Difference between revisions of "Fixer"

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= The Fixer's Toolset =
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{{ProfHeader|
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image=Prof_fixer.jpg|
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prof=Fixer|
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description=Fixer specializes in getting people what they need when they need it. By hacking into what is known as The Grid from anywhere in the world, Fixers can use it to transport themselves or their entire team in digital form around Rubi-Ka. The Fixers move fastest of all and special armors make them the hardest to hit as well. A Fixer's main combat strategy lies in limiting the maneuverability of opponents and they favour weapons from the sub-machinegun category.|
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* runspeed, evacs, fixer grid - traveling fast
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= Informations =
* hacking - tradeskilling
 
* hp bonus through heal of over time (HoT)
 
  
= Skills =
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*[[Fixer:Breed and Skills|Breed and Skills]]
Agile machinegun wielder
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*[[Fixer:Nano Programms|Nano Programms]]
== Abilities ==
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*[[Fixer:Perks|Perks]]
Agility - need that for SMG
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*[[Fixer:Weapons|Weapons]]
Sense - might go for opifex breed and agi/sen armor
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*[[Fixer:Armor|Armor]]
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*[[Fixer:Implants and Symbiants|Implants and Symbiants]]
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*[[Fixer:Tips and Tricks|Tips and Tricks]]
  
<table width=75%>
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= Links =
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
<tr bgcolor="#ffffff"><td>Number</td><td>Body Development</td><td>Comment.</td></tr>
 
<tr bgcolor="#ffffff"><td>Number</td><td>Nano Pool</td><td>Comment.</td></tr>
 
</table>
 
  
== Body ==
 
BodyDev - kinda low on health so need it
 
  
<table width="75%">
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[[category:Professions]]
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
<tr bgcolor="#ffffff"><td>IP multiplier</td><td>Comment.</td></tr>
 
<tr bgcolor="#ffffff"><td>IP x</td><td>Brawling</td><td>Comment.</td></tr>
 
<tr bgcolor="#ffffff"><td>IP x</td><td>Dimach</td><td>Comment.</td></tr>
 
<tr bgcolor="#ffffff"><td>IP x</td><td>Riposte</td><td>Comment.</td></tr>
 
<tr bgcolor="#ffffff"><td>IP x</td><td>Adventuring</td><td>Comment.</td></tr>
 
<tr bgcolor="#ffffff"><td>IP x</td><td>Swimming</td><td>Comment. </td></tr>
 
</table>
 
 
 
== Melee ==
 
 
 
<table width="75%">
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
 
 
<tr bgcolor="#ffffff"><td>IP multiplier</td><td>1h Blunt</td>
 
<td>Comments.</td>
 
</tr>
 
 
 
<tr bgcolor="#ffffff"><td>IP x</td><td>1h Edged</td>
 
<td>Comment
 
</td></tr>
 
 
 
<tr bgcolor="#ffffff"><td>IP x</td><td>Piercing</td><td>Comment.</td></tr>
 
 
 
<tr bgcolor="#ffffff"><td>IP x</td>
 
<td>2h Blunt</td>
 
<td>Comment.</td></tr>
 
 
 
<tr bgcolor="#ffffff"><td>IP x</td><td>2h Edged</td><td>Comment.</td></tr>
 
 
 
<tr bgcolor="#ffffff"><td>IP x</td>
 
<td>Melee Energy</td>
 
<td>Comment.</td></tr>
 
 
 
<tr bgcolor="#ffffff"><td>IP x</td>
 
<td>Parry</td>
 
<td>Comment.</td></tr>
 
 
 
<tr bgcolor="#ffffff"><td>IP x</td>
 
<td>Sneak Attack</td>
 
<td>Comment</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP x</td>
 
<td>Multiple Melee</td>
 
<td>Comment</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP x</td>
 
<td>Fast Attack</td>
 
<td>Comment
 
</td></tr>
 
 
 
</table>
 
 
 
== Misc. Weapons ==
 
 
 
<table width="75%">
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
 
 
<tr bgcolor="#ffffff"><td>IP modifier</td><td>Sharp Obj</td><td>Comment</td></tr>
 
 
 
<tr bgcolor=""#ffffff"><td>IP mod</td><td>Grenade</td><td>Comment</td></tr>
 
 
 
<tr bgcolor="#ffffff"><td>IP mod</td><td>Heavy Weapons</td><td>Comment</td></tr>
 
</table>
 
 
 
== Ranged ==
 
SMG (occassionally Pistols too) with mainly Burst special, sometimes Fling too
 
 
 
<table width="75%">
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
 
 
<tr bgcolor="#ffffff"><td>IP Mod</td>
 
<td>Bow</td>
 
<td>Comment
 
</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Pistol</td>
 
<td>Comment</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Assault Rifle</td>
 
<td>Comment</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP mod</td>
 
<td>Machine Gun/Submachine Gun</td>
 
<td>Comment</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Shotgun</td>
 
<td>Comment</td></tr>
 
 
 
<tr bgcolor="#ffffff"><td>
 
IP Mod</td>
 
<td>Rifle</td>
 
<td>Comment</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Ranged Energy</td>
 
