Difference between revisions of "Heal and Nano Delta"

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(Stamina twinks into Health regen too. Minor clarifications)
 
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[[File:Male prison guard.JPG|right|thumb|200px|Atrox get a low Nano Delta Tickrate max, but compensate for it somewhat with Body Development's dependency on Stamina; the ''Value'' is dependent on Body Dev. NPCs like this guard seem to have a set rate unaffected by Breed]] 
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The Nano and Heal Delta describes the ''natural regeneration'' of your Nano and Healthpoints.  This process is very slow in the beginning levels of the game but reasonably effective for endgame characters.  There are two factors in these healing rates that need to be kept in mind: The time between healing ticks, or '''[[#Tickrate|Tickrate]]''', and the amount healed on each tick, or '''[[#Value: Delta Amount|Value]]'''.
  
The Nano and Heal Delta describes the ''natural regeneration'' of your Nano and Healthpoints.  This process is very slow in the beginning levels of the game but reasonably effective for endgame characters.  There are two factors in these healing rates that need to be kept in mind: The time between healing ticks, or '''tickrate''', and the amount healed on each tick.
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When a character sits down, HP Delta Value doubles, but Nano Delta Value remains the same.
 
 
== The tickrate ==
 
Lets take a closer look at how the tickrate works and why this is the most important value.
 
 
 
The main goal should be to lower the tickrate as much as possible ''(lowest value is 2 sec)'' because this means your Nano and Healthpoints raise more frequent.
 
 
 
'''The tickrate depends on the'''<br>
 
[[Abilities|Psychic]] Skill for your '''Nanodelta''' and<br>
 
[[Abilities|Stamina]] Skill for your '''Healdelta'''.
 
 
 
Below you see a skill list with all caps you need to reach for the next lower tickrate.<br>
 
All values are for your standing regeneration; if you sit around your tickrate halves.
 
  
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== Tickrate ==
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'''Nanodelta Tickrate''' is affected by [[Abilities|Psychic]] and
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'''Healdelta Tickrate''' is affected by [[Abilities|Stamina]], in contrast to '''[[#Value: Delta Amount|Heal Value]]''', which is affected by [[Body|Body Development]]. Increasing Delta Tickrate can lower the time between ticks by a much larger degree than Delta ''Value'' can be raised. The rate of regeneration is thus increased more with either Stamina or Psychic than with Body Development and its effect on Delta ''Value'' (amount). Raising Body Development increases both Nano and Heal Delta values, so it comes quite close to the pair of Abilities in total effectiveness, but is still lower. The 1/4 point effect of Stamina on Body Development's [[Skill Dependency Chart|Skill Dependency]] is an added bonus, but of course quite expensive to max out.<br>
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Tickrate at 780 Psychic is fourteen times faster than at 5-59 Psychic.<br>
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The situation is reversed when it comes to items. There are no items that raise delta Tickrates directly, but numerous and effective ones for delta Values.
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{|
 
{|
 
|-valign="top" width=200
 
|-valign="top" width=200
|'''Nanodelta Caps:'''<br>
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|'''Nanodelta Breakpoints:'''<br>
 
:&nbsp;&nbsp;&nbsp;&nbsp;0 ''Psychic'' => 28 ''sec.''
 
:&nbsp;&nbsp;&nbsp;&nbsp;0 ''Psychic'' => 28 ''sec.''
 
:&nbsp;&nbsp;60 ''Psychic'' => 26 ''sec.''
 
:&nbsp;&nbsp;60 ''Psychic'' => 26 ''sec.''
Line 67: Line 63:
 
|}
 
|}
 
|}
 
|}
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<center><small>All values are for your standing regeneration value</small></center>
  
 
'''This results in the following formulas for the tickrate calculation:'''
 
'''This results in the following formulas for the tickrate calculation:'''
*Nanodelta tickrate
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*Nanodelta tickrate : Tick period = 28 - 2 * ( PSYCHIC / 60 )
:tick period = 28 - 2 * ( PSYCHIC / 60 )
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*Healdelta tickrate : Tick period = 29 - ( STAMINA / 30 )
*Healdelta tickrate
 
:tick period = 29 - ( STAMINA / 30 )
 
  
== Regeneration amounts ==
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== Value: Delta Amount ==
Now that you know how to speed the regeneration up you also need to know how to raise the amount of points you get with each tick.
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The amount of healing is determined by the level of your Body Development skill and any items that add to the '''HealDelta''' or '''NanoDelta''' abilities.  Body Development ''adds'' to the amount healed rather than multiplying it, as lowering [[#Tickrate|tickrate]] does; Deltas are raised one point for every 100 points of Body Development. Items and Buffs that raise Nano and Healdelta directly, for example [[Implants#Jobe Clusters|Jobe Clusters]] in [[Implants]], tend to be more effective. [[Buff Items#Nano Cost Reduction|Nano Cost Reduction]] items and implants are even more effective.  
  
