Difference between revisions of "Alien Tank Armor"
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| Alien Activation Crystal || C || Loot from [[Sector 10]] || - | | Alien Activation Crystal || C || Loot from [[Sector 10]] || - | ||
|- | |- | ||
− | | Alien Armor Materials x2 | + | | Alien Armor Materials x1 or x2 || C || Loot from [[Sector 10]] || - |
|- | |- | ||
− | | Alien Material Conversion kit || R || Loot from [[Sector 10]] || - | + | | Alien Material Conversion kit x2 or x1 || R || Loot from [[Sector 10]] || - |
|} | |} | ||
<center><small>* R = reuseable, C = consumed</small></center> | <center><small>* R = reuseable, C = consumed</small></center> | ||
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{{Tradeskills_preamble}} | {{Tradeskills_preamble}} | ||
+ | <center>Processing the materials: Conversion</center> | ||
{| cellspacing="0" align="center" style="background:#efefef;" | {| cellspacing="0" align="center" style="background:#efefef;" | ||
| <aodb>268509</aodb> | | <aodb>268509</aodb> | ||
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| 450 | | 450 | ||
|} | |} | ||
− | <br>< | + | <br> |
+ | <center>Activating the armor</center> | ||
{| cellspacing="0" align="center" style="background:#efefef;" | {| cellspacing="0" align="center" style="background:#efefef;" | ||
| <aodb>268478</aodb> | | <aodb>268478</aodb> | ||
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| Alien Tank Armor | | Alien Tank Armor | ||
| 450 | | 450 | ||
− | | | + | |} |
+ | <br><br><center>Now the processes diverge into Tank armor and Nanomage Tank Armor<br><br><br> | ||
+ | '''Tank Armor''': Add Processed materials, and a second time</center> | ||
+ | {| cellspacing="0" align="center" style="background:#efefef;" | ||
| <aodb>268511</aodb> | | <aodb>268511</aodb> | ||
|rowspan=2| <span class=gross>+</span> | |rowspan=2| <span class=gross>+</span> | ||
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|} | |} | ||
<br> | <br> | ||
− | |||
− | |||
− | |||
<br> | <br> | ||
+ | <center>'''Nanomage Tank Armor''': Convert Processed materials a second time, add these Specialized Processed materials</center> | ||
{| cellspacing="0" align="center" style="background:#efefef;" | {| cellspacing="0" align="center" style="background:#efefef;" | ||
| <aodb>268509</aodb> | | <aodb>268509</aodb> |
Revision as of 21:49, 19 March 2018
Skills Required
- Mechanical Engineering (ME)
Items and Tools Required
Component | * | Location | Min. Ql |
Inactive Alien Tank Armor | C | Loot from Sector 10 | - |
Alien Activation Crystal | C | Loot from Sector 10 | - |
Alien Armor Materials x1 or x2 | C | Loot from Sector 10 | - |
Alien Material Conversion kit x2 or x1 | R | Loot from Sector 10 | - |
Tradeskill Process
The combination of items in Anarchy Online works as follows:
Open the tradeskill window (Shift + T). Here you can place the two items you want to combine in the left and middle part. The resulting Item will be shown in the right area. Missing skills, or non possible combinations will be shown below. A detailed look on the resulting item is possible with a simple shift-left-click on it. It is recommended to have free inventory space before combining items, else the item will end in the overflow window.
+ | = | Skills: ME | |||
Alien Material Conversion Kit | Alien Armor Materials | Processed Alien Armor Materials | 450 |
+ | = | Skills: ME | |||
Alien Activation Crystal | Inactive Alien Tank Armor | Alien Tank Armor | 450 |
Tank Armor: Add Processed materials, and a second time
+ | = | Skills: ME | |||
Processed Alien Armor Materials | Alien Tank Armor | Improved Alien Tank Armor | 450 | ||
+ | = | Skills: ME | |||
Processed Alien Armor Materials | Improved Alien Tank Armor | Perfected Alien Tank Armor | 450 |
--Berael 08:06, 13 September 2007 (PDT)