Organization Cities

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Revision as of 14:34, 13 September 2007 by Berael (talk | contribs)

Organization cities are cities controlled by an Organization of any faction. Added with the Alien Invasion Expansion, Org Cities provide a benefit to all members of an organization that have the Alien Invasion Expansion.

Org Cities are customized by the organization that creates them. Each building adds or contains a certain benefit:

City Controller

The City controller is the first freestanding item in a city. It is related to the plot of land, not the org, so it is there, even when the org isn't. When an org president "buys" a city, he right clicks on the controller to purchase the land for a great deal of money, then he has 24 hours to add an org HQ. Once the does this, the city belongs to the org, as long as they continue to pay the "rent".

City controllers are also used for starting Org City Invasions, byh lowering the cloak on your city. This can only be done by a Excutive, Veteran, Squad Commander (depending on what governing form your org is, or higher.

Organization Headquarters

Org HQ gives permanent RunSpeed and base ability benefits. The benefits given below are added at lvl200, below and above that level bonuses are interpolated.

Small Org HQ Management Benefit

  • QL 001 -- +10 RunSpeed, +1 base abilities
  • QL 100 -- +16 RunSpeed, +1 base abilities
  • QL 200 -- +23 RunSpeed, +2 base abilities
  • QL 300 -- +30 RunSpeed, +3 base abilities
  • Private Study (laboratory): +50 to all Tradeskills (except Tutoring and Computer Literacy), locks CompLit for 15 minutes

Medium Org HQ Management Benefit

  • QL 101 -- +40 RunSpeed, +4 base abilities
  • QL 200 -- +50 RunSpeed, +5 base abilities
  • QL 300 -- +60 RunSpeed, +6 base abilities
  • Private Laboratory (laboratory): +100 to all Tradeskills (except Tutoring and Computer Literacy), locks CompLit for 15 minutes

Large Org HQ Management Benefit

  • QL 201 -- +70 RunSpeed, +7 base abilities
  • QL 300 -- +90 RunSpeed, +9 base abilities
  • Quantum Physics Laboratory (laboratory): +160 to all Tradeskills (except Tutoring and Computer Literacy), locks CompLit for 15 minutes
  • Plastic Surgery: you can change your weight, height and face with this terminal.
  NOTE: locking CompLit currently means you cannot use the Global Market Search terminal while the locking last!


Market

With Alien Invasion, players got the possibility to have their own personal shops, where they can put their own stuff with user defined prices. These items are searchable through Global Market Search terminals, which can be found in major cities of Rubi-Ka. Shop contents are remaining there after players logs off, credits for the transactions are kept in the terminal - so this is a good way to sell your items while you aren't actually playing.

However certain limitations are applied for these "Shop Terminals":

  • One shop per character
  • 21 items per shop
  • Unique, NoDrop items cannot be sold

Org leaders can set a Commission Rate at the City Controller, which means, this percent will be deducted from the seller after each transaction - and this money goes to the Org Bank. Org leaders have the ability to rename, abandon other member's terminals - and they have the possibility to check how much credit the owner of a terminal has.

  • NOTE: terminals can be safely "abandoned", the contents are not lost, but stored "invisibly". Next time the owner of the abandoned terminal opens a shop (in the same or in another Org's Market), the items are put back with same prices.

Grid House

  • QL 001 -- +9 Computer Literacy
  • QL 100 -- +18 Computer Literacy
  • QL 200 -- +36 Computer Literacy
  • QL 300 -- +54 Computer Literacy

Mining Operations Center

  • QL 001 -- +6 Nanoskills
  • QL 100 -- +12 Nanoskills
  • QL 200 -- +24 Nanoskills
  • QL 300 -- +36 Nanoskills


Notum Silo

  • QL 001 -- +3 NanoDelta, -1% NPCost
  • QL 100 -- +12 NanoDelta, -2% NPCost
  • QL 200 -- +24 NanoDelta, -4% NPCost
  • QL 300 -- +36 NanoDelta, -6% NPCost


Vehicle Landing Pad

  • QL 001 -- +9 Vehicles, +9 MapNav
  • QL 100 -- +18 Vehicles, +18 MapNav
  • QL 200 -- +36 Vehicles, +36 MapNav
  • QL 300 -- +54 Vehicles, +54 MapNav


ECM Tower

Sidewalk Cafe

Sky Bar

Swimming Pool

  • QL 001 -- +10 Swimming, +9 BodyDev
  • QL 100 -- +20 Swimming, +18 BodyDev
  • QL 200 -- +40 Swimming, +36 BodyDev
  • QL 300 -- +80 Swimming, +54 BodyDev

Guard House

Teleporters