Difference between revisions of "Bureaucrat:Breed and Skills"

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<tr bgcolor="#0088cc"><td>3.0</td><td>Dimach</td><td>Comment.</td></tr>
 
<tr bgcolor="#0088cc"><td>3.0</td><td>Dimach</td><td>Comment.</td></tr>
 
<tr bgcolor="#0088cc"><td>3.2</td><td>Riposte</td><td>Comment.</td></tr>
 
<tr bgcolor="#0088cc"><td>3.2</td><td>Riposte</td><td>Comment.</td></tr>
<tr bgcolor="#00c8cc"><td>I2.0</td><td>Adventuring</td><td>Comment.</td></tr>
+
<tr bgcolor="#00c8cc"><td>2.0</td><td>Adventuring</td><td>Comment.</td></tr>
 
<tr bgcolor="#00c8cc"><td>2.0</td><td>Swimming</td><td>Comment. </td></tr>
 
<tr bgcolor="#00c8cc"><td>2.0</td><td>Swimming</td><td>Comment. </td></tr>
 
</table>
 
</table>
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<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
  
<tr bgcolor="#ffffff"><td>IP multiplier</td><td>1h Blunt</td>
+
<tr bgcolor="#0088cc"><td>3.2</td><td>1h Blunt</td>
 
<td>Comments.</td>
 
<td>Comments.</td>
 
</tr>
 
</tr>
  
<tr bgcolor="#ffffff"><td>IP x</td><td>1h Edged</td>
+
<tr bgcolor="#0088cc"><td>4.0</td><td>1h Edged</td>
 
<td>Comment
 
<td>Comment
 
</td></tr>
 
</td></tr>
  
<tr bgcolor="#ffffff"><td>IP x</td><td>Piercing</td><td>Comment.</td></tr>
+
<tr bgcolor="#0088cc"><td>4.0</td><td>Piercing</td><td>Comment.</td></tr>
  
<tr bgcolor="#ffffff"><td>IP x</td>
+
<tr bgcolor="#0088cc"><td>4.0</td>
 
<td>2h Blunt</td>
 
<td>2h Blunt</td>
 
<td>Comment.</td></tr>
 
<td>Comment.</td></tr>
  
<tr bgcolor="#ffffff"><td>IP x</td><td>2h Edged</td><td>Comment.</td></tr>
+
<tr bgcolor="#0088cc"><td>4.0</td><td>2h Edged</td><td>Comment.</td></tr>
  
<tr bgcolor="#ffffff"><td>IP x</td>
+
<tr bgcolor="#0088cc"><td>4.0</td>
 
<td>Melee Energy</td>
 
<td>Melee Energy</td>
 
<td>Comment.</td></tr>
 
<td>Comment.</td></tr>
  
<tr bgcolor="#ffffff"><td>IP x</td>
+
<tr bgcolor="#0088cc"><td>3.2</td>
 
<td>Parry</td>
 
<td>Parry</td>
 
<td>Comment.</td></tr>
 
<td>Comment.</td></tr>
  
<tr bgcolor="#ffffff"><td>IP x</td>
+
<tr bgcolor="#0088cc"><td>2.4</td>
 
<td>Sneak Attack</td>
 
<td>Sneak Attack</td>
 
<td>Comment</td></tr>
 
<td>Comment</td></tr>
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#0088cc">
<td>IP x</td>
+
<td>4.0</td>
 
<td>Multiple Melee</td>
 
<td>Multiple Melee</td>
 
<td>Comment</td></tr>
 
<td>Comment</td></tr>
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#0088cc">
<td>IP x</td>
+
<td>4.0</td>
 
<td>Fast Attack</td>
 
<td>Fast Attack</td>
 
<td>Comment
 
<td>Comment
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<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
  
<tr bgcolor="#ffffff"><td>IP modifier</td><td>Sharp Obj</td><td>Comment</td></tr>
+
<tr bgcolor="#0088cc"><td>3.4</td><td>Sharp Obj</td><td>Comment</td></tr>
  
<tr bgcolor=""#ffffff"><td>IP mod</td><td>Grenade</td><td>Comment</td></tr>
+
<tr bgcolor="#0088cc"><td>4.0</td><td>Grenade</td><td>Comment</td></tr>
  
