Difference between revisions of "Heal and Nano Delta"

From Anarchy Online Wiki [AOWiki]
(Sitting: Lede & corrections, Section headers, notes)
(Dead Mainframe Link replaced with Auno, Layout & rephrasing)
Line 1: Line 1:
[[File:Male prison guard.JPG|right|thumb|200px|Atrox get a low Nano Delta (rate), but compensate for it somewhat with Body Development's dependency on Stamina; the ''amount'' is dependent on Body Dev. NPCs like this guard ostensibly have a set rate unaffected by Breed]]   
+
[[File:Male prison guard.JPG|right|thumb|200px|Atrox get a low Nano Delta Tickrate max, but compensate for it somewhat with Body Development's dependency on Stamina; the ''Value'' is dependent on Body Dev. NPCs like this guard seem to have a set rate unaffected by Breed]]   
The Nano and Heal Delta describes the ''natural regeneration'' of your Nano and Healthpoints.  This process is very slow in the beginning levels of the game but reasonably effective for endgame characters.  There are two factors in these healing rates that need to be kept in mind: The time between healing ticks, or '''tickrate''', and the amount healed on each tick.
+
The Nano and Heal Delta describes the ''natural regeneration'' of your Nano and Healthpoints.  This process is very slow in the beginning levels of the game but reasonably effective for endgame characters.  There are two factors in these healing rates that need to be kept in mind: The time between healing ticks, or '''Tickrate''', and the amount healed on each tick, or '''Value'''.
  
 
When a character sits down, HP Delta Value doubles, but Nano Delta Value remains the same.
 
When a character sits down, HP Delta Value doubles, but Nano Delta Value remains the same.
Line 7: Line 7:
 
Increasing Delta Tickrate is notably more effective than increasing Body Development and thus Delta ''Value'' (amount) because the time between ticks can be lowered (and thus the rate increased) by a much larger degree than Delta ''Value''.
 
Increasing Delta Tickrate is notably more effective than increasing Body Development and thus Delta ''Value'' (amount) because the time between ticks can be lowered (and thus the rate increased) by a much larger degree than Delta ''Value''.
 
Tickrate at 780 Psychic is fourteen times faster than at 5-59 Psychic.<br>
 
Tickrate at 780 Psychic is fourteen times faster than at 5-59 Psychic.<br>
The situation is reversed when it comes to items. There are no items that raise Delta Tickrates, but numerous and effective ones for Delta Values.
+
The situation is reversed when it comes to items. There are no items that raise delta Tickrates, but numerous and effective ones for delta Values.  
 
 
'''The tickrate depends on the'''<br>
 
[[Abilities|Psychic]] Skill for your '''Nanodelta''' and<br>
 
[[Abilities|Stamina]] Skill for your '''Healdelta'''.
 
 
 
Below you see a skill list with all caps you need to reach for the next lower tickrate.<br>
 
All values are for your standing regeneration value.
 
  
 +
'''Nanodelta Tickrate''' is affected by [[Abilities|Psychic]]<br>
 +
'''Healdelta Tickrate''' is affected by [[Abilities|Stamina]]<br>
 +
 
 
{|
 
{|
 
|-valign="top" width=200
 
|-valign="top" width=200
|'''Nanodelta Caps:'''<br>
+
|'''Nanodelta Breakpoints:'''<br>
 
:&nbsp;&nbsp;&nbsp;&nbsp;0 ''Psychic'' => 28 ''sec.''
 
:&nbsp;&nbsp;&nbsp;&nbsp;0 ''Psychic'' => 28 ''sec.''
 
:&nbsp;&nbsp;60 ''Psychic'' => 26 ''sec.''
 
