Alien Armor
Alien Armor | |
{{ #if: Alienarmor.jpg | Scouts and Mercenary Armor |}} | |
Required Skills: |
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Expansion: | Alien Invasion |
Patch: | Patch 15.6 | Unknown }} |
Related Processes: |}} | * [[{{{related1}}}]] | }} {{ #if: | * [[{{{related2}}}]] | }}{{ #if: | * [[{{{related3}}}]] }}{{ #if: | * [[{{{related4}}}]] | }}{{ #if: | * [[{{{related5}}}]] | }} |
Alien Armor (aka Combined Armor) is arguably the best armor in the game right now, even with the inclusion of the OFAB set. Alien armor has buffs and armor class values that surpass all other armors in terms of the sheer weight of bonuses. Given this, Alien Armor also has a very complex tradeskill process needed to construct it that is slightly dis-similar to other armors.
Required Items and Tools
Component | *1 | Location | Min. QL |
Nano Programming Interface | R | Shop | - |
Kyr'Ozch Atomic Re-Structuralizing Tool | R | Alien loot | - |
Kyr'Ozch Structural Analyzer | R | Tradeskill Quest |
- |
Kyr'Ozch Viralbots | C | Alien-General-Loot | min. 80% |
Uncle Bazzit's Generic Nano Solvent | C | Uncle Bazzit Shop | QL 100 |
Essential Human DNA | C | Uncle Bazzit Shop | QL 100 |
Named Lead Viralbot |
C | Alien-General-Loot | min. 80% |
Basic Fashion Armor Piece | C | Quest | - |
Mutated Kyr'Ozch Bio-Material | C | Alien Loot | End-QL |
or | |||
Pristine Kyr'Ozch Bio-Material | C | Alien Loot | End-QL |
Alien Armor QL Calculator
When creating combined armor the target peace determines the Combined armor QL. The source needs to be 80% of the target. == Tradeskill Process == Example shows Arithmetic Sleeve:
Combined Alien Armor tradeskill
Combined alien armor consists of two different alien armor parts which need to be combined.
You need 6x the QL of Supple/Enduring/Arithmetic armor in psychology for this process.
Below you can see a list of all different possibilities.
The Strong/Spiritual/Observant Armor QL need to be 80% of Supple/Enduring/Arithmetic Armor QL!
Strong Body Armor Melee & Damage |
+ | Supple Body Armor Range |
= | Combined Commando's Jacket (CC) |
Strong Body Armor Melee & Damage |
+ | Enduring Body Armor Health |
= | Combined Mercenary's Jacket (CM) |
Spiritual Body Armor Nano |
+ | Arithmetic Body Nano & Trade Skills |
= | Combined Officer's Jacket |
Spiritual Body Armor Nano |
+ | Enduring Body Armor Health |
= | Combined Paramedic's Jacket |
Observant Body Armor Speed & Spying |
+ | Arithmetic Body Armor Nano & Trade Skills |
= | Combined Scout's Jacket (CS) |
Observant Body Armor Speed & Spying |
+ | Supple Body Armor Range |
= | Combined Sharpshooter's Jacket (CSS) |
--Tahca 15:04, 15. Mär 2005 (CET)
translated by --Cirte 18:17, 3 December 2005 (CET)
added combined armor tradeskill requirement by --Teimel 19:08, 2 December 2006 (CET)