<tr bgcolor="#ffffff"><td>IP mod</td><td>Heavy Weapons</td><td>Comment</td></tr>
+
<tr bgcolor="#0088cc"><td>4.0</td><td>Heavy Weapons</td><td>Comment</td></tr>
 
</table>
 
</table>
  
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<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
  
<tr bgcolor="#ffffff"><td>IP Mod</td>
+
<tr bgcolor="#0088cc"><td>4.0</td>
 
<td>Bow</td>
 
<td>Bow</td>
 
<td>Comment
 
<td>Comment
 
</td></tr>
 
</td></tr>
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#00c8cc">
<td>IP Mod</td>
+
<td>1.6</td>
 
<td>Pistol</td>
 
<td>Pistol</td>
 
<td>Comment</td></tr>
 
<td>Comment</td></tr>
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#0088cc">
<td>IP Mod</td>
+
<td>4.0</td>
 
<td>Assault Rifle</td>
 
<td>Assault Rifle</td>
 
<td>Comment</td></tr>
 
<td>Comment</td></tr>
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#0088cc">
<td>IP mod</td>
+
<td>3.2</td>
 
<td>Machine Gun/Submachine Gun</td>
 
<td>Machine Gun/Submachine Gun</td>
 
<td>Comment</td></tr>
 
<td>Comment</td></tr>
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#0088cc">
<td>IP Mod</td>
+
<td>4.0</td>
 
<td>Shotgun</td>
 
<td>Shotgun</td>
 
<td>Comment</td></tr>
 
<td>Comment</td></tr>
  
<tr bgcolor="#ffffff"><td>
+
<tr bgcolor="#0088cc"><td>
IP Mod</td>
+
4.0</td>
 
<td>Rifle</td>
 
<td>Rifle</td>
 
<td>Comment</td></tr>
 
<td>Comment</td></tr>
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#0088cc">
<td>IP Mod</td>
+
<td>4.0</td>
 
<td>Ranged Energy</td>
 
<td>Ranged Energy</td>
 
<td>Comment
 
<td>Comment
 
</td></tr>
 
</td></tr>
  
<tr bgcolor="#ffffff"><td>
+
<tr bgcolor="#0088cc"><td>
IP Mod</td>
+
4.0</td>
 
<td>Flingshot</td>
 
<td>Flingshot</td>
 
<td>Comment
 
<td>Comment
 
</td></tr>
 
</td></tr>
  
<tr bgcolor="#ffffff"><td>
+
<tr bgcolor="#0088cc"><td>
IP mod</td>
+
4.0</td>
 
<td>Aimed Shot</td>
 
<td>Aimed Shot</td>
 
<td>Comment</td></tr>
 
<td>Comment</td></tr>
  
<tr bgcolor="#ffffff"><td>
+
<tr bgcolor="#0088cc"><td>
IP mod</td>
+
4.0</td>
 
<td>Burst</td>
 
<td>Burst</td>
 
<td>Comment
 
<td>Comment
 
</td></tr>
 
</td></tr>
  
<tr bgcolor="#ffffff"><td>
+
<tr bgcolor="#0088cc"><td>
IP Mod</td>
+
4.0</td>
 
<td>Full Auto</td>
 
<td>Full Auto</td>
 
<td>Comment
 
<td>Comment
 
</td></tr>
 
</td></tr>
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#0088cc">
<td>IP Mod</td>
+
<td>4.0</td>
 
<td>Bow Special Attack</td>
 
<td>Bow Special Attack</td>
 
<td>Comment</td></tr>
 
<td>Comment</td></tr>
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#0088cc">
<td>IP Mod</td>
+
<td>4.0</td>
 
<td>Multiple Ranged</td>
 
<td>Multiple Ranged</td>
 
<td>Comment</td></tr>
 
<td>Comment</td></tr>
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<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#0088cc">
<td>IP modifier</td>
+
<td>4.0</td>
 
