Difference between revisions of "Heal and Nano Delta"
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'''Healdelta Tickrate''' is affected by [[Abilities|Stamina]], in contrast to '''[[#Value: Delta Amount|Heal Value]]''', which is affected by [[Body|Body Development]]. Increasing Delta Tickrate can lower the time between ticks by a much larger degree than Delta ''Value'' can be raised. The rate of regeneration is thus increased more with either Stamina or Psychic than with Body Development and its effect on Delta ''Value'' (amount). Raising Body Development increases both Nano and Heal Delta values, so it comes quite close to the pair of Abilities in total effectiveness, but is still lower. The 1/4 point effect of Stamina on Body Development's [[Skill Dependency Chart|Skill Dependency]] is an added bonus, but of course quite expensive to max out.<br> | '''Healdelta Tickrate''' is affected by [[Abilities|Stamina]], in contrast to '''[[#Value: Delta Amount|Heal Value]]''', which is affected by [[Body|Body Development]]. Increasing Delta Tickrate can lower the time between ticks by a much larger degree than Delta ''Value'' can be raised. The rate of regeneration is thus increased more with either Stamina or Psychic than with Body Development and its effect on Delta ''Value'' (amount). Raising Body Development increases both Nano and Heal Delta values, so it comes quite close to the pair of Abilities in total effectiveness, but is still lower. The 1/4 point effect of Stamina on Body Development's [[Skill Dependency Chart|Skill Dependency]] is an added bonus, but of course quite expensive to max out.<br> | ||
Tickrate at 780 Psychic is fourteen times faster than at 5-59 Psychic.<br> | Tickrate at 780 Psychic is fourteen times faster than at 5-59 Psychic.<br> | ||
− | The situation is reversed when it comes to items. There are no items that raise delta Tickrates, but numerous and effective ones for delta Values. | + | The situation is reversed when it comes to items. There are no items that raise delta Tickrates directly, but numerous and effective ones for delta Values. |
{| | {| | ||
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− | Every Breed has a basevalue: | + | Every [[Breed]] has a basevalue: |
<div align="center"> | <div align="center"> | ||
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|align="center"| '''4''' points healed per tick | |align="center"| '''4''' points healed per tick | ||
|- | |- | ||
− | | Solitus | + | | Solitus / Opifex |
− | |||
− | |||
− | |||
− | |||
|align="center"| '''3''' points healed per tick | |align="center"| '''3''' points healed per tick | ||
|align="center"| '''3''' points healed per tick | |align="center"| '''3''' points healed per tick | ||
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</div> | </div> | ||
− | On top of this you gain 1 point for each 100 points of [[Body|Body Dev]] | + | On top of this you gain 1 point for each 100 points of [[Body|Body Dev]] (including 1 for each 400 points of [[Abilities|Stamina]], with its 100% dependency relationship with Body Dev). |
'''Therefore you get the following formulae:''' | '''Therefore you get the following formulae:''' | ||
− | *Nano regeneration amount = Breed Nanodelta basevalue + (BodyDev / 100) + Stamina/400 + items and buffs | + | *Nano regeneration amount = Breed Nanodelta basevalue + (BodyDev / 100) + (Stamina / 400) + items and buffs |
− | *Health regeneration amount = Breed Healdelta basevalue + (BodyDev / 100) + items and buffs | + | *Health regeneration amount = Breed Healdelta basevalue + (BodyDev / 100) + (Stamina / 400) + items and buffs |
** Add Stamina/400 if calculating the BodyDev value for an out-of-game template for a character; Stamina adds to Body Dev automatically ingame | ** Add Stamina/400 if calculating the BodyDev value for an out-of-game template for a character; Stamina adds to Body Dev automatically ingame | ||
Line 128: | Line 124: | ||
* [[Breeds]] Psychic and Stamina Caps, Nano Cost Reduction and Caps | * [[Breeds]] Psychic and Stamina Caps, Nano Cost Reduction and Caps | ||
* [[How Inits and AggDef are calculated]] | * [[How Inits and AggDef are calculated]] | ||
− | * [[Nano Pool | + | * [[Hit Points and Nano Pool]] |
* [[Patch 15.0]] Nano Cost Reduction and Caps | * [[Patch 15.0]] Nano Cost Reduction and Caps | ||
[[Category:Game System]] | [[Category:Game System]] | ||
[[Category:Guides]][[Category:Player]] | [[Category:Guides]][[Category:Player]] |
Latest revision as of 13:03, 26 December 2022
The Nano and Heal Delta describes the natural regeneration of your Nano and Healthpoints. This process is very slow in the beginning levels of the game but reasonably effective for endgame characters. There are two factors in these healing rates that need to be kept in mind: The time between healing ticks, or Tickrate, and the amount healed on each tick, or Value.