<td>Comment
 
</td></tr>
 
 
 
<tr bgcolor="#ffffff"><td>
 
IP Mod</td>
 
<td>Flingshot</td>
 
<td>Comment
 
</td></tr>
 
 
 
<tr bgcolor="#ffffff"><td>
 
IP mod</td>
 
<td>Aimed Shot</td>
 
<td>Comment</td></tr>
 
 
 
<tr bgcolor="#ffffff"><td>
 
IP mod</td>
 
<td>Burst</td>
 
<td>Comment
 
</td></tr>
 
 
 
<tr bgcolor="#ffffff"><td>
 
IP Mod</td>
 
<td>Full Auto</td>
 
<td>Comment
 
</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Bow Special Attack</td>
 
<td>Comment</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Multiple Ranged</td>
 
<td>Comment</td></tr>
 
</table>
 
 
 
== Speed ==
 
Evade Close Combat
 
Evade Ranged
 
Duck Explosions
 
RunSpeed
 
 
 
<table width="75%">
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP modifier</td>
 
<td>Melee Initiative</td>
 
<td>Comments</td></tr>
 
<tr bgcolor="#ffffff">
 
<td>IP modifier</td>
 
<td>Ranged Initiative</td>
 
<td>Comments</td></tr>
 
<tr bgcolor="#ffffff">
 
<td>IP mod</td>
 
<td>Physical Initiative</td>
 
<td>Comments</td></tr>
 
<tr bgcolor="#ffffff">
 
<td>IP mod</td>
 
<td>Nano Initiative</td>
 
<td>Comments
 
</td></tr>
 
<tr bgcolor="#ffffff">
 
<td>IP Modifier</td>
 
<td>Dodge Ranged</td>
 
<td>Comments
 
</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Modifier</td>
 
<td>Evade Close Combat</td>
 
<td>Comments
 
</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Modifier</td>
 
<td>Duck Explosions</td>
 
<td>Comments
 
</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Modifier</td>
 
<td>Nano Resist</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Modifier</td>
 
<td>Run Speed</td>
 
<td>Comments</td></tr>
 
 
 
</table>
 
 
 
== Trade and Repair ==
 
Computer Literacy
 
 
 
<table width="75%">
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP multiplier</td>
 
<td>Mechanical Engineering</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP</td>
 
<td>Electrical Engineering</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP multiplier</td>
 
<td>Quantum FT</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP modifier</td>
 
<td>Weapon Smithing</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP mod</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Nano Programming</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Computer Literacy</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP mod</td>
 
<td>Psychology</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Chemistry</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP mod</td>
 
<td>Tutoring</td>
 
<td>Raise this to 1000 if you are a tradeskiller, basically this skill is solely for the use of Tutoring Devices. 1000 skill allows you the use of QL 200 Tutoring Devices. There is no bonus for having more than the required skill.</td></tr>
 
</table>
 
 
 
== Nano and Aiding ==
 
All nano skills except Matter Creation for Grid Armor
 
 
 
<table width="75%">
 
<tr bgcolor="#cccccc"><th width=20%>Mod</th><th width=30%>Skill name</th><th width=50%>Comments</th></tr>
 
 
 
<tr bgcolor="#ffffff>
 
<td>IP Modifier</td>
 
<td>Matter Metamorphosis</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Modifier</td>
 
<td>Biological Metamorphosis</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Modifier</td>
 
<td>Psychological Modification</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP mod</td>
 
<td>Matter Creation</td>
 
<td>Comments: Unless you have a really rich main character (30 million credits MINIMUM) don't raise Matter Creations. It is only used for the Grid Armors (and the less-than-useful Smuggler Shipments). Grid Armor is NOT in the stores, and the lowest one costs 30 million to buy from a player.</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Time and Space</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Sensory Improvement</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>First Aid</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Treatment</td><td>Comments</td></tr>
 
</table>
 
 
 
== Spying ==
 
Perception
 
Concealment
 
 
 
<table width="75%">
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Modifier</td>
 
<td>Concealment</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP mod</td>
 
<td>Breaking and Entering</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Trap Disarmament</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Perception</td>
 
<td>Comments</td></tr>
 
</table>
 
 
 
== Navigation ==
 
 
 
<table width="75%">
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Modifier</td>
 
<td>Vehicle Air</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Vehicle Ground</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Vehicle Water</td>
 
<td>Comments</td></tr>
 
 
 
<tr bgcolor="#ffffff">
 
<td>IP Mod</td>
 
<td>Map Navigation</td>
 
<td>Comments. This skill can not be reset.</td></tr>
 
</table>
 

Revision as of 17:56, 10 August 2006

Prof fixer.jpg
Fixer

Fixer specializes in getting people what they need when they need it. By hacking into what is known as The Grid from anywhere in the world, Fixers can use it to transport themselves or their entire team in digital form around Rubi-Ka. The Fixers move fastest of all and special armors make them the hardest to hit as well. A Fixer's main combat strategy lies in limiting the maneuverability of opponents and they favour weapons from the sub-machinegun category.


Informations

Links