<td>Melee Initiative</td>
 
<td>Melee Initiative</td>
 
<td>Comments</td></tr>
 
<td>Comments</td></tr>
<tr bgcolor="#ffffff">
+
 
<td>IP modifier</td>
+
<tr bgcolor="#0088cc">
 +
<td>3.2</td>
 
<td>Ranged Initiative</td>
 
<td>Ranged Initiative</td>
 
<td>Comments</td></tr>
 
<td>Comments</td></tr>
<tr bgcolor="#ffffff">
+
 
<td>IP mod</td>
+
<tr bgcolor="#00c8cc">
 +
<td>2.0</td>
 
<td>Physical Initiative</td>
 
<td>Physical Initiative</td>
 
<td>Comments</td></tr>
 
<td>Comments</td></tr>
<tr bgcolor="#ffffff">
+
 
<td>IP mod</td>
+
<tr bgcolor=lime>
 +
<td>1.0</td>
 
<td>Nano Initiative</td>
 
<td>Nano Initiative</td>
 
<td>Max this out, an extra second or two shaved off that Calm can mean the difference between life and being sent to Reclaim. This will also help if you find you need to quickly recharm a pet or recast your bot.
 
<td>Max this out, an extra second or two shaved off that Calm can mean the difference between life and being sent to Reclaim. This will also help if you find you need to quickly recharm a pet or recast your bot.
 
</td></tr>
 
</td></tr>
<tr bgcolor="#ffffff">
+
 
<td>IP Modifier</td>
+
<tr bgcolor="#0088cc">
 +
<td>2.4</td>
 
<td>Dodge Ranged</td>
 
<td>Dodge Ranged</td>
 
<td>Comments  
 
<td>Comments  
 
</td></tr>
 
</td></tr>
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#0088cc">
<td>IP Modifier</td>
+
<td>2.4</td>
 
<td>Evade Close Combat</td>
 
<td>Evade Close Combat</td>
 
<td>Comments
 
<td>Comments
 
</td></tr>
 
</td></tr>
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#0088cc">
<td>IP Modifier</td>
+
<td>2.4</td>
 
<td>Duck Explosions</td>
 
<td>Duck Explosions</td>
 
<td>Comments
 
<td>Comments
 
</td></tr>
 
</td></tr>
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#00c8cc">
<td>IP Modifier</td>
+
<td>1.6</td>
 
<td>Nano Resist</td>
 
<td>Nano Resist</td>
 
<td>Comments</td></tr>
 
<td>Comments</td></tr>
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#0088cc">
<td>IP Modifier</td>
+
<td>2.4</td>
 
<td>Run Speed</td>
 
<td>Run Speed</td>
 
<td>There is much travelling to be done, especially if you team with people who decided to max this. Later, low outdoor travel speed will be alleviated by the use of Yalmahas and token boards will speed you up a bit. </td></tr>
 
<td>There is much travelling to be done, especially if you team with people who decided to max this. Later, low outdoor travel speed will be alleviated by the use of Yalmahas and token boards will speed you up a bit. </td></tr>
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<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#00c8cc">
<td>IP multiplier</td>
+
<td>1.8</td>
 
<td>Mechanical Engineering</td>
 
<td>Mechanical Engineering</td>
 
<td>Comments</td></tr>
 
<td>Comments</td></tr>
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#0088cc">
<td>IP</td>
+
<td>2.4</td>
 
<td>Electrical Engineering</td>
 
<td>Electrical Engineering</td>
 
<td>Comments</td></tr>
 
<td>Comments</td></tr>
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#0088cc">
<td>IP multiplier</td>
+
<td>2.4</td>
 
<td>Quantum FT</td>
 
<td>Quantum FT</td>
 
<td>Comments</td></tr>
 
<td>Comments</td></tr>
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#0088cc">
<td>IP modifier</td>
+
<td>2.5</td>
 
<td>Weapon Smithing</td>
 
<td>Weapon Smithing</td>
 
<td>Comments</td></tr>
 
<td>Comments</td></tr>
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#0088cc">
<td>IP mod</td>
+
<td>2.4</td>
 +
<td>Pharma Tech</td>
 
<td>Comments</td></tr>
 
<td>Comments</td></tr>
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#0088cc">
<td>IP Mod</td>
+
<td>1.6</td>
 