When a character sits down, HP Delta Value doubles, but Nano Delta Value remains the same.
Tickrate[edit]
Nanodelta Tickrate is affected by Psychic and
Healdelta Tickrate is affected by Stamina, in contrast to Heal Value, which is affected by Body Development. Increasing Delta Tickrate can lower the time between ticks by a much larger degree than Delta Value can be raised. The rate of regeneration is thus increased more with either Stamina or Psychic than with Body Development and its effect on Delta Value (amount). Raising Body Development increases both Nano and Heal Delta values, so it comes quite close to the pair of Abilities in total effectiveness, but is still lower. The 1/4 point effect of Stamina on Body Development's Skill Dependency is an added bonus, but of course quite expensive to max out.
Tickrate at 780 Psychic is fourteen times faster than at 5-59 Psychic.
The situation is reversed when it comes to items. There are no items that raise delta Tickrates directly, but numerous and effective ones for delta Values.
Nanodelta Breakpoints:
|
Healdelta Caps:
|
This results in the following formulas for the tickrate calculation:
- Nanodelta tickrate : Tick period = 28 - 2 * ( PSYCHIC / 60 )
- Healdelta tickrate : Tick period = 29 - ( STAMINA / 30 )
Value: Delta Amount[edit]
The amount of healing is determined by the level of your Body Development skill and any items that add to the HealDelta or NanoDelta abilities. Body Development adds to the amount healed rather than multiplying it, as lowering tickrate does; Deltas are raised one point for every 100 points of Body Development. Items and Buffs that raise Nano and Healdelta directly, for example Jobe Clusters in Implants, tend to be more effective. Nano Cost Reduction items and implants are even more effective.
Compared with Tickrate, Value is raised less with Improvement Points and more with items: at Body Development 1000, it is raised at most, six times (Atrox Nano Delta and Nanomage Heal Delta 6x, 41/3x for Solitus and Opifex, 3.5x Atrox Heal Delta and Nanomage Nano Delta)
- Search for +Nano Delta on Auno
- Search for +Heal Delta on Auno
Every Breed has a basevalue:
Breed | Nanodelta | Healdelta |
Atrox | 2 points healed per tick | 4 points healed per tick |
Solitus / Opifex | 3 points healed per tick | 3 points healed per tick |
Nanomage | 4 points healed per tick | 2 points healed per tick |
On top of this you gain 1 point for each 100 points of Body Dev (including 1 for each 400 points of Stamina, with its 100% dependency relationship with Body Dev).
Therefore you get the following formulae:
- Nano regeneration amount = Breed Nanodelta basevalue + (BodyDev / 100) + (Stamina / 400) + items and buffs
- Health regeneration amount = Breed Healdelta basevalue + (BodyDev / 100) + (Stamina / 400) + items and buffs
- Add Stamina/400 if calculating the BodyDev value for an out-of-game template for a character; Stamina adds to Body Dev automatically ingame
For Atrox, Body Dev adds relatively more nano points. The same goes for Nanomage and health points.
Sources[edit]
Laringos Thread in the german Gamigo Forum: NanoDelta - Der eigene Humi
Comments at auno.org
Healdelta Information from Dutchieman: healdelta and nanodelta in 1 post
--Cirte 19:59, 11 April 2006 (CEST)
See Also[edit]
- Add All Defensive and Offensive
- Breeds Psychic and Stamina Caps, Nano Cost Reduction and Caps
- How Inits and AggDef are calculated
- Hit Points and Nano Pool
- Patch 15.0 Nano Cost Reduction and Caps