Difference between revisions of "City Tradeskills"

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Revision as of 14:12, 23 August 2009

The Alien Invasion expansion brought the introduction of player cities that can be built in the game world and visited by other players. These cities serve as icons of the organization's power, a place to call down aliens to fight, and as a source passive buffs for the members of the Organization.

Building Types

The first thing you need to know is the difference between a :

  • Regular Building Structure
  • Advanced Building Structure

The type of the building has little or nothing to do with its QL, but it does have a lot to do with the tradeskill process needed to make it. Advanced buildings require another step to construct than regular buildings.

Regular Structures

Size

Benefits

Template:AODB Grid House

1x1

Allows org to travel to the city from the grid and buffs CL

Template:AODB Notum Mining Operations

2x2

Buffs nano skills

Template:AODB Notum Silo

3x3

Has a 0% suppression interior room and adds nano delta and nano cost reduction

Template:AODB Landing Pad

2x2

Buffs all vehicle skills and Map Navigation

Template:AODB Satellite Uplink

1x1

Provides intermediate warning for alien attacks.

Template:AODB ECM Tower

3x3

Strongest cloak tower

Template:AODB Small ECM Tower

2x2

Less strong cloak tower

Template:AODB Swimming Pool

3x4

Buffs swimming and Body Dev and has an interior pool space.

Template:AODB Sidewalk Cafe

2x2

Mostly social, but provides a vendor who sells drinks.

Template:AODB Sky Bar

1x2

Provides a club space that needs to be flown to, to access

Advanced Structures

Size

Benefits

Template:AODB Large Headquarter

4x4

Buffs Abilities and Runspeed the most, has best tradeskill buff machine, plastic surgery clinic, and multiple interior rooms.

Template:AODB Medium Headquarter

4x4

Buffs Abilities and Runspeed, medium tradeskill machine, multiple interior rooms.

Template:AODB Small Headquarter

3x3

Buffs abilities and runspeed the least, lowest tradeskill buff machine

Template:AODB Market

2x2

Provides spaces for members to sell items on Global Market Search

Template:AODB Guard House

1x1

Adds a wandering guard.

Making a Building

Quality level of a building

The next thing you need to know is what QL building you want to make (Range: QL1 - QL300). The QL of a building is decided by one item used in the process : The Generic Organic Immunity System. A QL300 will give you a QL300 building, and a QL1 will give you a QL1 building. Simple and easy. You can buy them in Bazzit shop in Meetmedere, but he only sell max QL75, so if you want to make higher QL buildings, you need to get them elsewhere.

High QL Generic Organic Immunity Systems

Now, the way to get higher QL Generic Organic Immunity System is to gather Solid Clump of Kyr'Ozch Bio-Material. Alien Drop. These can be refined by using a Kyr'Ozch Structural Analyzer. The only problem is that clumps can turn into several (15?) types of items, so cross your fingers and hope for Kyr'Ozch Viral Serum. This is what you need to make a high QL Generic Organic Immunity System. You also need a Manteze Scout Nasal Membrane. RK drop. If you find a QL300 Clump you can (if you are lucky) refine a QL300 Kyr'Ozch Viral Serum that will end up in a QL300 Generic Organic Immunity System.

Clump QL = Generic Organic Immunity System QL = QL of the end product (Any building)

Making the Generic Organic Immunity System (from serum) :



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Skills: EE
Kyr'Ozch Structural Analyzer Solid Clump of Kyr'Ozch Bio-Material Kyr'Ozch Viral Serum (Hopefully) 4.5 x ql



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Skills: Ph
Advanced Bio-Comminutor Manteze Scout Nasal Membrane Membrane Pulp 400



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Skills: Ph
Membrane Pulp Kyr'Ozch Viral Serum Generic Organic Immunity System 3.5 x ql

Now, If your serum was QL300 you have a QL300 Generic Organic Immunity System and are ready to make a QL300 building.

Making a Regular Building Structure

To make any kind of building (regular or advanced) you always need to make a Regular Building Structure. The QL of this structure is, as mentioned, decided by the QL of your Generic Organic Immunity System, and will also decide the the QL of the end product. You need to buy (Shop in Meetmedere) Generic Volatile Nanobots, HSR Compressed Regenerating Bioplate (one per building structure, at least ql 100) and Blueprint - Regular Building Structure (Reusable tool) to make a Regular Building Structure.