<td>Nano Programming</td>
 
<td>Nano Programming</td>
 
<td>Comments</td></tr>
 
<td>Comments</td></tr>
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="lime">
<td>IP Mod</td>
+
<td>1.0</td>
 
<td>Computer Literacy</td>
 
<td>Computer Literacy</td>
 
<td>Max this out or increase as you find better Belts and NCU.</td></tr>
 
<td>Max this out or increase as you find better Belts and NCU.</td></tr>
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="lime">
<td>IP mod</td>
+
<td>1.0</td>
 
<td>Psychology</td>
 
<td>Psychology</td>
 
<td>Psychology is only a small component in a Bureaucrat's Charms, but can make a difference as your abilities grow. Max this out if you plan on using Charms extensively. This skill is also used to equip and utilize Bureaucrat Suits and the Briefcase of Holding.</td></tr>
 
<td>Psychology is only a small component in a Bureaucrat's Charms, but can make a difference as your abilities grow. Max this out if you plan on using Charms extensively. This skill is also used to equip and utilize Bureaucrat Suits and the Briefcase of Holding.</td></tr>
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#0088cc">
<td>IP Mod</td>
+
<td>2.4</td>
 
<td>Chemistry</td>
 
<td>Chemistry</td>
 
<td>Comments</td></tr>
 
<td>Comments</td></tr>
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="lime">
<td>IP mod</td>
+
<td>1.0</td>
 
<td>Tutoring</td>
 
<td>Tutoring</td>
 
<td>Raise this to 1000 if you are a tradeskiller, basically this skill is solely for the use of Tutoring Devices. 1000 skill allows you the use of QL 200 Tutoring Devices. There is no bonus for having more than the required skill.</td></tr>
 
<td>Raise this to 1000 if you are a tradeskiller, basically this skill is solely for the use of Tutoring Devices. 1000 skill allows you the use of QL 200 Tutoring Devices. There is no bonus for having more than the required skill.</td></tr>
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<tr bgcolor="#cccccc"><th width=20%>Mod</th><th width=30%>Skill name</th><th width=50%>Comments</th></tr>
 
<tr bgcolor="#cccccc"><th width=20%>Mod</th><th width=30%>Skill name</th><th width=50%>Comments</th></tr>
  
<tr bgcolor="#ffffff>
+
<tr bgcolor="#00c8cc">
<td>IP Modifier</td>
+
<td>1.6</td>
 
<td>Matter Metamorphosis</td>
 
<td>Matter Metamorphosis</td>
<td>Comments</td></tr>
+
<td>BC gets its abilities from fewer skills than any other profession; MM is not required for any BC skills</td></tr>
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="lime">
<td>IP Modifier</td>
+
<td>1.0</td>
 
<td>Biological Metamorphosis</td>
 
<td>Biological Metamorphosis</td>
 
<td>Comments</td></tr>
 
<td>Comments</td></tr>
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="lime">
<td>IP Modifier</td>
+
<td>1.0</td>
 
<td>Psychological Modification</td>
 
<td>Psychological Modification</td>
 
<td>Comments</td></tr>
 
<td>Comments</td></tr>
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#00c8cc">
<td>IP mod</td>
+
<td>1.6</td>
 
<td>Matter Creation</td>
 
<td>Matter Creation</td>
 
<td>Comments</td></tr>
 
<td>Comments</td></tr>
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#00c8cc">
<td>IP Mod</td>
+
<td>1.6</td>
 
<td>Time and Space</td>
 
<td>Time and Space</td>
 
<td>Comments</td></tr>
 
<td>Comments</td></tr>
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="lime">
<td>IP Mod</td>
+
<td>1.0</td>
 
<td>Sensory Improvement</td>
 
<td>Sensory Improvement</td>
 
<td>Comments</td></tr>
 
<td>Comments</td></tr>
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#00c8cc">
<td>IP Mod</td>
+
<td>2.0</td>
 
<td>First Aid</td>
 
<td>First Aid</td>
 
<td>Comments</td></tr>
 
<td>Comments</td></tr>
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#00c8cc">
<td>IP Mod</td>
+
<td>2.0</td>
 
