOT FOUND
Strong Body Armor
+ ID NOT FOUND
Enduring Body Armor
= ID NOT FOUND
Combined Mercenary's Jacket
ID NOT FOUND
Spiritual Body Armor
+ ID NOT FOUND
Arithmetic Body
= ID NOT FOUND
Combined Officer's Jacket
ID NOT FOUND
Spiritual Body Armor
+ ID NOT FOUND
Enduring Body Armor
= ID NOT FOUND
Combined Paramedic's Jacket
ID NOT FOUND
Observant Body Armor   
+ ID NOT FOUND
Arithmetic Body Armor   
= ID NOT FOUND
Combined Scout's Jacket
ID NOT FOUND
Observant Body Armor
+ ID NOT FOUND
Supple Body Armor
= ID NOT FOUND
Combined Sharpshooter's Jacket

--Tahca 15:04, 15. Mär 2005 (CET)
translated by --Cirte 18:17, 3 December 2005 (CET)
added combined armor tradeskill requirement by --Teimel 19:08, 2 December 2006 (CET)