Difference between revisions of "Buff Weapons"
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+ | :'''''This is, for the most part, a list of weapons that add bonuses to [[Abilities]]. For weapons that add bonuses to other Skills, search for the skill on its skill section page: eg Body Development on the [[Body and Defense]] page.''''' � [[Melee Weapons]] � [[Melee Specials]] � [[Ranged Weapons]] � [[Ranged Specials]] � [[Nanos and Casting]] � [[Exploring]] � [[Combat and Healing]] � [[Trade and Repair]] � | ||
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=Weapons with Ability Buffs= | =Weapons with Ability Buffs= | ||
Items listed in this article are limited to buffing items that exhibit few requirements or meaningful combination's of it, like e.g. Rifle and Aimed Shot. | Items listed in this article are limited to buffing items that exhibit few requirements or meaningful combination's of it, like e.g. Rifle and Aimed Shot. | ||
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<table border="0"><tr><td valign="top"> | <table border="0"><tr><td valign="top"> | ||
− | *''' | + | *'''Assault Rifle''': |
** <aodb icon="false">124354</aodb> | ** <aodb icon="false">124354</aodb> | ||
** <aodb icon="false">124368</aodb> | ** <aodb icon="false">124368</aodb> | ||
Line 398: | Line 401: | ||
<table border="0"><tr><td valign="top"> | <table border="0"><tr><td valign="top"> | ||
− | *''' | + | *'''Assault Rifle''': |
** <aodb icon="false">124545</aodb> | ** <aodb icon="false">124545</aodb> | ||
+ | ** <aodb icon="false">124547</aodb><br/><br/> | ||
** <aodb icon="false">124441</aodb> | ** <aodb icon="false">124441</aodb> | ||
** <aodb icon="false">124452</aodb> | ** <aodb icon="false">124452</aodb> | ||
Line 406: | Line 410: | ||
*'''Lowest-QL''' | *'''Lowest-QL''' | ||
**1 | **1 | ||
+ | **100<br/><br/> | ||
**160 | **160 | ||
**166 | **166 | ||
Line 412: | Line 417: | ||
*'''Modifier''' | *'''Modifier''' | ||
**Sense +5 | **Sense +5 | ||
+ | **Sense +25<br/><br/> | ||
**Sense +12 | **Sense +12 | ||
**Sense +16 | **Sense +16 | ||
Line 418: | Line 424: | ||
*'''Reqs''' | *'''Reqs''' | ||
**AR 5 / SMG 3 / Burst 4 / FA 5 | **AR 5 / SMG 3 / Burst 4 / FA 5 | ||
+ | **AR 403 / SMG 269 / Burst 336 / FA 403<br/><br/> | ||
**AR 719 / Burst 539 / FS 359 | **AR 719 / Burst 539 / FS 359 | ||
**AR 657 / Burst 492 / FS 329 | **AR 657 / Burst 492 / FS 329 | ||
Line 425: | Line 432: | ||
<table border="0"><tr><td valign="top"> | <table border="0"><tr><td valign="top"> | ||
− | *'''Pistol''': | + | *'''Pistol''': |
− | ** <aodb icon="false"> | + | ** <aodb icon="false">128499</aodb> |
+ | ** <aodb icon="false">128499</aodb> x2 | ||
** <aodb icon="false">123952</aodb> | ** <aodb icon="false">123952</aodb> | ||
+ | ** <aodb icon="false">123952</aodb> x2 | ||
** <aodb icon="false">128501</aodb> | ** <aodb icon="false">128501</aodb> | ||
+ | ** <aodb icon="false">128501</aodb> x2 | ||
+ | ** <aodb icon="false">123878</aodb> | ||
+ | ** <aodb icon="false">123878</aodb> x2 | ||