:&nbsp;&nbsp;60 ''Psychic'' => 26 ''sec.''
Line 69: Line 65:
 
|}
 
|}
 
|}
 
|}
 +
<center><small>All values are for your standing regeneration value</small></center>
  
 
'''This results in the following formulas for the tickrate calculation:'''
 
'''This results in the following formulas for the tickrate calculation:'''
*Nanodelta tickrate
+
*Nanodelta tickrate : Tick period = 28 - 2 * ( PSYCHIC / 60 )
:tick period = 28 - 2 * ( PSYCHIC / 60 )
+
*Healdelta tickrate : Tick period = 29 - ( STAMINA / 30 )
*Healdelta tickrate
 
:tick period = 29 - ( STAMINA / 30 )
 
  
 
== Value: Delta Amount ==
 
== Value: Delta Amount ==
The amount of healing is determined by the level of your Body Development skill and any items that add to the '''HealDelta''' or '''NanoDelta''' abilities. Deltas are raised one point for every 100 points of Body Development. Items and Buffs that raise Nano and Healdelta directly, for example [[Implants#Jobe Clusters|Jobe Clusters]] in [[Implants]], tend to be more effective. [[Buff Items#Nano Cost Reduction|Nano Cost Reduction]] items and implants are even more effective. Compared with Tickrate, Value is raised less with Improvement Points and more with items: it is raised a max of six times (Atrox Nano Delta and Nanomage Heal Delta)
+
The amount of healing is determined by the level of your Body Development skill and any items that add to the '''HealDelta''' or '''NanoDelta''' abilities. Deltas are raised one point for every 100 points of Body Development. Items and Buffs that raise Nano and Healdelta directly, for example [[Implants#Jobe Clusters|Jobe Clusters]] in [[Implants]], tend to be more effective. [[Buff Items#Nano Cost Reduction|Nano Cost Reduction]] items and implants are even more effective.  
 +
 
 +
Compared with Tickrate, Value is raised less with Improvement Points and more with items: at Body Development 1000, it is raised at most, six times (Atrox Nano Delta and Nanomage Heal Delta 6x, 4<small>1/3</small>x for Solitus and Opifex, 3.5x Atrox Heal Delta and Nanomage Nano Delta)
 +
 
 +
* [http://auno.org/ao/db.php?cmd=search&eff364=. Search for +Nano Delta] on Auno
 +
* [http://auno.org/ao/db.php?cmd=search&eff343=. Search for +Heal Delta] on Auno
  
* [http://www.aomainframe.info/search.asp?QLLow=0&QLHigh=999&ItemType=Nanos&PatchVersion=11.0&UPatchVersion=11.0&Effect=NanoDelta&ShowPage=1&Search=True list with Nanodelta things]
 
* [http://www.aomainframe.info/search.asp?QLLow=0&QLHigh=999&ItemType=Nanos&PatchVersion=11.0&UPatchVersion=11.0&Effect=HealDelta&ShowPage=1&Search=True list with Healdelta things]
 
  
You can also raise the amount with your [[Body|Body Development]] Skill.
 
  
First of all every Breed has a basevalue:
+
Every Breed has a basevalue:
  
 
<div align="center">
 
<div align="center">
Line 113: Line 110:
  
 
'''Therefore you get the following formulae:'''
 
'''Therefore you get the following formulae:'''
*Nano regeneration amount = Racial Nanodelta basevalue + (BodyDev / 100) + items and buffs
+
*Nano regeneration amount = Breed Nanodelta basevalue + (BodyDev / 100) + items and buffs
*Health regeneration amount = Racial Healdelta basevalue + (BodyDev / 100) + items and buffs
+
*Health regeneration amount = Breed Healdelta basevalue + (BodyDev / 100) + items and buffs
  
 
== Sources ==
 
== Sources ==
Line 128: Line 125:
 
== See Also ==
 
== See Also ==
 
* [[Add All Defensive and Offensive]]
 
* [[Add All Defensive and Offensive]]
 +
* [[Breeds]] Psychic and Stamina Caps, Nano Cost Reduction and Caps
 
* [[How Inits and AggDef are calculated]]
 
* [[How Inits and AggDef are calculated]]
 +
* [[Nano Pool and Hit Points]]
 +
* [[Patch 15.0]] Nano Cost Reduction and Caps
  
 
[[Category:Game System]]
 
[[Category:Game System]]
 
[[Category:Guides]]
 
[[Category:Guides]]

Revision as of 12:36, 15 April 2010

Atrox get a low Nano Delta Tickrate max, but compensate for it somewhat with Body Development's dependency on Stamina; the Value is dependent on Body Dev. NPCs like this guard seem to have a set rate unaffected by Breed

The Nano and Heal Delta describes the natural regeneration of your Nano and Healthpoints. This process is very slow in the beginning levels of the game but reasonably effective for endgame characters. There are two factors in these healing rates that need to be kept in mind: The time between healing ticks, or Tickrate, and the amount healed on each tick, or Value.

