Difference between revisions of "Biomech Armor"
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− | |Treatment.: || | + | |Treatment.: || 80 |
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− | |FirstAid: || | + | |FirstAid: || 80 |
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| ||colspan=2|<br>Values compared to [[Carbonum_Plate_Armor|Carbonum Armor]]<br><span class=eqal>equal</span>/<span class=more>better</span>/<span class=less>worse</span>. | | ||colspan=2|<br>Values compared to [[Carbonum_Plate_Armor|Carbonum Armor]]<br><span class=eqal>equal</span>/<span class=more>better</span>/<span class=less>worse</span>. | ||
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== [[Breakpoints#Biomech_Armor|Breakpoints]] == | == [[Breakpoints#Biomech_Armor|Breakpoints]] == |
Revision as of 12:31, 18 March 2016
appeareance and features
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Values compared to Carbonum Armor equal/better/worse. |
Breakpoints
Biomech Armor: Up to +10 Treatment at 189. Every 22 levels starting with +4 at 75: 79, 101, 123, 145, 167, 189. It is not available before QL 75; the highest QL is 200.
- The Helmet becomes +6 Treatment, higher than the fixed bonus from the Stalker Helmet, at QL101. It becomes +7 Treatment, higher than the maximum bonus from the Physician's Cap, which is a leveling item, at QL123.
- Biomech Armor Cloak is irreplaceable by any other armor.
- Biomech Armor Boots QL 123 or higher give a better treatment boost than Omni-Med Suit boots.
- All other pieces are inferior to the Omni-Med Suit, with its fixed QL and bonuses, for the purposes of Treatment bonus.