** <aodb icon="false">243848</aodb> | ** <aodb icon="false">243848</aodb> | ||
+ | ** <aodb icon="false">243848</aodb> x2 | ||
</td><td> | </td><td> | ||
*'''Lowest-QL''' | *'''Lowest-QL''' | ||
− | ** | + | **36 |
+ | **36 | ||
+ | **77 | ||
**77 | **77 | ||
**96 | **96 | ||
+ | **96 | ||
+ | **100 | ||
+ | **100 | ||
+ | **200 | ||
**200 | **200 | ||
</td><td> | </td><td> | ||
*'''Modifier''' | *'''Modifier''' | ||
− | **Sense + | + | **Sense +5 |
+ | **Sense +10 | ||
**Sense +20 | **Sense +20 | ||
+ | **Sense +40 | ||
**Sense +20 | **Sense +20 | ||
− | **Sense +25 | + | **Sense +40 |
+ | **Sense +15 / Psy +15 | ||
+ | **Sense +30 / Psy +30 | ||
+ | **Sense +25 | ||
+ | **Sense +50 | ||
</td><td> | </td><td> | ||
*'''Reqs''' | *'''Reqs''' | ||
− | **Pistol | + | **Pistol 161 / FS 81 / MatMet 51 |
+ | **Pistol 161 / FS 81 / MatMet 51 / MR 62 | ||
**Pistol 311 / Burst 234 / FA 280 | **Pistol 311 / Burst 234 / FA 280 | ||
+ | **Pistol 311 / Burst 234 / FA 280 / MR 508 | ||
**Pistol 429 / FS 215 | **Pistol 429 / FS 215 | ||
+ | **Pistol 429 / FS 215 / MR 236 | ||
+ | **Pistol 455 / Burst 341 / FS 228 | ||
+ | **Pistol 455 / Burst 341 / FS 228 / MR 275 | ||
**Pistol 890 / FS 445 | **Pistol 890 / FS 445 | ||
+ | **Pistol 890 / FS 445 / MR 623 | ||
</td></tr></table> | </td></tr></table> | ||
<br> | <br> | ||
Line 454: | Line 485: | ||
*'''Rifle''': | *'''Rifle''': | ||
** <aodb icon="false">124138</aodb> | ** <aodb icon="false">124138</aodb> | ||
+ | ** <aodb icon="false">124140</aodb> | ||
+ | ** <aodb icon="false">124142</aodb><br/><br/> | ||
** <aodb icon="false">124155</aodb> | ** <aodb icon="false">124155</aodb> | ||
** <aodb icon="false">124193</aodb> | ** <aodb icon="false">124193</aodb> | ||
− | |||
** <aodb icon="false">124197</aodb> | ** <aodb icon="false">124197</aodb> | ||
** <aodb icon="false">124091</aodb> | ** <aodb icon="false">124091</aodb> | ||
− | |||
</td><td> | </td><td> | ||
*'''Lowest-QL''' | *'''Lowest-QL''' | ||
**30 | **30 | ||
+ | **80 | ||
+ | **145<br/><br/> | ||
**38 | **38 | ||
**153 | **153 | ||
− | |||
**200 | **200 | ||
**200 | **200 | ||
− | |||
</td><td> | </td><td> | ||
*'''Modifier''' | *'''Modifier''' | ||
**Sense +10 | **Sense +10 | ||
+ | **Sense +20 / Psy +10 | ||
+ | **Sense +30 / Psy +20<br/><br/> | ||
**Sense +10 | **Sense +10 | ||
**Sense +10 | **Sense +10 | ||
− | |||
**Sense +20 | **Sense +20 | ||
**Sense +25 | **Sense +25 | ||
− | |||
</td><td> | </td><td> | ||
*'''Reqs''' | *'''Reqs''' | ||
**Rifle 132 / AS 67 | **Rifle 132 / AS 67 | ||
+ | **Rifle 351 / AS 176 | ||
+ | **Rifle 635 / AS 318<br/><br/> | ||
**Rifle 176 / AS 88 | **Rifle 176 / AS 88 | ||
**Rifle 710 / AS 356 | **Rifle 710 / AS 356 | ||
− | |||
**Rifle 928 / AS 465 | **Rifle 928 / AS 465 | ||
**Rifle 921 / AS 461 | **Rifle 921 / AS 461 | ||
− | |||
</td></tr></table> | </td></tr></table> | ||
<br> | <br> | ||
Line 495: | Line 526: | ||
*'''Pistol''': | *'''Pistol''': | ||
** <aodb icon="false">123878</aodb> | ** <aodb icon="false">123878</aodb> | ||
+ | ** <aodb icon="false">123878</aodb> x2 | ||
