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Revision as of 12:15, 27 November 2017

Steps of Madness or SoM is a static dungeon in northern Omni Forest, at coordinates 800, 2840. Added to the game in 2001 as a Halloween treat, players originally needed a special teddy bear called Childhood Memory (the object of a separate quest) to enter. When SoM was made a permanent fixture, the teddy bear requirement was removed.

With the addition of Patch 17.9, the dungeon has been newly updated to scale the monsters down in health to even out the challenge for all players and loot was added or updated.

Players in teams are advised to be of level 30 or higher, and a level of 50 or higher is recommended for solo play.

Right click on the eyeball to enter

Steps of Madness is but one of the Halloween special events and added content, so numerous they have their own, extensively detailed article.

Getting There and Getting Back

Neleb Priestess, Newland City

There is a teleport to the dungeon, but no return teleport. Added in the Patch 17.9 update, there is a new face in Newland City; a strange Nanomage who floats near the main western gates named Zyvania Bagh. If you talk to her, she will be willing and eager to tell you about the revelations of the Neleb and the Steps of Madness. If you can talk politely with her for long enough (relatively politely, that is. The dialogue is intended to be satirical, and is overtly dismissive of Neleb and thus her beliefs. Just avoid the rudest comments), she will offer to teleport you to the entrance of the dungeon so you can start your own 'journey of enlightenment'.

Clan route in red, Omni in blue

Omni characters can easily reach the dungeon, or return, by leaving Omni Entertainment via one of the East exits and traveling slightly north east.

Characters wanting to return back to the last Insurance Terminal the character saved at: just suicide, either the old fashioned way or by typing /terminate and choosing to accept, which takes one minute. To get back without losing XP to the pool, Clanners can risk it all and take the grid in Omni Entertainment themselves. If they are cautious enough, Clanners can possibly make it through the city alive. Or they must use other modes of travel, such as travel northwest to the northern border of Omni Forest, northwest across Pleasant Meadows, and take the ferry exit north of the OT Outpost across The Stret River to Harry's and its Grid exit. Vehicles will speed this up considerably.


Walk Through

Notum Habit

Traveling north from the Omni Entertainment east gate, players will come upon a path composed of parallel rows of standing stones. The path leads to a large rock with what appears to be a living eyeball in it. The eyeball eerily rolls around and watches the players approach. Access to the dungeon is afforded by right-clicking the eyeball.

Players are then teleported into a winding system of caverns occupied by nightmarish creatures with equally horrific names, many of which are the Manifestations so similar in appearance to the Meta-Physicist summoned pets. Most of these mobs drop items unique to SoM.


Childhood Horrors

Spider monsters in level 30 range, large spider in the 45+ level range which drops Fear Forged Blade and Arachnid Ether.


Cavern of Sanity

The Caverns of Madness

Figments of Imagination


Cavern of Hatred

Pulsing Hatred which drops Nervejolter and Tidal Ether

Drops:

Caverns of Disassociation

Roving eyes, Detached Psyche, Fragment of Sanity which drops Ether and Loving Hands. Jealousy drops Essence of Jealousy. Notum Habit drops Neutrino Flash, Ether and sometimes Dark Dreams.

Drops:

Caverns of Madness

Stalactites grow from the floor of this cave; stalagmites hang from above. Bones are scattered between.


Neleb the Deranged

NelebTheDeranged.JPG

The final boss, Neleb the Deranged, is a painfully thin male who fights with great speed and strength. He also uses nukes and drains liberally. His spawn was once heavily camped, and can still become so on occasion. He is guarded by four to six of the higher level mobs, so taking him on will likely require one or two teams operating cooperatively, or higher level characters.

Mob Type: Human
Behaviour: Aggressive
Level: 70
Respawn Time: 10 min
Coordinates: {{ #if: {{{coord}}} | {{{coord}}}| Unknown Location }} In {{ #if: {{{area}}} | [[{{{area}}}]]| Unknown Area }}
Difficulty: Requires 6 non-twinked L55s, Soloable at L75-100
Tactics:

If possible, start by getting your team (or yourself) to pull the surrounding mobs carefully. These mobs must be dealt with quickly as they are on a quick respawn timer. Only when they are disposed off in quick succession, engage Neleb.

Trader drains and Meta-Physicist Nano skill debuffs on Neleb can stop him from casting his nanos. Even SpaceTime Incompetence can usually stop him from casting his shield. It cannot be stressed enough how much easier this makes the fight.

Draw him out of his altar immediately. This prevents pulling any more respawned adds which could turn the fight to Neleb's favour. Quickly start your DPS on him as there will likely be adds in the middle of the fight if you do not down him fast enough.

Neleb, as you might have guessed by now, is a Meta-Physicist by profession, and has some neat tricks up his sleeve, if his nano skills have not been sufficiently debuffed. His first is a passive minor nano drain which sucks 3 nano points on every hit. Second, he uses some normal MP nukes, such as mind scream, abolish rage, and even nanoskill debuffs. Finally, he unleashes his last skill: a protective shield, Hide in Memory, which will absorb roughly 95% of all damage. It is generally used when he is down to his final bars of health, and attempting to damage him at this point is often futile. Your team must wait out the shield until its 30 second duration expires. You can use this time to rid the area of adds, or to heal up your team quickly. Once his shield dissipates, finish the fight with haste. You definitely do not want him to refresh his shield once more.

Low level soloers are generally discouraged to take Neleb with his 6 guards surrounding him. A perma stun is possible as the Guardian of Thoughts and Betrayer of Memory will chain their stuns, possibly extending for more than 25 seconds.

Neleb is said to have 113,368 HP and 23,753 nano points. (Auno)

Attack Information: Special Attacks:

Speed:

(unknown)

Type:

(unknown / melee?)

Range: Unknown

None

Immunities:

ImgMissing.jpg
Calms:
??%
ImgMissing.jpg
Charm:
??%
ImgMissing.jpg
Snares:
??%
ImgMissing.jpg
Roots:
??%
ImgMissing.jpg
Blind:
??%
ImgMissing.jpg
Divests &
Plunders:
??%
ImgMissing.jpg
NanoSkill
Debuffs:
??%
ImgMissing.jpg
Offensive
Debuffs:
??%
ImgMissing.jpg
Initiative
Debuffs:
??%
ImgMissing.jpg
Fear:

??%

Drop:

Maps

SoM-Dungeon.png

Loot

Weapons

Armor

Miscellaneous

Tradeskills

The updates to the Steps of Madness brought with it a couple of new tradeskills that improve some of the old items.


See Also