Difference between revisions of "Biomech Armor"
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JungleGeorge (talk | contribs) (added breakpoints) |
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+ | == [[Breakpoints#Biomech_Armor|Breakpoints]] == | ||
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+ | <aodb>142692</aodb><aodb>142646</aodb><br> | ||
+ | Biomech Armor: Up to +10 Treatment at 189. Every 22 levels starting with +4 at 75: 79, 101, 123, 145, 167, 189. It is not available before QL 75; the highest QL is 200. | ||
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+ | * The Helmet becomes +6 Treatment, higher than the fixed bonus from the [[Stalker Helmet]], at QL101. It becomes +7 Treatment, higher than the maximum bonus from the [[Physician's Cap]], which is a [[leveling item]], at QL123. | ||
+ | * Biomech Armor Cloak is irreplaceable by any other armor. | ||
+ | * Biomech Armor Boots QL 123 or higher give a better treatment boost than [[Omni-Med Suit]] boots. | ||
+ | * All other pieces are inferior to the [[Omni-Med Suit]], with its fixed QL and bonuses, for the purposes of Treatment bonus. | ||
[[category:Armor]] | [[category:Armor]] |
Revision as of 02:08, 18 March 2012
appeareance and features
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Values compared to Carbonum Armor equal/better/worse. |
Breakpoints
Biomech Armor: Up to +10 Treatment at 189. Every 22 levels starting with +4 at 75: 79, 101, 123, 145, 167, 189. It is not available before QL 75; the highest QL is 200.
- The Helmet becomes +6 Treatment, higher than the fixed bonus from the Stalker Helmet, at QL101. It becomes +7 Treatment, higher than the maximum bonus from the Physician's Cap, which is a leveling item, at QL123.
- Biomech Armor Cloak is irreplaceable by any other armor.
- Biomech Armor Boots QL 123 or higher give a better treatment boost than Omni-Med Suit boots.
- All other pieces are inferior to the Omni-Med Suit, with its fixed QL and bonuses, for the purposes of Treatment bonus.