When a character sits down, HP Delta Value doubles, but Nano Delta Value remains the same.

Tickrate

Increasing Delta Tickrate is notably more effective than increasing Body Development and thus Delta Value (amount) because the time between ticks can be lowered (and thus the rate increased) by a much larger degree than Delta Value. Tickrate at 780 Psychic is fourteen times faster than at 5-59 Psychic.
The situation is reversed when it comes to items. There are no items that raise delta Tickrates, but numerous and effective ones for delta Values.

Nanodelta Tickrate is affected by Psychic
Healdelta Tickrate is affected by Stamina

Nanodelta Breakpoints:
    0 Psychic => 28 sec.
  60 Psychic => 26 sec.
120 Psychic => 24 sec.
180 Psychic => 22 sec.
240 Psychic => 20 sec.
300 Psychic => 18 sec.
360 Psychic => 16 sec.
420 Psychic => 14 sec.
480 Psychic => 12 sec.
540 Psychic => 10 sec.
600 Psychic =>   8 sec.
660 Psychic =>   6 sec.
720 Psychic =>   4 sec.
780 Psychic =>   2 sec.
Healdelta Caps:
    0 Stamina => 29 sec.
  30 Stamina => 28 sec.
  60 Stamina => 27 sec.
  90 Stamina => 26 sec.
120 Stamina => 25 sec.
150 Stamina => 24 sec.
180 Stamina => 23 sec.
210 Stamina => 22 sec.
240 Stamina => 21 sec.
270 Stamina => 20 sec.
300 Stamina => 19 sec.
330 Stamina => 18 sec.
360 Stamina => 17 sec.
390 Stamina => 16 sec.
420 Stamina => 15 sec.
450 Stamina => 14 sec.
480 Stamina => 13 sec.
510 Stamina => 12 sec.
540 Stamina => 11 sec.
570 Stamina => 10 sec.
600 Stamina =>   9 sec.
630 Stamina =>   8 sec.
660 Stamina =>   7 sec.
690 Stamina =>   6 sec.
720 Stamina =>   5 sec.
750 Stamina =>   4 sec.
780 Stamina =>   3 sec.
810 Stamina =>   2 sec.
All values are for your standing regeneration value

This results in the following formulas for the tickrate calculation:

  • Nanodelta tickrate : Tick period = 28 - 2 * ( PSYCHIC / 60 )
  • Healdelta tickrate : Tick period = 29 - ( STAMINA / 30 )

Value: Delta Amount

The amount of healing is determined by the level of your Body Development skill and any items that add to the HealDelta or NanoDelta abilities. Deltas are raised one point for every 100 points of Body Development. Items and Buffs that raise Nano and Healdelta directly, for example Jobe Clusters in Implants, tend to be more effective. Nano Cost Reduction items and implants are even more effective.

Compared with Tickrate, Value is raised less with Improvement Points and more with items: at Body Development 1000, it is raised at most, six times (Atrox Nano Delta and Nanomage Heal Delta 6x, 41/3x for Solitus and Opifex, 3.5x Atrox Heal Delta and Nanomage Nano Delta)


Every Breed has a basevalue:

Breed Nanodelta Healdelta
Atrox 2 4
Solitus 3 3
Opifex 3 3
Nanomage 4 2

On top of this you gain 1 point for each 100 points of Body Dev.

Therefore you get the following formulae:

  • Nano regeneration amount = Breed Nanodelta basevalue + (BodyDev / 100) + items and buffs
  • Health regeneration amount = Breed Healdelta basevalue + (BodyDev / 100) + items and buffs

Sources

Laringos Thread in the german Gamigo Forum: NanoDelta - Der eigene Humi
Comments at auno.org
Healdelta Information from Dutchieman: healdelta and nanodelta in 1 post


--Cirte 19:59, 11 April 2006 (CEST)

See Also