Difference between revisions of "Rhinoman Leather Armor"
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== External links == | == External links == | ||
− | * | + | *[http://www.aofroobs.com/forum/viewtopic.php?f=20&t=4710 Rhinoman Hunting - AOFroobs.com] |
[[Category:Armor]] | [[Category:Armor]] | ||
[[Category:Classic]] | [[Category:Classic]] |
Revision as of 10:37, 26 March 2012
"The Rhinoman designed this armor to help them hit stuff harder. They really like to hit things, and like it even more when they can do it harder and faster" -Anarchy Online item info description of rhino armor. Individual pieces of Rhinoman Armor add to a single one-hand and two-hand type of melee weapon or hand to hand skills; no profession will be able to use all the bonuses on this armor for their main weapon. On the other hand, the bonuses, especially to Multi Melee, are significant for froob melee professions, and Rhinoman armor boasts completely even defense against all kinds of damage; a coverage only equalled by such armor as Miy's Scary Armor. It will come as no surprise that Rhinoman armor drops from Rhinomen. The maximum QL attainable outdoors is around QL150 which drops from Rhinoman Warchiefs. They are only found in the biggest Rhinoman Villages in Varmint Woods and Upper Stret East Bank. Easiest way to farm high QL Rhinoman gear is to kill just the Warchiefs and leave the others untouched. This way the Warchief respawns much faster.
Auno listings
- Rhinoman Leather Jacket
- Rhinoman Leather Boots
- Rhinoman Leather Gloves
- Rhinoman Leather Pants
- Rhinoman Leather Sleeve
Requirements
Equal amounts of Stamina and Strength are required to equip Rhinoman. Both values are less, at the same QL, than the requirements of Carbonum (470 Stamina and Strength vs 580 Stamina and 476 Agility at QL200)
Armor values
The Rhinoman armor set does not include a helm. The total for Carbonum below has had the helm values subtracted for the purposes of comparison. The grand total of all defense for Rhinoman at QL200 is 17,962. The grand total for the Carbonum set, minus the helm, is 20,330.
At QL200:
Damage Type | Head | Torso | Arms | Gloves | Pants | Boots | Total | Carbonum Total |
ProjectileAC: | - | 999 | 200 | 333 | 502 | 333 | 2567 | 2750 |
MeleeAC | - | 999 | 200 | 333 | 502 | 333 | 2567 | 3300 |
EnergyAC | - | 999 | 200 | 333 | 501 | 333 | 2566 | 1365 |
FireAC | - | 999 | 200 | 333 | 501 | 333 | 2566 | 2750 |
ColdAC | - | 999 | 200 | 333 | 501 | 333 | 2566 | 3300 |
RadiationAC | - | 999 | 200 | 333 | 500 | 333 | 2565 | 1365 |
ChemicalAC | - | 999 | 200 | 333 | 500 | 333 | 2565 | 3300 |
PoisonAC | - | 999 | 200 | 333 | 500 | 333 | 2565 | 2750 |
Bonuses
- Torso: HP +341, 2h Blunt +30, 2h Edged +30
- Arms: Multi melee +14, 1h Blunt +14, 1h Edged +14, +Melee energy +14
- Gloves: 2h Edged +17, 2h Blunt +17, Dimach +14, Parry +17, Fast attack +20
- Pants: HP +153, Martial Arts +20, Brawl +20
- Boots: Multi melee +14, Piercing +20, Riposte +20, Run speed +20