** <aodb icon="false">123863</aodb> | ** <aodb icon="false">123863</aodb> | ||
+ | ** <aodb icon="false">123863</aodb> x2 | ||
** <aodb icon="false">123956</aodb> | ** <aodb icon="false">123956</aodb> | ||
+ | ** <aodb icon="false">123956</aodb> x2 | ||
** <aodb icon="false">123865</aodb> | ** <aodb icon="false">123865</aodb> | ||
+ | ** <aodb icon="false">123865</aodb> x2 | ||
** <aodb icon="false">123867</aodb> | ** <aodb icon="false">123867</aodb> | ||
+ | ** <aodb icon="false">123867</aodb> x2 | ||
</td><td> | </td><td> | ||
*'''Lowest-QL''' | *'''Lowest-QL''' | ||
+ | **100 | ||
+ | **100 | ||
**100 | **100 | ||
**100 | **100 | ||
+ | **111 | ||
**111 | **111 | ||
+ | **160 | ||
**160 | **160 | ||
+ | **200 | ||
**200 | **200 | ||
</td><td> | </td><td> | ||
*'''Modifier''' | *'''Modifier''' | ||
**Psy +15 / Sense +15 | **Psy +15 / Sense +15 | ||
+ | **Psy +30 / Sense +30 | ||
**Psy +20 / Int +20 | **Psy +20 / Int +20 | ||
+ | **Psy +40 / Int +40 | ||
**Psy +25 | **Psy +25 | ||
+ | **Psy +50 | ||
**Psy +25 / Int +20 | **Psy +25 / Int +20 | ||
+ | **Psy +50 / Int +40 | ||
**Psy +25 / Int +25 | **Psy +25 / Int +25 | ||
+ | **Psy +50 / Int +50 | ||
</td><td> | </td><td> | ||
*'''Reqs''' | *'''Reqs''' | ||
− | **Pistol 455 / | + | **Pistol 455 / Burst 341 / FS 228 |
+ | **Pistol 455 / Burst 341 / FS 228 / MR 275 | ||
**Pistol 471 / FS 236 | **Pistol 471 / FS 236 | ||
− | **Pistol 448 / | + | **Pistol 471 / FS 236 / MR 255 |
+ | **Pistol 448 / Burst 336 / FA 403 | ||
+ | **Pistol 448 / Burst 336 / FA 403 / MR 801 | ||
**Pistol 752 / FS 377 | **Pistol 752 / FS 377 | ||
+ | **Pistol 752 / FS 377 / MR 581 | ||
**Pistol 940 / FS 471 | **Pistol 940 / FS 471 | ||
+ | **Pistol 940 / FS 471 / MR 799 | ||
</td></tr></table> | </td></tr></table> | ||
<br> | <br> | ||
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<table border="0"><tr><td valign="top"> | <table border="0"><tr><td valign="top"> | ||
*'''Rifle''': | *'''Rifle''': | ||
+ | ** <aodb icon="false">123995</aodb> | ||
** <aodb icon="false">124159</aodb> | ** <aodb icon="false">124159</aodb> | ||
** <aodb icon="false">124140</aodb> | ** <aodb icon="false">124140</aodb> | ||
+ | ** <aodb icon="false">124142</aodb><br/><br/> | ||
** <aodb icon="false">124120</aodb> | ** <aodb icon="false">124120</aodb> | ||
− | |||
</td><td> | </td><td> | ||
*'''Lowest-QL''' | *'''Lowest-QL''' | ||
+ | **45 | ||
**50 | **50 | ||
**80 | **80 | ||
+ | **145<br/><br/> | ||
**177 | **177 | ||
− | |||
</td><td> | </td><td> | ||
*'''Modifier''' | *'''Modifier''' | ||
+ | **Psy +8 | ||
**Psy +10 | **Psy +10 | ||
**Psy +10 / Sense +20 | **Psy +10 / Sense +20 | ||
+ | **Psy +20 / Sense +30<br/><br/> | ||
**Psy +20 | **Psy +20 | ||
− | |||
</td><td> | </td><td> | ||
*'''Reqs''' | *'''Reqs''' | ||
+ | **Rifle 192 / Shotgun 128 / AS 106 | ||
**Rifle 231 / AS 116 | **Rifle 231 / AS 116 | ||
**Rifle 351 / AS 167 | **Rifle 351 / AS 167 | ||
+ | **Rifle 635 / AS 318<br/><br/> | ||
