Difference between revisions of "Biomech Armor"
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− | == | + | {{Tradeskills_css}} |
+ | |||
+ | == Appearance and Features == | ||
{|valign=top | {|valign=top | ||
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{| border="0" cellpadding="4" class="armor" | {| border="0" cellpadding="4" class="armor" | ||
− | | || < | + | | || <aodb>142692</aodb> || <aodb>142646</aodb> |
|- | |- | ||
− | | || < | + | | || <aodb>142695</aodb> |
|- | |- | ||
− | | < | + | | <aodb>142696</aodb> || <aodb>142693</aodb> || <aodb>142696</aodb> |
|- | |- | ||
− | | || < | + | | || <aodb>142691</aodb> |
|- | |- | ||
− | | || < | + | | || <aodb>142694</aodb> |
|} | |} | ||
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− | |Treatment.: || | + | |Treatment.: || 80 |
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− | |FirstAid: || | + | |FirstAid: || 80 |
|} | |} | ||
|- | |- | ||
| ||colspan=2|<br>Values compared to [[Carbonum_Plate_Armor|Carbonum Armor]]<br><span class=eqal>equal</span>/<span class=more>better</span>/<span class=less>worse</span>. | | ||colspan=2|<br>Values compared to [[Carbonum_Plate_Armor|Carbonum Armor]]<br><span class=eqal>equal</span>/<span class=more>better</span>/<span class=less>worse</span>. | ||
|} | |} | ||
+ | |||
+ | == [[Breakpoints#Biomech_Armor|Breakpoints]] == | ||
+ | |||
+ | Biomech Armor: Up to +10 Treatment at 189. Every 22 levels starting with +4 at 75: 79, 101, 123, 145, 167, 189. It is not available before QL 75; the highest QL is 200. | ||
+ | |||
+ | * The Helmet becomes +6 Treatment, higher than the fixed bonus from the [[Stalker Helmet]], at QL101. It becomes +7 Treatment, higher than the maximum bonus from the [[Physician's Cap]], which is a [[leveling item]], at QL123. | ||
+ | * Biomech Armor Cloak is irreplaceable by any other armor. | ||
+ | * Biomech Armor Boots QL 123 or higher give a better treatment boost than [[Omni-Med Suit]] boots. | ||
+ | * All other pieces are no better than or inferior to the [[Omni-Med Suit]], with its fixed QL and bonuses, for the purposes of Treatment bonus. | ||
+ | [[category:Armor]] |
Latest revision as of 22:37, 31 January 2023
Appearance and Features[edit]
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Values compared to Carbonum Armor equal/better/worse. |
Breakpoints[edit]
Biomech Armor: Up to +10 Treatment at 189. Every 22 levels starting with +4 at 75: 79, 101, 123, 145, 167, 189. It is not available before QL 75; the highest QL is 200.
- The Helmet becomes +6 Treatment, higher than the fixed bonus from the Stalker Helmet, at QL101. It becomes +7 Treatment, higher than the maximum bonus from the Physician's Cap, which is a leveling item, at QL123.
- Biomech Armor Cloak is irreplaceable by any other armor.
- Biomech Armor Boots QL 123 or higher give a better treatment boost than Omni-Med Suit boots.
- All other pieces are no better than or inferior to the Omni-Med Suit, with its fixed QL and bonuses, for the purposes of Treatment bonus.