Difference between revisions of "Weapon Turrets"
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− | + | {{Tradeskills_css}} | |
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== Required skills == | == Required skills == | ||
*Nano Programming (NP) | *Nano Programming (NP) | ||
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| '''Component''' || '''*1''' || '''Location''' || '''Min. QL''' | | '''Component''' || '''*1''' || '''Location''' || '''Min. QL''' | ||
|- | |- | ||
− | | Cloud of Infuriated Nanobots || C || Mobs near Smug/Eel || QL special | + | | Cloud of Infuriated Nanobots || C || Mobs near [[Supply Master Smug]] / [[Supply Master Eel]] || QL special |
|- | |- | ||
| Turret Construction Base || C || [[Tower Shop]] || 80% | | Turret Construction Base || C || [[Tower Shop]] || 80% | ||
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| HSR Compressed Regenerating Bioplate || C || [[Tower Shop]] || EndQL | | HSR Compressed Regenerating Bioplate || C || [[Tower Shop]] || EndQL | ||
|- | |- | ||
− | | Augias X-11 Ejector || C || [[ | + | | Augias X-11 Ejector || C || [[Tower Weapons Mission]] || QL 250 |
|- | |- | ||
|colspan=4| '''or''' | |colspan=4| '''or''' | ||
|- | |- | ||
− | | Sentient Corrosion Sprayer || C || [[ | + | | Sentient Corrosion Sprayer || C || [[Tower Weapons Mission]] || QL 250 |
|- | |- | ||
|colspan=4| '''or''' | |colspan=4| '''or''' | ||
|- | |- | ||
| Revolving Cold Laser || C || lootable but rare || QL 205 | | Revolving Cold Laser || C || lootable but rare || QL 205 | ||
+ | |- | ||
+ | |colspan=4| '''or''' | ||
+ | |- | ||
+ | | AF Atomic || C || Unknown || QL 299-300 | ||
|} | |} | ||
</div> | </div> | ||
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<div class="tradeskill"> | <div class="tradeskill"> | ||
{| Cellspacing=0 align=center | {| Cellspacing=0 align=center | ||
− | | || Name || Req. || QL-Range || | + | | || '''Name''' || '''Req'''. || '''QL-Range''' || '''Private Modifier''' |
|- | |- | ||
− | | < | + | | <aodb>203079</aodb> || Cold Laser || CL & Psy || 160-300 || Shield For RadiationAC, PoisonAC,<br/> ChemicalAC, FireAC and ColdAC |
|- | |- | ||
− | | < | + | | <aodb>203085</aodb> || Sentient Corrosive Turret || CL || 250-300 || +FireAC, ProjectileAC, <br/>Energy-Dmg, Projectile-Dmg |
|- | |- | ||
− | | < | + | | <aodb>203089</aodb> || X-11 Ejector Turret || CL || 250-300 || TrapDisarm, BreakingEntry, <br/> |
− | Poison-Dmg, ColdDmg, PoisonAC | + | Poison-Dmg, ColdDmg, PoisonAC and ColdAC |
+ | |- | ||
+ | | <aodb>203093</aodb> || Atomic Turret || CL || 300 || +ChemicalAC, +RadiationAC <br/> | ||
+ | Chemical-Dmg, Crit Chance | ||
|} | |} | ||
</div> | </div> | ||
== Tradeskill Process == | == Tradeskill Process == | ||
− | + | {{Tradeskills_preamble}} | |
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<div class="tradeskill"> | <div class="tradeskill"> | ||
{| cellspacing="0" align="center" | {| cellspacing="0" align="center" | ||
− | | < | + | | <aodb>202534</aodb> |
|rowspan=2| <span class=gross>+</span> | |rowspan=2| <span class=gross>+</span> | ||
− | | < | + | | <aodb>202583</aodb> |
|rowspan=2| <span class=gross>=</span> | |rowspan=2| <span class=gross>=</span> | ||
− | | < | + | | <aodb>202585</aodb> |
| Skills: <br/>ME/NP | | Skills: <br/>ME/NP | ||
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| Turret Construction Base | | Turret Construction Base | ||
| Turret Controller | | Turret Controller | ||
− | | QL x 5 | + | | QL x 5.75/4.5 |
|- | |- | ||
− | | < | + | | <aodb>202785</aodb> |
|rowspan=2| <span class=gross>+</span> | |rowspan=2| <span class=gross>+</span> | ||
− | | < | + | | <aodb>202585</aodb> |
|rowspan=2| <span class=gross>=</span> | |rowspan=2| <span class=gross>=</span> | ||
− | | < | + | | <aodb>202591</aodb> |
| Skills: <br/>ME/WS | | Skills: <br/>ME/WS | ||
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| Turret Controller | | Turret Controller | ||
| X-11 Ejector Turret Controller | | X-11 Ejector Turret Controller | ||
− | | QL x 5 | + | | QL x 5.75/4.5 |
|- | |- | ||
− | | < | + | | <aodb>202591</aodb> |
|rowspan=2| <span class=gross>+</span> | |rowspan=2| <span class=gross>+</span> | ||
− | | < | + | | <aodb>202540</aodb> |
|rowspan=2| <span class=gross>=</span> | |rowspan=2| <span class=gross>=</span> | ||
− | | < | + | | <aodb>203089</aodb> |
| Skills: ME | | Skills: ME | ||
|- | |- | ||
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</div> | </div> | ||
− | + | The QL of 'Infuriated' is shown as Special, but they take up a position, in backpacks sorting for Quality, above QL 158 and below QL 160 items. | |
+ | |||
+ | |||
+ | == See also == | ||
+ | *[[Guardian Conductor]] | ||
+ | *[[Advanced Notum Wars Towers]] | ||
+ | |||
+ | [[Category:Nano Programming Tradeskills]] | ||
+ | [[Category:Weapon Smithing Tradeskills]] | ||
+ | [[Category:Mechanical Engineering Tradeskills]] | ||
+ | [[Category:Electrical Engineering Tradeskills]] | ||
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[[Category:Tradeskills]] | [[Category:Tradeskills]] | ||
[[Category:Notum Wars]] | [[Category:Notum Wars]] |
Latest revision as of 01:47, 22 April 2022
Required skills[edit]
- Nano Programming (NP)
- Weapon Smith (WS)
- Mechanical Engineering (ME)
- Electrical Engineering (EE)
Required Items and Tools[edit]
Component | *1 | Location | Min. QL |
Cloud of Infuriated Nanobots | C | Mobs near Supply Master Smug / Supply Master Eel | QL special |
Turret Construction Base | C | Tower Shop | 80% |
HSR Compressed Regenerating Bioplate | C | Tower Shop | EndQL |
Augias X-11 Ejector | C | Tower Weapons Mission | QL 250 |
or | |||
Sentient Corrosion Sprayer | C | Tower Weapons Mission | QL 250 |
or | |||
Revolving Cold Laser | C | lootable but rare | QL 205 |
or | |||
AF Atomic | C | Unknown | QL 299-300 |
Turret-Overview[edit]
Tradeskill Process[edit]
The combination of items in Anarchy Online works as follows:
Open the tradeskill window (Shift + T). Here you can place the two items you want to combine in the left and middle part. The resulting Item will be shown in the right area. Missing skills, or non possible combinations will be shown below. A detailed look on the resulting item is possible with a simple shift-left-click on it. It is recommended to have free inventory space before combining items, else the item will end in the overflow window.
The QL of 'Infuriated' is shown as Special, but they take up a position, in backpacks sorting for Quality, above QL 158 and below QL 160 items.