**Rifle 813 / AS 407 / FS 407 | **Rifle 813 / AS 407 / FS 407 | ||
− | |||
</td></tr></table> | </td></tr></table> | ||
<br> | <br> | ||
Line 553: | Line 608: | ||
*'''Shotgun''': | *'''Shotgun''': | ||
** <aodb icon="false">124260</aodb> | ** <aodb icon="false">124260</aodb> | ||
+ | ** <aodb icon="false">124262</aodb> | ||
</td><td> | </td><td> | ||
*'''Lowest-QL''' | *'''Lowest-QL''' | ||
**70 | **70 | ||
+ | **180 | ||
</td><td> | </td><td> | ||
*'''Modifier''' | *'''Modifier''' | ||
**Psy +15 | **Psy +15 | ||
+ | **Psy +25 | ||
</td><td> | </td><td> | ||
*'''Reqs''' | *'''Reqs''' | ||
**Shotgun 325 | **Shotgun 325 | ||
+ | **Shotgun 834 | ||
</td></tr></table> | </td></tr></table> | ||
<br> | <br> | ||
Line 617: | Line 676: | ||
== See Also == | == See Also == | ||
+ | *[[Buff Armor]] | ||
*[[Breakpoints]] | *[[Breakpoints]] | ||
+ | * [[Level Parameters]] - outside of the game, and thus unable to use the "/level X" command, search the page with Ctrl-F to find character levels that can run missions for specific QLs of items | ||
+ | *[[Who Buffs What]] | ||
+ | * [[Trade and Repair]] - buff armor, weapons, and utilities | ||
=Links= | =Links= |
Latest revision as of 13:41, 15 April 2022
- This is, for the most part, a list of weapons that add bonuses to Abilities. For weapons that add bonuses to other Skills, search for the skill on its skill section page: eg Body Development on the Body and Defense page. � Melee Weapons � Melee Specials � Ranged Weapons � Ranged Specials � Nanos and Casting � Exploring � Combat and Healing � Trade and Repair �
Weapons with Ability Buffs[edit]
Items listed in this article are limited to buffing items that exhibit few requirements or meaningful combination's of it, like e.g. Rifle and Aimed Shot.
Strength[edit]
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Agility[edit]
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Stamina[edit]
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Intelligence[edit]
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As reference the Sentinels personnel edition G1 - row with MG/SMG, but with Int +30 max.
ex.: Sentinels Personal Edition G1-Pro X
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Sense[edit]
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Psychic[edit]
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Weapons with other Useful Buffs[edit]
CompLiter[edit]
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Treatment[edit]
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Important Doctor Weapons[edit]
- Temporal Chalice (level 25-60) from Nematet in Temple of the Three Winds
See Also[edit]
- Buff Armor
- Breakpoints
- Level Parameters - outside of the game, and thus unable to use the "/level X" command, search the page with Ctrl-F to find character levels that can run missions for specific QLs of items
- Who Buffs What
- Trade and Repair - buff armor, weapons, and utilities
Links[edit]
List all Items with Ability buffs
-- Translated by JungleGeorge 04:49, 10 April 2007 (CEST)