The easiest way is to use different Items and Buffs that raise your Nano and Healdelta directly.
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Compared with Tickrate, Value is raised less with Improvement Points and more with items: at Body Development 1000, it is raised at most, six times (Atrox Nano Delta and Nanomage Heal Delta 6x, 4<small>1/3</small>x for Solitus and Opifex, 3.5x Atrox Heal Delta and Nanomage Nano Delta)
  
* [http://www.aomainframe.info/search.asp?QLLow=0&QLHigh=999&ItemType=Nanos&PatchVersion=11.0&UPatchVersion=11.0&Effect=NanoDelta&ShowPage=1&Search=True list with Nanodelta things]
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* [http://auno.org/ao/db.php?cmd=search&eff364=. Search for +Nano Delta] on Auno
* [http://www.aomainframe.info/search.asp?QLLow=0&QLHigh=999&ItemType=Nanos&PatchVersion=11.0&UPatchVersion=11.0&Effect=HealDelta&ShowPage=1&Search=True list with Healdelta things]
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* [http://auno.org/ao/db.php?cmd=search&eff343=. Search for +Heal Delta] on Auno
  
You can also raise the amount with your [[Body|Body Development]] Skill.
 
  
First of all every Breed has a basevalue:
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Every [[Breed]] has a basevalue:
  
 
<div align="center">
 
<div align="center">
 
{|
 
{|
|width=100 align="center"| '''Breed'''
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|width=300 align="center"| '''Breed'''
|width=100 align="center"| '''Nanodelta'''
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|width=300 align="center"| '''Nanodelta'''
|width=100 align="center"| '''Healdelta'''
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|width=300 align="center"| '''Healdelta'''
 
|-
 
|-
 
| Atrox
 
| Atrox
|align="center"| 2
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|align="center"| '''2''' points healed per tick
|align="center"| 4
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|align="center"| '''4''' points healed per tick
 
|-
 
|-
| Solitus
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| Solitus / Opifex
|align="center"| 3
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|align="center"| '''3''' points healed per tick
|align="center"| 3
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|align="center"| '''3''' points healed per tick
|-
 
| Opifex
 
|align="center"| 3
 
|align="center"| 3
 
 
|-
 
|-
 
| Nanomage
 
| Nanomage
|align="center"| 4
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|align="center"| '''4''' points healed per tick
|align="center"| 2
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|align="center"| '''2''' points healed per tick
 
|}
 
|}
 
</div>
 
</div>
  
On top of this you gain 1 point for each 100 points of Body Dev.
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On top of this you gain 1 point for each 100 points of [[Body|Body Dev]] (including 1 for each 400 points of [[Abilities|Stamina]], with its 100% dependency relationship with Body Dev).
  
 
'''Therefore you get the following formulae:'''
 
'''Therefore you get the following formulae:'''
*Nano regeneration amount = Racial Nanodelta basevalue + (BodyDev / 100) + items and buffs
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*Nano regeneration amount = Breed Nanodelta basevalue + (BodyDev / 100) + (Stamina / 400) + items and buffs
*Health regeneration amount = Racial Healdelta basevalue + (BodyDev / 100) + items and buffs
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*Health regeneration amount = Breed Healdelta basevalue + (BodyDev / 100) + (Stamina / 400) + items and buffs
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** Add Stamina/400 if calculating the BodyDev value for an out-of-game template for a character; Stamina adds to Body Dev automatically ingame
 +
 
 +
For Atrox, Body Dev adds relatively more nano points. The same goes for Nanomage and health points.
  
 
== Sources ==
 
== Sources ==
Line 126: Line 120:
 
[[de:Heal und Nano Delta]]
 
[[de:Heal und Nano Delta]]
  
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== See Also ==
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* [[Add All Defensive and Offensive]]
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* [[Breeds]] Psychic and Stamina Caps, Nano Cost Reduction and Caps
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* [[How Inits and AggDef are calculated]]
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* [[Hit Points and Nano Pool]]
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* [[Patch 15.0]] Nano Cost Reduction and Caps
  
[[Category:Guides]]
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[[Category:Game System]]
 +
[[Category:Guides]][[Category:Player]]

Latest revision as of 13:03, 26 December 2022

Atrox get a low Nano Delta Tickrate max, but compensate for it somewhat with Body Development's dependency on Stamina; the Value is dependent on Body Dev. NPCs like this guard seem to have a set rate unaffected by Breed

The Nano and Heal Delta describes the natural regeneration of your Nano and Healthpoints. This process is very slow in the beginning levels of the game but reasonably effective for endgame characters. There are two factors in these healing rates that need to be kept in mind: The time between healing ticks, or Tickrate, and the amount healed on each tick, or Value.

