Difference between revisions of "Repairman's Hat"

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[[File:RepairmanHat.png|thumb|right|250px|Repairman's Hat on a female Nanomage]]{{Tradeskills_css}}For engineers, style with functionality is a matter of pride, and that is why the Repairman's Hat was invented. Well... Maybe not the only reason, but it does look spiffy and provide low level tradeskillers with some very nice tradeskill boosts for the level, plus the hat itself levels up to a QL of 50.
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For engineers, style with functionality is a matter of pride, and that is why the Repairman's Hat was invented.  Well... Maybe not the only reason, but it does look spiffy and provide low level tradeskillers with some very nice tradeskill boosts for the level, plus the hat itself levels up to a QL of 50.
+
The tradeskill process to create it requires [[Notum Chip]]s, but is slightly different to making [[CAS Symbiotic Armor]] and other Notum Chip enhanced armor. The hat ingredient is different, of course, and the base hat is transformed with the Field Quantum Physics All-Purpose Tool, but also, only one Notum Chip is required, making the Activated OT Metamorphing Liquid Nanobots Stabilized, but not Super-Stabilized.
  
 
== Required skills ==
 
== Required skills ==
 +
* Time&Space (T&S)
 
* Nano Programming (NP)
 
* Nano Programming (NP)
* Computer Literacy (Cl)
+
* Computer Literacy (CL)
 
* Chemistry (Ch)
 
* Chemistry (Ch)
* Quantum Field Theory (QFT)
+
* Quantum Force field Technology (QFT)
 +
* Mechanical Engineering (ME)
  
 
== Required Items and Tools ==
 
== Required Items and Tools ==
Line 21: Line 16:
 
| '''Component''' || '''*1''' || '''Location''' || '''min. QL'''  
 
| '''Component''' || '''*1''' || '''Location''' || '''min. QL'''  
 
|-  
 
|-  
| Salesman's Hat || C || [[Zoftig Blimp]]<br>[[Hope]] || 20
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| <aodb>205738</aodb> Salesman's Hat || C || [[Zoftig Blimp]]<br>[[Hope]] || 20
 
|-
 
|-
| Field Quantum Physics<br> All-Purpose Tool || R || Shop Bought || ?
+
| <aodb>164558</aodb> Field Quantum Physics<br> All-Purpose Tool || R || Shop Bought<br>General Tools and Bases || 16+
 
|-  
 
|-  
| Inactive OT Metamorphing<br>Liquid Nanobots || C ||  Shop Buy<br>Armor and Clothing Components || 16
+
| <aodb>164952</aodb> Inactive OT Metamorphing<br>Liquid Nanobots || C ||  Shop Buy<br>Armor and Clothing Components<br>or<br>Pharmacy and Chemistry Components || 16+
 
|-  
 
|-  
| Nano Programming Interface || R || Shop Buy<br>Tools || 1
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| <aodb>161699</aodb> Nano Programming Interface || R || Shop Buy<br>Tools || 1
 
|-  
 
|-  
| Notum Chip Or<br>Notum Fragment || C ||  Mission and Mob Loot || ~14+
+
| <aodb>136623</aodb>Notum Chip or<br>Notum Fragment || C ||  Mission and Mob Loot || 80%+ of Nanobots
 
|}
 
|}
 
</div>
 
</div>
<center><small>*1 R = reuseable, C = consumed</small></center>
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<center><small>*1 R = reusable, C = consumed</small></center>
  
 
== Tradeskill Process ==
 
== Tradeskill Process ==
The combination of items in Anarchy Online works as follows:
+
{{Tradeskills_preamble}}
  
Open the tradeskill window (Ctrl-t). Here you can place the two items you want to combine in the left and middle part. The resulting Item will be shown in the right area. Missing skills, or non possible combinations will be shown below. A detailed look on the resulting item is possible with a simple shift-left-click on it. It is recommended to have free inventory space before combining items, else the item will end in the overflow window.  
+
The final combine must be done by the Engineer who will wear the hat, because the result is [[NODROP]].
  