Regular Building Structure - The process :



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Skills: Chem
Generic Volatile Nanobots HSR Compressed Regenerating Bioplate Strong Regenerating Bioplate 4 x ql



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Skills: Chem
Strong Regenerating Bioplate Generic Organic Immunity System Superior Bioplate 3.5 x ql



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Skills: ME
Blueprint - Regular Building Structure Superior Bioplate Regular Building Structure 4 x ql

Alternative way of making Strong Regenerating Bioplate

Kill Stalkers (see Resources), you get Stalker Carapace


ID NOT FOUND + ID NOT FOUND = ID NOT FOUND Skills: ??
Neutron Disruptor Stalker Carapace Non-Regenerating Bio-plate ?? x ql


ID NOT FOUND + ID NOT FOUND = ID NOT FOUND Skills: ??
Bio-comminutor Rollerrat Queen Blood Rollerrat Queen Erythrocyte ?? x ql


ID NOT FOUND + ID NOT FOUND = ID NOT FOUND Skills: ??
Rollerrat Queen Erythrocyte Non-regenerating bioplate Strong Regenerating Bioplate ?? x ql



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Skills: Chem
Strong Regenerating Bioplate Generic Organic Immunity System Superior Bioplate 3.5 x ql



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Skills: ME
Blueprint - Regular Building Structure Superior Bioplate Regular Building Structure 4 x ql

Saves you the money of buying HSR bioplate + volatile nanobots (which costs about 3.7mil).

Now you can make all of the regular buildings. All you need is to buy a Floorplan from the shop in Meetmedere. (Only Regular building types).

Completing the Regular Building


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Floorplan Regular Building Structure Completed Building 5 x ql


The Regular Building is ready to be planted.

Advanced Structures

To make an Advanced Structure you need to upgrade your Regular Building Structure.

The items needed :

Drops on RK :

  • Fertilized Giant Chirop Egg
  • Slow Killing Poison
  • Unrefined Notum Salt

Other items :

  • Uncle Bazzit's Bio-Mechanical AI (From store in [[Meetmedere])
  • Regular Building Structure (described above)

Tools :

  • Bio Communicator

Advanced Building Structure - The basic process



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Skills: Ph
Unrefined Notum Salt Fertilized Giant Chirop Egg Mutating Giant Chirop Egg 400



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Skills: Chem
Slow Killing Poison Mutating Giant Chirop Egg Poisoned Giant Chirop Egg 400



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Skills: Ph
Basic Bio Communicator Poisoned Giant Chirop Egg Mutating Bio-Pulp 400



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Skills: QFT
Uncle Bazzit's Bio-Mechanical AI Mutating Bio-Pulp Bio Mechanical Computer 400



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Skills: ME
Bio Mechanical Computer Regular building Structure Superior Building Structure 4 x QL

Advanced Building Structure - The alternate process


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Kyr'Ozch Bio-Mechanical Computer Regular building Structure Superior Building Structure 4 x QL

Advanced Building Structure - Finishing


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Floorplan Superior Building Structure Completed Building 5 x ql


Be aware that there are 3 types of HQs and Markets (Floorplans) :

  • Small
  • Medium
  • Large

QL 1-100 = Small QL 101-200 = Medium QL 201-300 = Large

Be sure to pick the right one. :) Using a QL300 Advanced Structure on a Small HQ Floorplan is NOT a good idea.

Also note that Floorplans are NODROP.


Planting the buildings

To plant or modify your city you need to right click the City Controller and enter the build tab. Depending on your organization governing form, you must have rank 2, 1 or higher to be able to access the build or demolition tab. Drop your building into the build section, and you can now move it to the best fitted location in your city. Keep in mind that most buildings will by default face north. By using the rotate button it will rotate 90 degrees counter-clockwise. Most buildings larger than 1x1 also have a facing dot so you can easily see what direction the door is facing.

WARNING: If you demolish the HQ building your entire city will go poof.

City decoration

A plain city with only buildings can be boring, so be sure to stop by the Bazzit Shop in Meetmedere and buy some decoration. Here you can get trees, lamp poles, statues etc.. Enjoy :-D

Resources

Resources and possible locations mentioned in this guide:

  • Fertilized Giant Chirop Egg from a Giant Chirop
    • Clondyke, south of the reservoir
    • Aegen SW and SE corners
    • Varmit woods
    • NE in Pleasant Meadows
    • NE in Wailing Wastes
    • Street West Bank - 2001.1, 1828.9
    • "Monster Pit" Pleasant Meadows - 3150, 2500
  • Slow-Killing Poison from a Scarlatina Omus
    • Mort
    • Central Artery Valey 946.8, 1858.8
  • Unrefined Notum Salt from a Salt Worm
    • In a valley of sorts NE of Broken Shores whompah.
    • Perpetual Wasteland 408.9, 1503.7
  • Rollerrat Queen Blood from a Rollerrat Queen
    • Aegean 1865.7, 2776.6, 13.6, Area: Delirium
    • Wailing Wastes, 2350 970 - leads to a tunnel into the mountain
    • Stret West Bank
  • Manteze Scout Nazal Membrane from Manteze Scouts
    • 4 Holes, West Swamps
  • Stalker Carapace from Stalkers
    • Upper Stret East Bank, north
  • Basic Bio-Comminutor of at least QL 80 (Bazzit's Miscellany - MMD)
  • Uncle Bazzit's Bio-Mechanical AI (Uncle Bazzit Miscellany - MMD)


Acknowledgements

Thanks to all the hard working guys at Shadow Realm for gathering all the information. If you know of any specific people we should mention here, feel free to add them.

--Baffle 16:58, 7 Jun 2005 (CEST)