When a character sits down, HP Delta Value doubles, but Nano Delta Value remains the same.

Tickrate[edit]

Nanodelta Tickrate is affected by Psychic and Healdelta Tickrate is affected by Stamina, in contrast to Heal Value, which is affected by Body Development. Increasing Delta Tickrate can lower the time between ticks by a much larger degree than Delta Value can be raised. The rate of regeneration is thus increased more with either Stamina or Psychic than with Body Development and its effect on Delta Value (amount). Raising Body Development increases both Nano and Heal Delta values, so it comes quite close to the pair of Abilities in total effectiveness, but is still lower. The 1/4 point effect of Stamina on Body Development's Skill Dependency is an added bonus, but of course quite expensive to max out.
Tickrate at 780 Psychic is fourteen times faster than at 5-59 Psychic.
The situation is reversed when it comes to items. There are no items that raise delta Tickrates directly, but numerous and effective ones for delta Values.

Nanodelta Breakpoints:
    0 Psychic => 28 sec.
  60 Psychic => 26 sec.
120 Psychic => 24 sec.
180 Psychic => 22 sec.
240 Psychic => 20 sec.
300 Psychic => 18 sec.
360 Psychic => 16 sec.
420 Psychic => 14 sec.
480 Psychic => 12 sec.
540 Psychic => 10 sec.
600 Psychic =>   8 sec.
660 Psychic =>   6 sec.
720 Psychic =>   4 sec.
780 Psychic =>   2 sec.
Healdelta Caps:
    0 Stamina => 29 sec.
  30 Stamina => 28 sec.
  60 Stamina => 27 sec.
  90 Stamina => 26 sec.
120 Stamina => 25 sec.
150 Stamina => 24 sec.
180 Stamina => 23 sec.
210 Stamina => 22 sec.
240 Stamina => 21 sec.
270 Stamina => 20 sec.
300 Stamina => 19 sec.
330 Stamina => 18 sec.
360 Stamina => 17 sec.
390 Stamina => 16 sec.
420 Stamina => 15 sec.
450 Stamina => 14 sec.
480 Stamina => 13 sec.
510 Stamina => 12 sec.
540 Stamina => 11 sec.
570 Stamina => 10 sec.
600 Stamina =>   9 sec.
630 Stamina =>   8 sec.
660 Stamina =>   7 sec.
690 Stamina =>   6 sec.
720 Stamina =>   5 sec.
750 Stamina =>   4 sec.
780 Stamina =>   3 sec.
810 Stamina =>   2 sec.
All values are for your standing regeneration value

This results in the following formulas for the tickrate calculation:

  • Nanodelta tickrate : Tick period = 28 - 2 * ( PSYCHIC / 60 )
  • Healdelta tickrate : Tick period = 29 - ( STAMINA / 30 )

Value: Delta Amount[edit]

The amount of healing is determined by the level of your Body Development skill and any items that add to the HealDelta or NanoDelta abilities. Body Development adds to the amount healed rather than multiplying it, as lowering tickrate does; Deltas are raised one point for every 100 points of Body Development. Items and Buffs that raise Nano and Healdelta directly, for example Jobe Clusters in Implants, tend to be more effective. Nano Cost Reduction items and implants are even more effective.

Compared with Tickrate, Value is raised less with Improvement Points and more with items: at Body Development 1000, it is raised at most, six times (Atrox Nano Delta and Nanomage Heal Delta 6x, 41/3x for Solitus and Opifex, 3.5x Atrox Heal Delta and Nanomage Nano Delta)


Every Breed has a basevalue:

Breed Nanodelta Healdelta
Atrox 2 points healed per tick 4 points healed per tick
Solitus / Opifex 3 points healed per tick 3 points healed per tick
Nanomage 4 points healed per tick 2 points healed per tick

On top of this you gain 1 point for each 100 points of Body Dev (including 1 for each 400 points of Stamina, with its 100% dependency relationship with Body Dev).

Therefore you get the following formulae:

  • Nano regeneration amount = Breed Nanodelta basevalue + (BodyDev / 100) + (Stamina / 400) + items and buffs
  • Health regeneration amount = Breed Healdelta basevalue + (BodyDev / 100) + (Stamina / 400) + items and buffs
    • Add Stamina/400 if calculating the BodyDev value for an out-of-game template for a character; Stamina adds to Body Dev automatically ingame

For Atrox, Body Dev adds relatively more nano points. The same goes for Nanomage and health points.

Sources[edit]

Laringos Thread in the german Gamigo Forum: NanoDelta - Der eigene Humi
Comments at auno.org
Healdelta Information from Dutchieman: healdelta and nanodelta in 1 post


--Cirte 19:59, 11 April 2006 (CEST)

See Also[edit]