<td>Treatment</td><td>Comments</td></tr>
 
<td>Treatment</td><td>Comments</td></tr>
 
</table>
 
</table>
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<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#0088cc">
<td>IP Modifier</td>
+
<td>2.4</td>
 
<td>Concealment</td>
 
<td>Concealment</td>
 
<td>Comments</td></tr>
 
<td>Comments</td></tr>
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#00c8cc">
<td>IP mod</td>
+
<td>2.0</td>
 
<td>Breaking and Entering</td>
 
<td>Breaking and Entering</td>
 
<td>Comments</td></tr>
 
<td>Comments</td></tr>
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#0088cc">
<td>IP Mod</td>
+
<td>2.4</td>
 
<td>Trap Disarmament</td>
 
<td>Trap Disarmament</td>
 
<td>Comments</td></tr>
 
<td>Comments</td></tr>
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#00c8cc">
<td>IP Mod</td>
+
<td>1.6</td>
 
<td>Perception</td>
 
<td>Perception</td>
 
<td>Comments</td></tr>
 
<td>Comments</td></tr>
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<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
 
<tr bgcolor="#cccccc"><th>Mod</th><th>Skill name</th><th>Comments</th></tr>
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#00c8cc">
<td>IP Modifier</td>
+
<td>2.0</td>
 
<td>Vehicle Air</td>
 
<td>Vehicle Air</td>
 
<td>If you decide to raise any Vehicle skill, this one will be it. Trickle-down, Implants, and Experienced Aviator Sunglasses will help you get a Yalmaha on sooner if you don't want to spend a single IP in this.</td></tr>
 
<td>If you decide to raise any Vehicle skill, this one will be it. Trickle-down, Implants, and Experienced Aviator Sunglasses will help you get a Yalmaha on sooner if you don't want to spend a single IP in this.</td></tr>
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#0088cc">
<td>IP Mod</td>
+
<td>2.4</td>
 
<td>Vehicle Ground</td>
 
<td>Vehicle Ground</td>
 
<td>Ground Vehicles add a small boost to RunSpeed to help you get places. Not recommended you raise this as Air Vehicles are much better and faster and you will probably get a Yalmaha later on anyway.</td></tr>
 
<td>Ground Vehicles add a small boost to RunSpeed to help you get places. Not recommended you raise this as Air Vehicles are much better and faster and you will probably get a Yalmaha later on anyway.</td></tr>
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#0088cc">
<td>IP Mod</td>
+
<td>2.4</td>
 
<td>Vehicle Water</td>
 
<td>Vehicle Water</td>
 
<td>Do not raise this. There isn't much water around for this to be very useful. Air Vehicles will let you travel over water without difficulty anyway. </td></tr>
 
<td>Do not raise this. There isn't much water around for this to be very useful. Air Vehicles will let you travel over water without difficulty anyway. </td></tr>
  
<tr bgcolor="#ffffff">
+
<tr bgcolor="#00c8cc">
<td>IP Mod</td>
+
<td>2.0</td>
 
<td>Map Navigation</td>
 
<td>Map Navigation</td>
<td>This skill can not be reset.</td></tr>
+
<td>This skill is resetable after 18.1 patch.</td></tr>
 
</table>
 
</table>
  
[[category:Professions]]
+
[[category:Professions]][[Category: Bureaucrat]]
 +
<br>
 +
{{Breed and Skills}}

Latest revision as of 01:21, 26 April 2022

Skills[edit]

Abilities[edit]

ModSkill nameComments
2.4Body DevelopmentEverybody should raise this, more HP never hurt anybody. A Bureaucrat won't be in the thick of things usually though, so Body Devlopment doesn't necessarily have to be maxed out.
1.4Nano PoolKeep this high if you can, more Nano will provide a buffer for when your Calms go awry and you find you need to cast multiple times to get a mob or mobs under control.

Body[edit]

ModSkill nameComments
2.8Martial ArtsComment.
3.2BrawlingComment.
3.0DimachComment.
3.2RiposteComment.
2.0AdventuringComment.
2.0SwimmingComment.