 
<div class="tradeskill">
 
<div class="tradeskill">
 
{| cellspacing="0" align="center"
 
{| cellspacing="0" align="center"
| <aoicon>164558</aoicon>
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| <aodb>164558</aodb>
 
|rowspan=2| <span class=gross>+</span>
 
|rowspan=2| <span class=gross>+</span>
| <aoicon>205738</aoicon>   
+
| <aodb>205738</aodb>   
 
|rowspan=2| <span class=gross>=</span>
 
|rowspan=2| <span class=gross>=</span>
| <aoicon>205742</aoicon>
+
| <aodb>205741</aodb>
| Skills: NP<br>Ch
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| Skills: 60 T&S, 85 QFT
 
|-
 
|-
 
| Field Quantum Physics<br> All-Purpose Tool
 
| Field Quantum Physics<br> All-Purpose Tool
| Salesman's Hate
+
| Salesman's Hat
 
| Transformed Salesman's Hat
 
| Transformed Salesman's Hat
| 4 x Ql<br>1 x QL
+
|  
 
|-
 
|-
| <aoicon>161699</aoicon>
+
| <aodb>161699</aodb>
 
|rowspan=2| <span class=gross>+</span>
 
|rowspan=2| <span class=gross>+</span>
| <aoicon>164952</aoicon>   
+
| <aodb>164952</aodb>   
 
|rowspan=2| <span class=gross>=</span>
 
|rowspan=2| <span class=gross>=</span>
| <aoicon>164954</aoicon>
+
| <aodb>164954</aodb>
| Skills: NP<br>CL
+
| Skills: QL x 4 (NP), QL x 2.5 (CL)
 
|-
 
|-
 
| Nano Programming Interface
 
| Nano Programming Interface
 
| Inactive OT Metamorphing<br>Liquid Nanobots
 
| Inactive OT Metamorphing<br>Liquid Nanobots
 
| Activated OT Metamorphing<br>Liquid Nanobots
 
| Activated OT Metamorphing<br>Liquid Nanobots
| 4 x Ql<br>2.5 x QL
+
|  
 
|-
 
|-
| <aoicon>136623</aoicon>
+
| <aodb>136623</aodb>
 
|rowspan=2| <span class=gross>+</span>
 
|rowspan=2| <span class=gross>+</span>
| <aoicon>164954</aoicon>   
+
| <aodb>164954</aodb>   
 
|rowspan=2| <span class=gross>=</span>
 
|rowspan=2| <span class=gross>=</span>
| <aoicon>164956</aoicon>
+
| <aodb>164956</aodb>
| Skills: NP<br>Ch
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| Skills: QL x 4 (NP), QL x 1 (Ch)
 
|-
 
|-
 
| Notum Chip or Fragment
 
| Notum Chip or Fragment
 
| Activated OT Metamorphing<br>Liquid Nanobots
 
| Activated OT Metamorphing<br>Liquid Nanobots
 
| Stabilized OT Metamorphing<br>Liquid Nanobots
 
| Stabilized OT Metamorphing<br>Liquid Nanobots
| 4 x Ql<br>1 x QL
+
|  
 
|-
 
|-
| <aoicon>164956</aoicon>
+
| <aodb>164956</aodb>
 
|rowspan=2| <span class=gross>+</span>
 
|rowspan=2| <span class=gross>+</span>
| <aoicon>205741</aoicon>   
+
| <aodb>205741</aodb>   
 
|rowspan=2| <span class=gross>=</span>
 
|rowspan=2| <span class=gross>=</span>
| <aoicon>205742</aoicon>
+
| <aodb>205742</aodb>
| Skills: ?
+
| Skills: 85 NP, 80 ME, 80 CL
 
|-
 
|-
 
| Stabilized OT<br> Metamorphing Liquid Nanobots
 
| Stabilized OT<br> Metamorphing Liquid Nanobots
 
| Transformed Salesman's Hat
 
| Transformed Salesman's Hat
| Repairman's Hat
+
| Repairman's Hat [NODROP]
| ?
+
|  
 
|}
 
|}
 
</div>
 
</div>
  
 +
==See Also==
 +
* [[Advanced Salesman's Hat]]
 +
* [[Physician's Cap]]
 +
* [[All-Match Augmented Bow Tie]]
 +
* [[CAS Symbiotic Armor]]
 +
* [[Notum Chip]]
 +
* [[Breakpoints]]
 +
* [[Armor Tradeskills]]
 +
* [[Zoftig Blimp]]
  
