Biomech Armor

appeareance and features[edit]

Augmented Biomech Armor Helmet Augmented Biomech Armor Cloak
Augmented Biomech Body Armor
Augmented Biomech Armor Sleeves Augmented Biomech Armor Gloves Augmented Biomech Armor Sleeves
Augmented Biomech Armor Pants
Augmented Biomech Armor Boots
QL200:
ProjectileAC: 2682
MeleeAC: 2882
EnergyAC: 2284
FireAC: 2284
ColdAC: 2284
RadiationAC: 798
ChemicalAC: 2682
PoisonAC: 2284
 
Treatment.: 80
FirstAid: 80

Values compared to Carbonum Armor
equal/better/worse.

Breakpoints[edit]

Biomech Armor: Up to +10 Treatment at 189. Every 22 levels starting with +4 at 75: 79, 101, 123, 145, 167, 189. It is not available before QL 75; the highest QL is 200.

  • The Helmet becomes +6 Treatment, higher than the fixed bonus from the Stalker Helmet, at QL101. It becomes +7 Treatment, higher than the maximum bonus from the Physician's Cap, which is a leveling item, at QL123.
  • Biomech Armor Cloak is irreplaceable by any other armor.
  • Biomech Armor Boots QL 123 or higher give a better treatment boost than Omni-Med Suit boots.
  • All other pieces are no better than or inferior to the Omni-Med Suit, with its fixed QL and bonuses, for the purposes of Treatment bonus.