Difference between revisions of "Biomech Armor"
From Anarchy Online Wiki [AOWiki]
JungleGeorge (talk | contribs) m (→Breakpoints) |
JungleGeorge (talk | contribs) m ({{Tradeskills_css}}) |
||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
− | + | {{Tradeskills_css}} | |
− | + | ||
− | + | == Appearance and Features == | |
− | |||
− | |||
− | |||
− | |||
− | == | ||
{|valign=top | {|valign=top | ||
| | | | ||
Line 44: | Line 39: | ||
| | | | ||
|- | |- | ||
− | |Treatment.: || | + | |Treatment.: || 80 |
|- | |- | ||
− | |FirstAid: || | + | |FirstAid: || 80 |
|} | |} | ||
|- | |- | ||
| ||colspan=2|<br>Values compared to [[Carbonum_Plate_Armor|Carbonum Armor]]<br><span class=eqal>equal</span>/<span class=more>better</span>/<span class=less>worse</span>. | | ||colspan=2|<br>Values compared to [[Carbonum_Plate_Armor|Carbonum Armor]]<br><span class=eqal>equal</span>/<span class=more>better</span>/<span class=less>worse</span>. | ||
|} | |} | ||
− | |||
== [[Breakpoints#Biomech_Armor|Breakpoints]] == | == [[Breakpoints#Biomech_Armor|Breakpoints]] == | ||
Line 60: | Line 54: | ||
* Biomech Armor Cloak is irreplaceable by any other armor. | * Biomech Armor Cloak is irreplaceable by any other armor. | ||
* Biomech Armor Boots QL 123 or higher give a better treatment boost than [[Omni-Med Suit]] boots. | * Biomech Armor Boots QL 123 or higher give a better treatment boost than [[Omni-Med Suit]] boots. | ||
− | * All other pieces are inferior to the [[Omni-Med Suit]], with its fixed QL and bonuses, for the purposes of Treatment bonus. | + | * All other pieces are no better than or inferior to the [[Omni-Med Suit]], with its fixed QL and bonuses, for the purposes of Treatment bonus. |
[[category:Armor]] | [[category:Armor]] |
Latest revision as of 22:37, 31 January 2023
Appearance and Features[edit]
|
|
| ||||||||||||||||||||||||||||||||||
Values compared to Carbonum Armor equal/better/worse. |
Breakpoints[edit]
Biomech Armor: Up to +10 Treatment at 189. Every 22 levels starting with +4 at 75: 79, 101, 123, 145, 167, 189. It is not available before QL 75; the highest QL is 200.
- The Helmet becomes +6 Treatment, higher than the fixed bonus from the Stalker Helmet, at QL101. It becomes +7 Treatment, higher than the maximum bonus from the Physician's Cap, which is a leveling item, at QL123.
- Biomech Armor Cloak is irreplaceable by any other armor.
- Biomech Armor Boots QL 123 or higher give a better treatment boost than Omni-Med Suit boots.
- All other pieces are no better than or inferior to the Omni-Med Suit, with its fixed QL and bonuses, for the purposes of Treatment bonus.