 
----
 
----
 
--[[User:Berael|Berael]] 18:54, 8 August 2007 (PDT)
 
--[[User:Berael|Berael]] 18:54, 8 August 2007 (PDT)
 +
[[Category: Miscellaneous Tradeskills]]
 +
[[Category:Nano Programming Tradeskills]]
 +
[[Category:Computer Literacy Tradeskills]]
 +
[[Category:Chemistry Tradeskills]]
 +
[[Category:Quantum Field Technology Tradeskills]]
 +
[[Category:Mechanical Engineering Tradeskills]]
 +
 +
 +
 
[[Category:Tradeskills]]
 
[[Category:Tradeskills]]
 
[[Category:Classic]]
 
[[Category:Classic]]
 
[[Category:Armor]]
 
[[Category:Armor]]

Latest revision as of 12:45, 30 April 2023

Repairman's Hat on a female Nanomage

For engineers, style with functionality is a matter of pride, and that is why the Repairman's Hat was invented. Well... Maybe not the only reason, but it does look spiffy and provide low level tradeskillers with some very nice tradeskill boosts for the level, plus the hat itself levels up to a QL of 50.

The tradeskill process to create it requires Notum Chips, but is slightly different to making CAS Symbiotic Armor and other Notum Chip enhanced armor. The hat ingredient is different, of course, and the base hat is transformed with the Field Quantum Physics All-Purpose Tool, but also, only one Notum Chip is required, making the Activated OT Metamorphing Liquid Nanobots Stabilized, but not Super-Stabilized.

Required skills[edit]

  • Time&Space (T&S)
  • Nano Programming (NP)
  • Computer Literacy (CL)
  • Chemistry (Ch)
  • Quantum Force field Technology (QFT)
  • Mechanical Engineering (ME)

Required Items and Tools[edit]

Component *1 Location min. QL
Salesman's Hat Salesman's Hat C Zoftig Blimp
Hope
20
Field Quantum Physics All-Purpose Tool Field Quantum Physics
All-Purpose Tool
R Shop Bought
General Tools and Bases
16+
Inactive OT Metamorphing Liquid Nanobots Inactive OT Metamorphing
Liquid Nanobots
C Shop Buy
Armor and Clothing Components
or
Pharmacy and Chemistry Components
16+
Nano Programming Interface Nano Programming Interface R Shop Buy
Tools
1
Notum Chip Notum Chip or
Notum Fragment
C Mission and Mob Loot 80%+ of Nanobots
*1 R = reusable, C = consumed

Tradeskill Process[edit]

The combination of items in Anarchy Online works as follows:

Open the tradeskill window (Shift + T). Here you can place the two items you want to combine in the left and middle part. The resulting Item will be shown in the right area. Missing skills, or non possible combinations will be shown below. A detailed look on the resulting item is possible with a simple shift-left-click on it. It is recommended to have free inventory space before combining items, else the item will end in the overflow window.

The final combine must be done by the Engineer who will wear the hat, because the result is NODROP.

Field Quantum Physics All-Purpose Tool + Salesman's Hat = Transformed Salesman's Hat Skills: 60 T&S, 85 QFT
Field Quantum Physics
All-Purpose Tool
Salesman's Hat Transformed Salesman's Hat
Nano Programming Interface + Inactive OT Metamorphing Liquid Nanobots = Activated OT Metamorphing Liquid Nanobots Skills: QL x 4 (NP), QL x 2.5 (CL)
Nano Programming Interface Inactive OT Metamorphing
Liquid Nanobots
Activated OT Metamorphing
Liquid Nanobots
Notum Chip + Activated OT Metamorphing Liquid Nanobots = Stabilized OT Metamorphing Liquid Nanobots Skills: QL x 4 (NP), QL x 1 (Ch)
Notum Chip or Fragment Activated OT Metamorphing
Liquid Nanobots
Stabilized OT Metamorphing
Liquid Nanobots
Stabilized OT Metamorphing Liquid Nanobots + Transformed Salesman's Hat = Repairman's Hat Skills: 85 NP, 80 ME, 80 CL
Stabilized OT
Metamorphing Liquid Nanobots
Transformed Salesman's Hat Repairman's Hat [NODROP]

See Also[edit]


--Berael 18:54, 8 August 2007 (PDT)