Melee[edit]

ModSkill nameComments
3.21h Blunt Comments.
4.01h Edged Comment
4.0PiercingComment.
4.0 2h Blunt Comment.
4.02h EdgedComment.
4.0 Melee Energy Comment.
3.2 Parry Comment.
2.4 Sneak Attack Comment
4.0 Multiple Melee Comment
4.0 Fast Attack Comment

Misc. Weapons[edit]

ModSkill nameComments
3.4Sharp ObjComment
4.0GrenadeComment
4.0Heavy WeaponsComment

Ranged[edit]

ModSkill nameComments
4.0 Bow Comment
1.6 Pistol Comment
4.0 Assault Rifle Comment
3.2 Machine Gun/Submachine Gun Comment
4.0 Shotgun Comment
4.0 Rifle Comment
4.0 Ranged Energy Comment
4.0 Flingshot Comment
4.0 Aimed Shot Comment
4.0 Burst Comment
4.0 Full Auto Comment
4.0 Bow Special Attack Comment
4.0 Multiple Ranged Comment

Speed[edit]

ModSkill nameComments
4.0 Melee Initiative Comments
3.2 Ranged Initiative Comments
2.0 Physical Initiative Comments
1.0 Nano Initiative Max this out, an extra second or two shaved off that Calm can mean the difference between life and being sent to Reclaim. This will also help if you find you need to quickly recharm a pet or recast your bot.
2.4 Dodge Ranged Comments
2.4 Evade Close Combat Comments
2.4 Duck Explosions Comments
1.6 Nano Resist Comments
2.4 Run Speed There is much travelling to be done, especially if you team with people who decided to max this. Later, low outdoor travel speed will be alleviated by the use of Yalmahas and token boards will speed you up a bit.

Trade and Repair[edit]

ModSkill nameComments
1.8 Mechanical Engineering Comments
2.4 Electrical Engineering Comments
2.4 Quantum FT Comments
2.5 Weapon Smithing Comments
2.4 Pharma Tech Comments
1.6 Nano Programming Comments
1.0 Computer Literacy Max this out or increase as you find better Belts and NCU.
1.0 Psychology Psychology is only a small component in a Bureaucrat's Charms, but can make a difference as your abilities grow. Max this out if you plan on using Charms extensively. This skill is also used to equip and utilize Bureaucrat Suits and the Briefcase of Holding.
2.4 Chemistry Comments
1.0 Tutoring Raise this to 1000 if you are a tradeskiller, basically this skill is solely for the use of Tutoring Devices. 1000 skill allows you the use of QL 200 Tutoring Devices. There is no bonus for having more than the required skill.

Nano and Aiding[edit]

ModSkill nameComments
1.6 Matter Metamorphosis BC gets its abilities from fewer skills than any other profession; MM is not required for any BC skills
1.0 Biological Metamorphosis Comments
1.0 Psychological Modification Comments
1.6 Matter Creation Comments
1.6 Time and Space Comments
1.0 Sensory Improvement Comments
2.0 First Aid Comments
2.0 TreatmentComments

Spying[edit]

ModSkill nameComments
2.4 Concealment Comments
2.0 Breaking and Entering Comments
2.4 Trap Disarmament Comments
1.6 Perception Comments

Navigation[edit]

ModSkill nameComments
2.0 Vehicle Air If you decide to raise any Vehicle skill, this one will be it. Trickle-down, Implants, and Experienced Aviator Sunglasses will help you get a Yalmaha on sooner if you don't want to spend a single IP in this.
2.4 Vehicle Ground Ground Vehicles add a small boost to RunSpeed to help you get places. Not recommended you raise this as Air Vehicles are much better and faster and you will probably get a Yalmaha later on anyway.
2.4 Vehicle Water Do not raise this. There isn't much water around for this to be very useful. Air Vehicles will let you travel over water without difficulty anyway.
2.0 Map Navigation This skill is resetable after 18.1 patch.


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Breed and Skills: AdventurerAgentBureaucratDoctorEnforcerEngineerFixerKeeperMartial ArtistMeta-PhysicistNano-TechnicianShadeSoldierTrader