Faithful Agent
From Anarchy Online Wiki [AOWiki]
End game armor for the Agent profession
Appearance and Stats
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stat compared to Carbonum Armor equal/better/worse. |
Agent's Faithful Armor Full Set at QL 300 (10 pieces) | ||
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Flags | Visible, (NODROP) | |
Glyphs Used | Blue Glyph of Enel | Air Glyph of The World |
Required To Equip | Agility 1100 Sense 900 |
Adventurer Profession Shadowlands Expansion Clan Faction |
Modifiers | Projectile AC: 5785 Melee AC: 8400 Energy AC: 8400 Fire AC: 5785 Cold AC: 8400 Radiation AC: 8400 Chemical AC: 8400 Poison AC: 8400 Strength: 12 Stamina: 12 Agility: 20 Intelligence: 10 Sense: 20 Psychic: 10 Max Health: 2450 Max NCU: 56 Mat. Metamorphosis: 15 Bio. Metamorphosis: 15 Psy. Modification: 20 |
Material Creation: 15 Space Time: 16 Sensory Improvement: 20 First Aid: 30 Ranged Init.: 80 Dodge Ranged: 50 Evade ClsC: 40 Duck Exp: 50 Run Speed: 40 Bow: 20 Rifle: 60 Fling Shot: 25 Aimed Shot: 60 Chemistry: 50 Concealment: 60 Breaking Entry: 40 Trap Disarm: 50Perception: 60 |
Manufacture
See Main Article Faithful Armor
Breakpoints
Pros and cons of Faithful Agent
Faithful Agent is end game armor. Points in favor and against are bound to be on an individual piece basis, in many cases suiting a particular play style and budget. Personal preferences are welcomed, but as much information as possible regarding these distinctions should be provided.
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See Also
External Links
- Information in this guide was obtained in part from the article Faithful/Chosen Armor on Jexai's.